#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/DepthFirstIterator.h"
+#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
using namespace llvm;
/// ClobbersPred - True if BB could modify predicates (e.g. has
/// cmp, call, etc.)
/// NonPredSize - Number of non-predicated instructions.
- /// ExtraCost - Extra cost for microcoded instructions.
+ /// ExtraCost - Extra cost for multi-cycle instructions.
+ /// ExtraCost2 - Some instructions are slower when predicated
/// BB - Corresponding MachineBasicBlock.
/// TrueBB / FalseBB- See AnalyzeBranch().
/// BrCond - Conditions for end of block conditional branches.
bool ClobbersPred : 1;
unsigned NonPredSize;
unsigned ExtraCost;
+ unsigned ExtraCost2;
MachineBasicBlock *BB;
MachineBasicBlock *TrueBB;
MachineBasicBlock *FalseBB;
IsAnalyzed(false), IsEnqueued(false), IsBrAnalyzable(false),
HasFallThrough(false), IsUnpredicable(false),
CannotBeCopied(false), ClobbersPred(false), NonPredSize(0),
- ExtraCost(0), BB(0), TrueBB(0), FalseBB(0) {}
+ ExtraCost(0), ExtraCost2(0), BB(0), TrueBB(0), FalseBB(0) {}
};
/// IfcvtToken - Record information about pending if-conversions to attempt:
bool IgnoreBr = false);
void MergeBlocks(BBInfo &ToBBI, BBInfo &FromBBI, bool AddEdges = true);
- bool MeetIfcvtSizeLimit(MachineBasicBlock &BB, unsigned Size,
+ bool MeetIfcvtSizeLimit(MachineBasicBlock &BB,
+ unsigned Cycle, unsigned Extra,
float Prediction, float Confidence) const {
- return Size > 0 && TII->isProfitableToIfCvt(BB, Size,
- Prediction, Confidence);
+ return Cycle > 0 && TII->isProfitableToIfCvt(BB, Cycle, Extra,
+ Prediction, Confidence);
}
- bool MeetIfcvtSizeLimit(MachineBasicBlock &TBB, unsigned TSize,
- MachineBasicBlock &FBB, unsigned FSize,
+ bool MeetIfcvtSizeLimit(MachineBasicBlock &TBB,
+ unsigned TCycle, unsigned TExtra,
+ MachineBasicBlock &FBB,
+ unsigned FCycle, unsigned FExtra,
float Prediction, float Confidence) const {
- return TSize > 0 && FSize > 0 &&
- TII->isProfitableToIfCvt(TBB, TSize, FBB, FSize,
+ return TCycle > 0 && FCycle > 0 &&
+ TII->isProfitableToIfCvt(TBB, TCycle, TExtra, FBB, FCycle, FExtra,
Prediction, Confidence);
}
// Then scan all the instructions.
BBI.NonPredSize = 0;
BBI.ExtraCost = 0;
+ BBI.ExtraCost2 = 0;
BBI.ClobbersPred = false;
for (MachineBasicBlock::iterator I = BBI.BB->begin(), E = BBI.BB->end();
I != E; ++I) {
if (!isCondBr) {
if (!isPredicated) {
BBI.NonPredSize++;
- unsigned NumOps = TII->getNumMicroOps(&*I, InstrItins);
- if (NumOps > 1)
- BBI.ExtraCost += NumOps-1;
+ unsigned ExtraPredCost = 0;
+ unsigned NumCycles = TII->getInstrLatency(InstrItins, &*I,
+ &ExtraPredCost);
+ if (NumCycles > 1)
+ BBI.ExtraCost += NumCycles-1;
+ BBI.ExtraCost2 += ExtraPredCost;
} else if (!AlreadyPredicated) {
// FIXME: This instruction is already predicated before the
// if-conversion pass. It's probably something like a conditional move.
if (CanRevCond && ValidDiamond(TrueBBI, FalseBBI, Dups, Dups2) &&
MeetIfcvtSizeLimit(*TrueBBI.BB, (TrueBBI.NonPredSize - (Dups + Dups2) +
- TrueBBI.ExtraCost),
+ TrueBBI.ExtraCost), TrueBBI.ExtraCost2,
*FalseBBI.BB, (FalseBBI.NonPredSize - (Dups + Dups2) +
- FalseBBI.ExtraCost),
+ FalseBBI.ExtraCost),FalseBBI.ExtraCost2,
Prediction, Confidence) &&
FeasibilityAnalysis(TrueBBI, BBI.BrCond) &&
FeasibilityAnalysis(FalseBBI, RevCond)) {
if (ValidTriangle(TrueBBI, FalseBBI, false, Dups, Prediction, Confidence) &&
MeetIfcvtSizeLimit(*TrueBBI.BB, TrueBBI.NonPredSize + TrueBBI.ExtraCost,
- Prediction, Confidence) &&
+ TrueBBI.ExtraCost2, Prediction, Confidence) &&
FeasibilityAnalysis(TrueBBI, BBI.BrCond, true)) {
// Triangle:
// EBB
if (ValidTriangle(TrueBBI, FalseBBI, true, Dups, Prediction, Confidence) &&
MeetIfcvtSizeLimit(*TrueBBI.BB, TrueBBI.NonPredSize + TrueBBI.ExtraCost,
- Prediction, Confidence) &&
+ TrueBBI.ExtraCost2, Prediction, Confidence) &&
FeasibilityAnalysis(TrueBBI, BBI.BrCond, true, true)) {
Tokens.push_back(new IfcvtToken(BBI, ICTriangleRev, TNeedSub, Dups));
Enqueued = true;
if (ValidSimple(TrueBBI, Dups, Prediction, Confidence) &&
MeetIfcvtSizeLimit(*TrueBBI.BB, TrueBBI.NonPredSize + TrueBBI.ExtraCost,
- Prediction, Confidence) &&
+ TrueBBI.ExtraCost2, Prediction, Confidence) &&
FeasibilityAnalysis(TrueBBI, BBI.BrCond)) {
// Simple (split, no rejoin):
// EBB
1.0-Prediction, Confidence) &&
MeetIfcvtSizeLimit(*FalseBBI.BB,
FalseBBI.NonPredSize + FalseBBI.ExtraCost,
- 1.0-Prediction, Confidence) &&
+ FalseBBI.ExtraCost2, 1.0-Prediction, Confidence) &&
FeasibilityAnalysis(FalseBBI, RevCond, true)) {
Tokens.push_back(new IfcvtToken(BBI, ICTriangleFalse, FNeedSub, Dups));
Enqueued = true;
1.0-Prediction, Confidence) &&
MeetIfcvtSizeLimit(*FalseBBI.BB,
FalseBBI.NonPredSize + FalseBBI.ExtraCost,
- 1.0-Prediction, Confidence) &&
+ FalseBBI.ExtraCost2, 1.0-Prediction, Confidence) &&
FeasibilityAnalysis(FalseBBI, RevCond, true, true)) {
Tokens.push_back(new IfcvtToken(BBI, ICTriangleFRev, FNeedSub, Dups));
Enqueued = true;
if (ValidSimple(FalseBBI, Dups, 1.0-Prediction, Confidence) &&
MeetIfcvtSizeLimit(*FalseBBI.BB,
FalseBBI.NonPredSize + FalseBBI.ExtraCost,
- 1.0-Prediction, Confidence) &&
+ FalseBBI.ExtraCost2, 1.0-Prediction, Confidence) &&
FeasibilityAnalysis(FalseBBI, RevCond)) {
Tokens.push_back(new IfcvtToken(BBI, ICSimpleFalse, FNeedSub, Dups));
Enqueued = true;
MachineInstr *MI = MF.CloneMachineInstr(I);
ToBBI.BB->insert(ToBBI.BB->end(), MI);
ToBBI.NonPredSize++;
- unsigned NumOps = TII->getNumMicroOps(MI, InstrItins);
- if (NumOps > 1)
- ToBBI.ExtraCost += NumOps-1;
+ unsigned ExtraPredCost = 0;
+ unsigned NumCycles = TII->getInstrLatency(InstrItins, &*I, &ExtraPredCost);
+ if (NumCycles > 1)
+ ToBBI.ExtraCost += NumCycles-1;
+ ToBBI.ExtraCost2 += ExtraPredCost;
if (!TII->isPredicated(I) && !MI->isDebugValue()) {
if (!TII->PredicateInstruction(MI, Cond)) {
ToBBI.NonPredSize += FromBBI.NonPredSize;
ToBBI.ExtraCost += FromBBI.ExtraCost;
+ ToBBI.ExtraCost2 += FromBBI.ExtraCost2;
FromBBI.NonPredSize = 0;
FromBBI.ExtraCost = 0;
+ FromBBI.ExtraCost2 = 0;
ToBBI.ClobbersPred |= FromBBI.ClobbersPred;
ToBBI.HasFallThrough = FromBBI.HasFallThrough;