Try harder to get a consistent floating point results.
[oota-llvm.git] / lib / CodeGen / GCStrategy.cpp
index f4755bb1635cd70e31732c39d17fe5cce32f798b..1173d1102125987fa1b6190fe5bd3e380e349933 100644 (file)
 //===----------------------------------------------------------------------===//
 
 #include "llvm/CodeGen/GCStrategy.h"
-#include "llvm/CodeGen/Passes.h"
-#include "llvm/IntrinsicInst.h"
-#include "llvm/Module.h"
-#include "llvm/Analysis/Dominators.h"
 #include "llvm/Analysis/DominatorInternals.h"
+#include "llvm/Analysis/Dominators.h"
 #include "llvm/CodeGen/MachineFrameInfo.h"
 #include "llvm/CodeGen/MachineFunctionPass.h"
 #include "llvm/CodeGen/MachineInstrBuilder.h"
 #include "llvm/CodeGen/MachineModuleInfo.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/IR/IntrinsicInst.h"
+#include "llvm/IR/Module.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
 #include "llvm/Target/TargetFrameLowering.h"
 #include "llvm/Target/TargetInstrInfo.h"
 #include "llvm/Target/TargetMachine.h"
 #include "llvm/Target/TargetRegisterInfo.h"
-#include "llvm/Support/Debug.h"
-#include "llvm/Support/ErrorHandling.h"
-#include "llvm/Support/raw_ostream.h"
 
 using namespace llvm;