class TargetAsmInfo;
class TargetELFWriterInfo;
class raw_ostream;
+ class SectionKind;
+ class MCContext;
typedef std::vector<ELFSym*>::iterator ELFSymIter;
typedef std::vector<ELFSection*>::iterator ELFSectionIter;
+ typedef SetVector<const GlobalValue*>::const_iterator PendingGblsIter;
+ typedef SetVector<const char *>::const_iterator PendingExtsIter;
/// ELFWriter - This class implements the common target-independent code for
/// writing ELF files. Targets should derive a class from this to
/// Target machine description.
TargetMachine &TM;
+ MCContext &OutContext;
+
/// Target Elf Writer description.
const TargetELFWriterInfo *TEW;
/// the SectionList. Used to quickly gather the Section Index from TAI names
std::map<std::string, ELFSection*> SectionLookup;
+ /// PendingGlobals - Globals not processed as symbols yet.
+ SetVector<const GlobalValue*> PendingGlobals;
+
/// GblSymLookup - This is a mapping from global value to a symbol index
/// in the symbol table or private symbols list. This is useful since reloc
- /// symbol references must be quickly mapped to their indices on the lists
+ /// symbol references must be quickly mapped to their indices on the lists.
std::map<const GlobalValue*, uint32_t> GblSymLookup;
+ /// PendingExternals - Externals not processed as symbols yet.
+ SetVector<const char *> PendingExternals;
+
+ /// ExtSymLookup - This is a mapping from externals to a symbol index
+ /// in the symbol table list. This is useful since reloc symbol references
+ /// must be quickly mapped to their symbol table indices.
+ std::map<const char *, uint32_t> ExtSymLookup;
+
/// SymbolList - This is the list of symbols emitted to the symbol table.
/// When the SymbolList is finally built, local symbols must be placed in
/// the beginning while non-locals at the end.
/// present in the SymbolList.
std::vector<ELFSym*> PrivateSyms;
- /// PendingGlobals - List of externally defined symbols that we have been
- /// asked to emit, but have not seen a reference to. When a reference
- /// is seen, the symbol will move from this list to the SymbolList.
- SetVector<GlobalValue*> PendingGlobals;
-
// Remove tab from section name prefix. This is necessary becase TAI
// sometimes return a section name prefixed with elf unused chars. This is
// a little bit dirty. FIXME: find a better approach, maybe add more
unsigned getGlobalELFBinding(const GlobalValue *GV);
unsigned getGlobalELFType(const GlobalValue *GV);
unsigned getGlobalELFVisibility(const GlobalValue *GV);
- unsigned getElfSectionFlags(unsigned Flags);
+ unsigned getElfSectionFlags(SectionKind Kind);
- // setGlobalSymLookup - Set global value 'GV' with 'Index' in the lookup map
- void setGlobalSymLookup(const GlobalValue *GV, unsigned Index) {
- GblSymLookup[GV] = Index;
- }
+ // addGlobalSymbol - Add a global to be processed and to the
+ // global symbol lookup, use a zero index for non private symbols
+ // because the table index will be determined later.
+ void addGlobalSymbol(const GlobalValue *GV);
+
+ // addExternalSymbol - Add the external to be processed and to the
+ // external symbol lookup, use a zero index because the symbol
+ // table index will be determined later
+ void addExternalSymbol(const char *External);
// As we complete the ELF file, we need to update fields in the ELF header
// (e.g. the location of the section table). These members keep track of
void EmitSectionTableStringTable();
void EmitSymbol(BinaryObject &SymbolTable, ELFSym &Sym);
void EmitSymbolTable();
- void EmitStringTable();
+ void EmitStringTable(const std::string &ModuleName);
void OutputSectionsAndSectionTable();
void RelocateField(BinaryObject &BO, uint32_t Offset, int64_t Value,
unsigned Size);