// HandleByVal - Allocate a stack slot large enough to pass an argument by
// value. The size and alignment information of the argument is encoded in its
// parameter attribute.
-void CCState::HandleByVal(unsigned ValNo, EVT ValVT,
- EVT LocVT, CCValAssign::LocInfo LocInfo,
+void CCState::HandleByVal(unsigned ValNo, MVT ValVT,
+ MVT LocVT, CCValAssign::LocInfo LocInfo,
int MinSize, int MinAlign,
ISD::ArgFlagsTy ArgFlags) {
unsigned Align = ArgFlags.getByValAlign();
unsigned NumArgs = Ins.size();
for (unsigned i = 0; i != NumArgs; ++i) {
- EVT ArgVT = Ins[i].VT;
+ MVT ArgVT = Ins[i].VT;
ISD::ArgFlagsTy ArgFlags = Ins[i].Flags;
if (Fn(i, ArgVT, ArgVT, CCValAssign::Full, ArgFlags, *this)) {
#ifndef NDEBUG
dbgs() << "Formal argument #" << i << " has unhandled type "
- << ArgVT.getEVTString();
+ << EVT(ArgVT).getEVTString();
#endif
llvm_unreachable(0);
}
CCAssignFn Fn) {
// Determine which register each value should be copied into.
for (unsigned i = 0, e = Outs.size(); i != e; ++i) {
- EVT VT = Outs[i].VT;
+ MVT VT = Outs[i].VT;
ISD::ArgFlagsTy ArgFlags = Outs[i].Flags;
if (Fn(i, VT, VT, CCValAssign::Full, ArgFlags, *this))
return false;
CCAssignFn Fn) {
// Determine which register each value should be copied into.
for (unsigned i = 0, e = Outs.size(); i != e; ++i) {
- EVT VT = Outs[i].VT;
+ MVT VT = Outs[i].VT;
ISD::ArgFlagsTy ArgFlags = Outs[i].Flags;
if (Fn(i, VT, VT, CCValAssign::Full, ArgFlags, *this)) {
#ifndef NDEBUG
dbgs() << "Return operand #" << i << " has unhandled type "
- << VT.getEVTString();
+ << EVT(VT).getEVTString();
#endif
llvm_unreachable(0);
}
CCAssignFn Fn) {
unsigned NumOps = Outs.size();
for (unsigned i = 0; i != NumOps; ++i) {
- EVT ArgVT = Outs[i].VT;
+ MVT ArgVT = Outs[i].VT;
ISD::ArgFlagsTy ArgFlags = Outs[i].Flags;
if (Fn(i, ArgVT, ArgVT, CCValAssign::Full, ArgFlags, *this)) {
#ifndef NDEBUG
dbgs() << "Call operand #" << i << " has unhandled type "
- << ArgVT.getEVTString();
+ << EVT(ArgVT).getEVTString();
#endif
llvm_unreachable(0);
}
/// AnalyzeCallOperands - Same as above except it takes vectors of types
/// and argument flags.
-void CCState::AnalyzeCallOperands(SmallVectorImpl<EVT> &ArgVTs,
+void CCState::AnalyzeCallOperands(SmallVectorImpl<MVT> &ArgVTs,
SmallVectorImpl<ISD::ArgFlagsTy> &Flags,
CCAssignFn Fn) {
unsigned NumOps = ArgVTs.size();
for (unsigned i = 0; i != NumOps; ++i) {
- EVT ArgVT = ArgVTs[i];
+ MVT ArgVT = ArgVTs[i];
ISD::ArgFlagsTy ArgFlags = Flags[i];
if (Fn(i, ArgVT, ArgVT, CCValAssign::Full, ArgFlags, *this)) {
#ifndef NDEBUG
dbgs() << "Call operand #" << i << " has unhandled type "
- << ArgVT.getEVTString();
+ << EVT(ArgVT).getEVTString();
#endif
llvm_unreachable(0);
}
void CCState::AnalyzeCallResult(const SmallVectorImpl<ISD::InputArg> &Ins,
CCAssignFn Fn) {
for (unsigned i = 0, e = Ins.size(); i != e; ++i) {
- EVT VT = Ins[i].VT;
+ MVT VT = Ins[i].VT;
ISD::ArgFlagsTy Flags = Ins[i].Flags;
if (Fn(i, VT, VT, CCValAssign::Full, Flags, *this)) {
#ifndef NDEBUG
dbgs() << "Call result #" << i << " has unhandled type "
- << VT.getEVTString();
+ << EVT(VT).getEVTString();
#endif
llvm_unreachable(0);
}
/// AnalyzeCallResult - Same as above except it's specialized for calls which
/// produce a single value.
-void CCState::AnalyzeCallResult(EVT VT, CCAssignFn Fn) {
+void CCState::AnalyzeCallResult(MVT VT, CCAssignFn Fn) {
if (Fn(0, VT, VT, CCValAssign::Full, ISD::ArgFlagsTy(), *this)) {
#ifndef NDEBUG
dbgs() << "Call result has unhandled type "
- << VT.getEVTString();
+ << EVT(VT).getEVTString();
#endif
llvm_unreachable(0);
}