// If this global is part of the common block, add it now. Variables are
// part of the common block if they are zero initialized and allowed to be
// merged with other symbols.
- if (GV->hasLinkOnceLinkage() || GV->hasWeakLinkage()) {
+ if (GV->hasLinkOnceLinkage() || GV->hasWeakLinkage() ||
+ GV->hasCommonLinkage()) {
ELFSym CommonSym(GV);
// Value for common symbols is the alignment required.
CommonSym.Value = Align;
BSSSym.SetType(ELFSym::STT_OBJECT);
switch (GV->getLinkage()) {
- default: // weak/linkonce handled above
+ default: // weak/linkonce/common handled above
assert(0 && "Unexpected linkage type!");
case GlobalValue::AppendingLinkage: // FIXME: This should be improved!
case GlobalValue::ExternalLinkage: