namespace llvm {
class BinaryObject;
class Constant;
+ class ConstantInt;
class ConstantStruct;
class ELFCodeEmitter;
class ELFRelocation;
class ELFSection;
struct ELFSym;
class GlobalVariable;
+ class JITDebugRegisterer;
class Mangler;
class MachineCodeEmitter;
class MachineConstantPoolEntry;
class ObjectCodeEmitter;
- class TargetAsmInfo;
+ class MCAsmInfo;
class TargetELFWriterInfo;
class TargetLoweringObjectFile;
class raw_ostream;
class SectionKind;
class MCContext;
+ class TargetMachine;
typedef std::vector<ELFSym*>::iterator ELFSymIter;
typedef std::vector<ELFSection*>::iterator ELFSectionIter;
typedef SetVector<const GlobalValue*>::const_iterator PendingGblsIter;
typedef SetVector<const char *>::const_iterator PendingExtsIter;
+ typedef std::pair<const Constant *, int64_t> CstExprResTy;
/// ELFWriter - This class implements the common target-independent code for
/// writing ELF files. Targets should derive a class from this to
///
class ELFWriter : public MachineFunctionPass {
friend class ELFCodeEmitter;
+ friend class JITDebugRegisterer;
public:
static char ID;
/// and other object file specific stuff
const TargetLoweringObjectFile &TLOF;
- /// TAI - Target Asm Info, provide information about section names for
+ /// MAI - Target Asm Info, provide information about section names for
/// globals and other target specific stuff.
- const TargetAsmInfo *TAI;
+ const MCAsmInfo *MAI;
//===------------------------------------------------------------------===//
// Properties inferred automatically from the target machine.
unsigned NumSections; // Always = SectionList.size()
/// SectionLookup - This is a mapping from section name to section number in
- /// the SectionList. Used to quickly gather the Section Index from TAI names
+ /// the SectionList. Used to quickly gather the Section Index from MAI names
std::map<std::string, ELFSection*> SectionLookup;
/// PendingGlobals - Globals not processed as symbols yet.
/// present in the SymbolList.
std::vector<ELFSym*> PrivateSyms;
- // Remove tab from section name prefix. This is necessary becase TAI
- // sometimes return a section name prefixed with elf unused chars. This is
- // a little bit dirty. FIXME: find a better approach, maybe add more
- // methods to TAI to get the clean name?
- void fixNameForSection(std::string &Name) {
- size_t Pos = Name.find("\t");
- if (Pos != std::string::npos)
- Name.erase(Pos, 1);
-
- Pos = Name.find(".section ");
- if (Pos != std::string::npos)
- Name.erase(Pos, 9);
-
- Pos = Name.find("\n");
- if (Pos != std::string::npos)
- Name.erase(Pos, 1);
- }
-
/// getSection - Return the section with the specified name, creating a new
/// section if one does not already exist.
ELFSection &getSection(const std::string &Name, unsigned Type,
unsigned Flags = 0, unsigned Align = 0) {
- std::string SName(Name);
- fixNameForSection(SName);
-
- ELFSection *&SN = SectionLookup[SName];
+ ELFSection *&SN = SectionLookup[Name];
if (SN) return *SN;
- SectionList.push_back(new ELFSection(SName, isLittleEndian, is64Bit));
+ SectionList.push_back(new ELFSection(Name, isLittleEndian, is64Bit));
SN = SectionList.back();
SN->SectionIdx = NumSections++;
SN->Type = Type;
SN->Flags = Flags;
- SN->Link = ELFSection::SHN_UNDEF;
+ SN->Link = ELF::SHN_UNDEF;
SN->Align = Align;
return *SN;
}
ELFSection &getNonExecStackSection() {
- return getSection(".note.GNU-stack", ELFSection::SHT_PROGBITS, 0, 1);
+ return getSection(".note.GNU-stack", ELF::SHT_PROGBITS, 0, 1);
}
ELFSection &getSymbolTableSection() {
- return getSection(".symtab", ELFSection::SHT_SYMTAB, 0);
+ return getSection(".symtab", ELF::SHT_SYMTAB, 0);
}
ELFSection &getStringTableSection() {
- return getSection(".strtab", ELFSection::SHT_STRTAB, 0, 1);
+ return getSection(".strtab", ELF::SHT_STRTAB, 0, 1);
}
ELFSection &getSectionHeaderStringTableSection() {
- return getSection(".shstrtab", ELFSection::SHT_STRTAB, 0, 1);
- }
-
- ELFSection &getDataSection() {
- return getSection(".data", ELFSection::SHT_PROGBITS,
- ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC, 4);
- }
-
- ELFSection &getBSSSection() {
- return getSection(".bss", ELFSection::SHT_NOBITS,
- ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC, 4);
+ return getSection(".shstrtab", ELF::SHT_STRTAB, 0, 1);
}
ELFSection &getNullSection() {
- return getSection("", ELFSection::SHT_NULL, 0);
+ return getSection("", ELF::SHT_NULL, 0);
}
+ ELFSection &getDataSection();
+ ELFSection &getBSSSection();
ELFSection &getCtorSection();
ELFSection &getDtorSection();
ELFSection &getJumpTableSection();
ELFSection &getConstantPoolSection(MachineConstantPoolEntry &CPE);
- ELFSection &getTextSection(Function *F);
+ ELFSection &getTextSection(const Function *F);
ELFSection &getRelocSection(ELFSection &S);
// Helpers for obtaining ELF specific info.
unsigned getGlobalELFBinding(const GlobalValue *GV);
unsigned getGlobalELFType(const GlobalValue *GV);
unsigned getGlobalELFVisibility(const GlobalValue *GV);
- unsigned getElfSectionFlags(SectionKind Kind, bool IsAlloc = true);
- // addGlobalSymbol - Add a global to be processed and to
- // the global symbol lookup, use a zero index because the table
+ // AddPendingGlobalSymbol - Add a global to be processed and to
+ // the global symbol lookup, use a zero index because the table
// index will be determined later.
- void addGlobalSymbol(const GlobalValue *GV, bool AddToLookup = false);
+ void AddPendingGlobalSymbol(const GlobalValue *GV,
+ bool AddToLookup = false);
- // addExternalSymbol - Add the external to be processed and to the
- // external symbol lookup, use a zero index because the symbol
- // table index will be determined later
- void addExternalSymbol(const char *External);
+ // AddPendingExternalSymbol - Add the external to be processed
+ // and to the external symbol lookup, use a zero index because
+ // the symbol table index will be determined later.
+ void AddPendingExternalSymbol(const char *External);
+
+ // AddToSymbolList - Update the symbol lookup and If the symbol is
+ // private add it to PrivateSyms list, otherwise to SymbolList.
+ void AddToSymbolList(ELFSym *GblSym);
// As we complete the ELF file, we need to update fields in the ELF header
// (e.g. the location of the section table). These members keep track of
void EmitGlobalConstant(const Constant *C, ELFSection &GblS);
void EmitGlobalConstantStruct(const ConstantStruct *CVS,
ELFSection &GblS);
- void emitGlobalDataRelocation(const GlobalValue *GV, unsigned Size,
- ELFSection &GblS);
+ void EmitGlobalConstantLargeInt(const ConstantInt *CI, ELFSection &S);
+ void EmitGlobalDataRelocation(const GlobalValue *GV, unsigned Size,
+ ELFSection &GblS, int64_t Offset = 0);
bool EmitSpecialLLVMGlobal(const GlobalVariable *GV);
- void EmitXXStructorList(Constant *List, ELFSection &Xtor);
+ void EmitXXStructorList(const Constant *List, ELFSection &Xtor);
void EmitRelocations();
void EmitRelocation(BinaryObject &RelSec, ELFRelocation &Rel, bool HasRelA);
void EmitSectionHeader(BinaryObject &SHdrTab, const ELFSection &SHdr);
void RelocateField(BinaryObject &BO, uint32_t Offset, int64_t Value,
unsigned Size);
unsigned SortSymbols();
+ CstExprResTy ResolveConstantExpr(const Constant *CV);
};
}