/// IsBrAnalyzable - True if AnalyzeBranch() returns false.
/// HasFallThrough - True if BB may fallthrough to the following BB.
/// IsUnpredicable - True if BB is known to be unpredicable.
- /// ClobbersPredicate- True if BB would modify the predicate (e.g. has
+ /// ClobbersPred - True if BB could modify predicates (e.g. has
/// cmp, call, etc.)
/// NonPredSize - Number of non-predicated instructions.
/// BB - Corresponding MachineBasicBlock.
if (BBI.IsDone)
return;
+ bool AlreadyPredicated = BBI.Predicate.size() > 0;
// First analyze the end of BB branches.
BBI.TrueBB = BBI.FalseBB = NULL;
BBI.BrCond.clear();
bool isCondBr = BBI.IsBrAnalyzable &&
(TID->Flags & M_BRANCH_FLAG) != 0 && (TID->Flags & M_BARRIER_FLAG) == 0;
- if (!isPredicated && !isCondBr)
- BBI.NonPredSize++;
+ if (!isCondBr) {
+ if (!isPredicated)
+ BBI.NonPredSize++;
+ else if (!AlreadyPredicated) {
+ // FIXME: This instruction is already predicated before the
+ // if-conversion pass. It's probably something like a conditional move.
+ // Mark this block unpredicable for now.
+ BBI.IsUnpredicable = true;
+ return;
+ }
+
+ }
if (BBI.ClobbersPred && !isPredicated) {
// Predicate modification instruction should end the block (except for
}
// Predicate may have been modified, the subsequent (currently)
- // unpredocated instructions cannot be correctly predicated.
+ // unpredicated instructions cannot be correctly predicated.
BBI.IsUnpredicable = true;
return;
}
- if (TID->Flags & M_CLOBBERS_PRED)
+ // FIXME: Make use of PredDefs? e.g. ADDC, SUBC sets predicates but are
+ // still potentially predicable.
+ std::vector<MachineOperand> PredDefs;
+ if (TII->DefinesPredicate(I, PredDefs))
BBI.ClobbersPred = true;
if ((TID->Flags & M_PREDICABLE) == 0) {