//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "exact-hazards"
+#define DEBUG_TYPE "post-RA-sched"
#include "ExactHazardRecognizer.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrItineraries.h"
-namespace llvm {
+using namespace llvm;
-ExactHazardRecognizer::ExactHazardRecognizer(const InstrItineraryData &LItinData) :
+ExactHazardRecognizer::
+ExactHazardRecognizer(const InstrItineraryData &LItinData) :
ScheduleHazardRecognizer(), ItinData(LItinData)
{
// Determine the maximum depth of any itinerary. This determines the
ScoreboardDepth = 1;
if (!ItinData.isEmpty()) {
for (unsigned idx = 0; ; ++idx) {
- // If the begin stage of an itinerary has 0 cycles and units,
- // then we have reached the end of the itineraries.
- const InstrStage *IS = ItinData.begin(idx), *E = ItinData.end(idx);
- if ((IS->getCycles() == 0) && (IS->getUnits() == 0))
+ if (ItinData.isEndMarker(idx))
break;
+ const InstrStage *IS = ItinData.beginStage(idx);
+ const InstrStage *E = ItinData.endStage(idx);
unsigned ItinDepth = 0;
for (; IS != E; ++IS)
ItinDepth += IS->getCycles();
ScoreboardHead = 0;
DEBUG(errs() << "Using exact hazard recognizer: ScoreboardDepth = "
- << ScoreboardDepth << '\n');
+ << ScoreboardDepth << '\n');
}
ExactHazardRecognizer::~ExactHazardRecognizer() {
- delete Scoreboard;
+ delete [] Scoreboard;
}
void ExactHazardRecognizer::Reset() {
}
ExactHazardRecognizer::HazardType ExactHazardRecognizer::getHazardType(SUnit *SU) {
+ if (ItinData.isEmpty())
+ return NoHazard;
+
unsigned cycle = 0;
// Use the itinerary for the underlying instruction to check for
// free FU's in the scoreboard at the appropriate future cycles.
unsigned idx = SU->getInstr()->getDesc().getSchedClass();
- for (const InstrStage *IS = ItinData.begin(idx), *E = ItinData.end(idx);
- IS != E; ++IS) {
+ for (const InstrStage *IS = ItinData.beginStage(idx),
+ *E = ItinData.endStage(idx); IS != E; ++IS) {
// We must find one of the stage's units free for every cycle the
// stage is occupied. FIXME it would be more accurate to find the
// same unit free in all the cycles.
for (unsigned int i = 0; i < IS->getCycles(); ++i) {
assert(((cycle + i) < ScoreboardDepth) &&
"Scoreboard depth exceeded!");
-
+
unsigned index = getFutureIndex(cycle + i);
unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
if (!freeUnits) {
return Hazard;
}
}
-
+
// Advance the cycle to the next stage.
cycle += IS->getNextCycles();
}
}
void ExactHazardRecognizer::EmitInstruction(SUnit *SU) {
+ if (ItinData.isEmpty())
+ return;
+
unsigned cycle = 0;
// Use the itinerary for the underlying instruction to reserve FU's
// in the scoreboard at the appropriate future cycles.
unsigned idx = SU->getInstr()->getDesc().getSchedClass();
- for (const InstrStage *IS = ItinData.begin(idx), *E = ItinData.end(idx);
- IS != E; ++IS) {
+ for (const InstrStage *IS = ItinData.beginStage(idx),
+ *E = ItinData.endStage(idx); IS != E; ++IS) {
// We must reserve one of the stage's units for every cycle the
// stage is occupied. FIXME it would be more accurate to reserve
// the same unit free in all the cycles.
for (unsigned int i = 0; i < IS->getCycles(); ++i) {
assert(((cycle + i) < ScoreboardDepth) &&
"Scoreboard depth exceeded!");
-
+
unsigned index = getFutureIndex(cycle + i);
unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
freeUnit = freeUnits;
freeUnits = freeUnit & (freeUnit - 1);
} while (freeUnits);
-
+
assert(freeUnit && "No function unit available!");
Scoreboard[index] |= freeUnit;
}
-
+
// Advance the cycle to the next stage.
cycle += IS->getNextCycles();
}
-
+
DEBUG(dumpScoreboard());
}
Scoreboard[ScoreboardHead] = 0;
ScoreboardHead = getFutureIndex(1);
}
-
-} /* namespace llvm */