// Create the object code emitter object for this target.
ElfCE = new ELFCodeEmitter(*this);
- // Inital number of sections
+ // Initial number of sections
NumSections = 0;
}
/// EmitXXStructorList - Emit the ctor or dtor list. This just emits out the
/// function pointers, ignoring the init priority.
-void ELFWriter::EmitXXStructorList(Constant *List, ELFSection &Xtor) {
+void ELFWriter::EmitXXStructorList(const Constant *List, ELFSection &Xtor) {
// Should be an array of '{ i32, void ()* }' structs. The first value is the
// init priority, which we ignore.
if (List->isNullValue()) return;
- ConstantArray *InitList = cast<ConstantArray>(List);
+ const ConstantArray *InitList = cast<ConstantArray>(List);
for (unsigned i = 0, e = InitList->getNumOperands(); i != e; ++i) {
if (InitList->getOperand(i)->isNullValue())
continue;