#define DEBUG_TYPE "regalloc"
#include "LiveIntervalUnion.h"
#include "llvm/ADT/SparseBitVector.h"
+#include "llvm/CodeGen/MachineLoopRanges.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
-#include <algorithm>
+#include "llvm/Target/TargetRegisterInfo.h"
+
using namespace llvm;
-// Find the first segment in the range [segBegin,segments_.end()) that
-// intersects with seg. If no intersection is found, return the first segI
-// such that segI.start >= seg.end
-//
-// This logic is tied to the underlying LiveSegments data structure. For now, we
-// use set::upper_bound to find the nearest starting position,
-// then reverse iterate to find the first overlap.
-//
-// Upon entry we have segBegin.start < seg.end
-// seg |--...
-// \ .
-// lvr ...-|
-//
-// After set::upper_bound, we have segI.start >= seg.start:
-// seg |--...
-// /
-// lvr |--...
-//
-// Assuming intervals are disjoint, if an intersection exists, it must be the
-// segment found or the one immediately preceeding it. We continue reverse
-// iterating to return the first overlapping segment.
-LiveIntervalUnion::SegmentIter
-LiveIntervalUnion::upperBound(SegmentIter segBegin,
- const LiveSegment &seg) {
- assert(seg.end > segBegin->start && "segment iterator precondition");
- // get the next LIU segment such that segI->start is not less than seg.start
- //
- // FIXME: Once we have a B+tree, we can make good use of segBegin as a hint to
- // upper_bound. For now, we're forced to search again from the root each time.
- SegmentIter segI = segments_.upper_bound(seg);
- while (segI != segBegin) {
- --segI;
- if (seg.start >= segI->end)
- return ++segI;
- }
- return segI;
-}
// Merge a LiveInterval's segments. Guarantee no overlaps.
-//
-// Consider coalescing adjacent segments to save space, even though it makes
-// extraction more complicated.
-void LiveIntervalUnion::unify(LiveInterval &lvr) {
- // Insert each of the virtual register's live segments into the map
- SegmentIter segPos = segments_.begin();
- for (LiveInterval::iterator lvrI = lvr.begin(), lvrEnd = lvr.end();
- lvrI != lvrEnd; ++lvrI ) {
- LiveSegment segment(lvrI->start, lvrI->end, &lvr);
- segPos = segments_.insert(segPos, segment);
- assert(*segPos == segment && "need equal val for equal key");
-#ifndef NDEBUG
- // check for overlap (inductively)
- if (segPos != segments_.begin()) {
- assert(prior(segPos)->end <= segment.start && "overlapping segments" );
- }
- SegmentIter nextPos = next(segPos);
- if (nextPos != segments_.end())
- assert(segment.end <= nextPos->start && "overlapping segments" );
-#endif // NDEBUG
+void LiveIntervalUnion::unify(LiveInterval &VirtReg) {
+ if (VirtReg.empty())
+ return;
+ ++Tag;
+
+ // Insert each of the virtual register's live segments into the map.
+ LiveInterval::iterator RegPos = VirtReg.begin();
+ LiveInterval::iterator RegEnd = VirtReg.end();
+ SegmentIter SegPos = Segments.find(RegPos->start);
+
+ while (SegPos.valid()) {
+ SegPos.insert(RegPos->start, RegPos->end, &VirtReg);
+ if (++RegPos == RegEnd)
+ return;
+ SegPos.advanceTo(RegPos->start);
}
+
+ // We have reached the end of Segments, so it is no longer necessary to search
+ // for the insertion position.
+ // It is faster to insert the end first.
+ --RegEnd;
+ SegPos.insert(RegEnd->start, RegEnd->end, &VirtReg);
+ for (; RegPos != RegEnd; ++RegPos, ++SegPos)
+ SegPos.insert(RegPos->start, RegPos->end, &VirtReg);
}
// Remove a live virtual register's segments from this union.
-void LiveIntervalUnion::extract(const LiveInterval &lvr) {
+void LiveIntervalUnion::extract(LiveInterval &VirtReg) {
+ if (VirtReg.empty())
+ return;
+ ++Tag;
+
// Remove each of the virtual register's live segments from the map.
- SegmentIter segPos = segments_.begin();
- for (LiveInterval::const_iterator lvrI = lvr.begin(), lvrEnd = lvr.end();
- lvrI != lvrEnd; ++lvrI) {
- LiveSegment seg(lvrI->start, lvrI->end, const_cast<LiveInterval*>(&lvr));
- segPos = upperBound(segPos, seg);
- assert(segPos != segments_.end() && "missing lvr segment");
- segments_.erase(segPos++);
- }
-}
+ LiveInterval::iterator RegPos = VirtReg.begin();
+ LiveInterval::iterator RegEnd = VirtReg.end();
+ SegmentIter SegPos = Segments.find(RegPos->start);
-raw_ostream& llvm::operator<<(raw_ostream& os, const LiveSegment &ls) {
- return os << '[' << ls.start << ',' << ls.end << ':' <<
- ls.liveVirtReg->reg << ")";
-}
+ for (;;) {
+ assert(SegPos.value() == &VirtReg && "Inconsistent LiveInterval");
+ SegPos.erase();
+ if (!SegPos.valid())
+ return;
-void LiveSegment::dump() const {
- dbgs() << *this << "\n";
+ // Skip all segments that may have been coalesced.
+ RegPos = VirtReg.advanceTo(RegPos, SegPos.start());
+ if (RegPos == RegEnd)
+ return;
+
+ SegPos.advanceTo(RegPos->start);
+ }
}
void
-LiveIntervalUnion::print(raw_ostream &os,
- const AbstractRegisterDescription *rdesc) const {
- os << "LIU ";
- if (rdesc != NULL)
- os << rdesc->getName(repReg_);
- else {
- os << repReg_;
+LiveIntervalUnion::print(raw_ostream &OS, const TargetRegisterInfo *TRI) const {
+ OS << "LIU " << PrintReg(RepReg, TRI);
+ if (empty()) {
+ OS << " empty\n";
+ return;
}
- for (SegmentIter segI = segments_.begin(), segEnd = segments_.end();
- segI != segEnd; ++segI) {
- dbgs() << " " << *segI;
+ for (LiveSegments::const_iterator SI = Segments.begin(); SI.valid(); ++SI) {
+ OS << " [" << SI.start() << ' ' << SI.stop() << "):"
+ << PrintReg(SI.value()->reg, TRI);
}
- os << "\n";
+ OS << '\n';
+}
+
+void LiveIntervalUnion::InterferenceResult::print(raw_ostream &OS,
+ const TargetRegisterInfo *TRI) const {
+ OS << '[' << start() << ';' << stop() << "):"
+ << PrintReg(interference()->reg, TRI);
}
-void LiveIntervalUnion::dump(const AbstractRegisterDescription *rdesc) const {
- print(dbgs(), rdesc);
+void LiveIntervalUnion::Query::print(raw_ostream &OS,
+ const TargetRegisterInfo *TRI) {
+ OS << "Interferences with ";
+ LiveUnion->print(OS, TRI);
+ InterferenceResult IR = firstInterference();
+ while (isInterference(IR)) {
+ OS << " ";
+ IR.print(OS, TRI);
+ OS << '\n';
+ nextInterference(IR);
+ }
}
#ifndef NDEBUG
// Verify the live intervals in this union and add them to the visited set.
-void LiveIntervalUnion::verify(LvrBitSet& visitedVRegs) {
- SegmentIter segI = segments_.begin();
- SegmentIter segEnd = segments_.end();
- if (segI == segEnd) return;
- visitedVRegs.set(segI->liveVirtReg->reg);
- for (++segI; segI != segEnd; ++segI) {
- visitedVRegs.set(segI->liveVirtReg->reg);
- assert(prior(segI)->end <= segI->start && "overlapping segments" );
- }
+void LiveIntervalUnion::verify(LiveVirtRegBitSet& VisitedVRegs) {
+ for (SegmentIter SI = Segments.begin(); SI.valid(); ++SI)
+ VisitedVRegs.set(SI.value()->reg);
}
#endif //!NDEBUG
// (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query)
// is responsible for advancing the LiveIntervalUnion segments to find a
// "notable" intersection, which requires query-specific logic.
-//
+//
// This design assumes only a fast mechanism for intersecting a single live
// virtual register segment with a set of LiveIntervalUnion segments. This may
-// be ok since most LVRs have very few segments. If we had a data
+// be ok since most virtual registers have very few segments. If we had a data
// structure that optimizd MxN intersection of segments, then we would bypass
// the loop that advances within the LiveInterval.
//
-// If no intersection exists, set lvrI = lvrEnd, and set segI to the first
+// If no intersection exists, set VirtRegI = VirtRegEnd, and set SI to the first
// segment whose start point is greater than LiveInterval's end point.
//
// Assumes that segments are sorted by start position in both
// LiveInterval and LiveSegments.
-void LiveIntervalUnion::Query::findIntersection(InterferenceResult &ir) const {
- LiveInterval::iterator lvrEnd = lvr_->end();
- SegmentIter liuEnd = liu_->end();
- while (ir.liuSegI_ != liuEnd) {
+void LiveIntervalUnion::Query::findIntersection(InterferenceResult &IR) const {
+ // Search until reaching the end of the LiveUnion segments.
+ LiveInterval::iterator VirtRegEnd = VirtReg->end();
+ if (IR.VirtRegI == VirtRegEnd)
+ return;
+ while (IR.LiveUnionI.valid()) {
// Slowly advance the live virtual reg iterator until we surpass the next
- // segment in this union. If this is ever used for coalescing of fixed
- // registers and we have a LiveInterval with thousands of segments, then use
- // upper bound instead.
- while (ir.lvrSegI_ != lvrEnd && ir.lvrSegI_->end <= ir.liuSegI_->start)
- ++ir.lvrSegI_;
- if (ir.lvrSegI_ == lvrEnd)
- break;
- // lvrSegI_ may have advanced far beyond liuSegI_,
- // do a fast intersection test to "catch up"
- LiveSegment seg(ir.lvrSegI_->start, ir.lvrSegI_->end, lvr_);
- ir.liuSegI_ = liu_->upperBound(ir.liuSegI_, seg);
- // Check if no liuSegI_ exists with lvrSegI_->start < liuSegI_.end
- if (ir.liuSegI_ == liuEnd)
+ // segment in LiveUnion.
+ //
+ // Note: If this is ever used for coalescing of fixed registers and we have
+ // a live vreg with thousands of segments, then change this code to use
+ // upperBound instead.
+ IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
+ if (IR.VirtRegI == VirtRegEnd)
+ break; // Retain current (nonoverlapping) LiveUnionI
+
+ // VirtRegI may have advanced far beyond LiveUnionI, catch up.
+ IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
+
+ // Check if no LiveUnionI exists with VirtRegI->Start < LiveUnionI.end
+ if (!IR.LiveUnionI.valid())
break;
- if (ir.liuSegI_->start < ir.lvrSegI_->end) {
- assert(overlap(*ir.lvrSegI_, *ir.liuSegI_) && "upperBound postcondition");
+ if (IR.LiveUnionI.start() < IR.VirtRegI->end) {
+ assert(overlap(*IR.VirtRegI, IR.LiveUnionI) &&
+ "upperBound postcondition");
break;
}
}
- if (ir.liuSegI_ == liuEnd)
- ir.lvrSegI_ = lvrEnd;
+ if (!IR.LiveUnionI.valid())
+ IR.VirtRegI = VirtRegEnd;
}
// Find the first intersection, and cache interference info
-// (retain segment iterators into both lvr_ and liu_).
-LiveIntervalUnion::InterferenceResult
+// (retain segment iterators into both VirtReg and LiveUnion).
+const LiveIntervalUnion::InterferenceResult &
LiveIntervalUnion::Query::firstInterference() {
- if (firstInterference_ != LiveIntervalUnion::InterferenceResult()) {
- return firstInterference_;
+ if (CheckedFirstInterference)
+ return FirstInterference;
+ CheckedFirstInterference = true;
+ InterferenceResult &IR = FirstInterference;
+ IR.LiveUnionI.setMap(LiveUnion->getMap());
+
+ // Quickly skip interference check for empty sets.
+ if (VirtReg->empty() || LiveUnion->empty()) {
+ IR.VirtRegI = VirtReg->end();
+ } else if (VirtReg->beginIndex() < LiveUnion->startIndex()) {
+ // VirtReg starts first, perform double binary search.
+ IR.VirtRegI = VirtReg->find(LiveUnion->startIndex());
+ if (IR.VirtRegI != VirtReg->end())
+ IR.LiveUnionI.find(IR.VirtRegI->start);
+ } else {
+ // LiveUnion starts first, perform double binary search.
+ IR.LiveUnionI.find(VirtReg->beginIndex());
+ if (IR.LiveUnionI.valid())
+ IR.VirtRegI = VirtReg->find(IR.LiveUnionI.start());
+ else
+ IR.VirtRegI = VirtReg->end();
}
- firstInterference_ = InterferenceResult(lvr_->begin(), liu_->begin());
- findIntersection(firstInterference_);
- return firstInterference_;
+ findIntersection(FirstInterference);
+ assert((IR.VirtRegI == VirtReg->end() || IR.LiveUnionI.valid())
+ && "Uninitialized iterator");
+ return FirstInterference;
}
// Treat the result as an iterator and advance to the next interfering pair
// of segments. This is a plain iterator with no filter.
-bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &ir) const {
- assert(isInterference(ir) && "iteration past end of interferences");
- // Advance either the lvr or liu segment to ensure that we visit all unique
- // overlapping pairs.
- if (ir.lvrSegI_->end < ir.liuSegI_->end) {
- if (++ir.lvrSegI_ == lvr_->end())
+bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &IR) const {
+ assert(isInterference(IR) && "iteration past end of interferences");
+
+ // Advance either the VirtReg or LiveUnion segment to ensure that we visit all
+ // unique overlapping pairs.
+ if (IR.VirtRegI->end < IR.LiveUnionI.stop()) {
+ if (++IR.VirtRegI == VirtReg->end())
return false;
}
else {
- if (++ir.liuSegI_ == liu_->end()) {
- ir.lvrSegI_ = lvr_->end();
+ if (!(++IR.LiveUnionI).valid()) {
+ IR.VirtRegI = VirtReg->end();
return false;
}
}
- if (overlap(*ir.lvrSegI_, *ir.liuSegI_))
+ // Short-circuit findIntersection() if possible.
+ if (overlap(*IR.VirtRegI, IR.LiveUnionI))
return true;
- // find the next intersection
- findIntersection(ir);
- return isInterference(ir);
+
+ // Find the next intersection.
+ findIntersection(IR);
+ return isInterference(IR);
+}
+
+// Scan the vector of interfering virtual registers in this union. Assume it's
+// quite small.
+bool LiveIntervalUnion::Query::isSeenInterference(LiveInterval *VirtReg) const {
+ SmallVectorImpl<LiveInterval*>::const_iterator I =
+ std::find(InterferingVRegs.begin(), InterferingVRegs.end(), VirtReg);
+ return I != InterferingVRegs.end();
+}
+
+// Count the number of virtual registers in this union that interfere with this
+// query's live virtual register.
+//
+// The number of times that we either advance IR.VirtRegI or call
+// LiveUnion.upperBound() will be no more than the number of holes in
+// VirtReg. So each invocation of collectInterferingVRegs() takes
+// time proportional to |VirtReg Holes| * time(LiveUnion.upperBound()).
+//
+// For comments on how to speed it up, see Query::findIntersection().
+unsigned LiveIntervalUnion::Query::
+collectInterferingVRegs(unsigned MaxInterferingRegs, float MaxWeight) {
+ InterferenceResult IR = firstInterference();
+ LiveInterval::iterator VirtRegEnd = VirtReg->end();
+ LiveInterval *RecentInterferingVReg = NULL;
+ if (IR.VirtRegI != VirtRegEnd) while (IR.LiveUnionI.valid()) {
+ // Advance the union's iterator to reach an unseen interfering vreg.
+ do {
+ if (IR.LiveUnionI.value() == RecentInterferingVReg)
+ continue;
+
+ if (!isSeenInterference(IR.LiveUnionI.value()))
+ break;
+
+ // Cache the most recent interfering vreg to bypass isSeenInterference.
+ RecentInterferingVReg = IR.LiveUnionI.value();
+
+ } while ((++IR.LiveUnionI).valid());
+ if (!IR.LiveUnionI.valid())
+ break;
+
+ // Advance the VirtReg iterator until surpassing the next segment in
+ // LiveUnion.
+ IR.VirtRegI = VirtReg->advanceTo(IR.VirtRegI, IR.LiveUnionI.start());
+ if (IR.VirtRegI == VirtRegEnd)
+ break;
+
+ // Check for intersection with the union's segment.
+ if (overlap(*IR.VirtRegI, IR.LiveUnionI)) {
+
+ if (!IR.LiveUnionI.value()->isSpillable())
+ SeenUnspillableVReg = true;
+
+ if (InterferingVRegs.size() == MaxInterferingRegs)
+ // Leave SeenAllInterferences set to false to indicate that at least one
+ // interference exists beyond those we collected.
+ return MaxInterferingRegs;
+
+ InterferingVRegs.push_back(IR.LiveUnionI.value());
+
+ // Cache the most recent interfering vreg to bypass isSeenInterference.
+ RecentInterferingVReg = IR.LiveUnionI.value();
+ ++IR.LiveUnionI;
+
+ // Stop collecting when the max weight is exceeded.
+ if (RecentInterferingVReg->weight >= MaxWeight)
+ return InterferingVRegs.size();
+
+ continue;
+ }
+ // VirtRegI may have advanced far beyond LiveUnionI,
+ // do a fast intersection test to "catch up"
+ IR.LiveUnionI.advanceTo(IR.VirtRegI->start);
+ }
+ SeenAllInterferences = true;
+ return InterferingVRegs.size();
+}
+
+bool LiveIntervalUnion::Query::checkLoopInterference(MachineLoopRange *Loop) {
+ // VirtReg is likely live throughout the loop, so start by checking LIU-Loop
+ // overlaps.
+ IntervalMapOverlaps<LiveIntervalUnion::Map, MachineLoopRange::Map>
+ Overlaps(LiveUnion->getMap(), Loop->getMap());
+ if (!Overlaps.valid())
+ return false;
+
+ // The loop is overlapping an LIU assignment. Check VirtReg as well.
+ LiveInterval::iterator VRI = VirtReg->find(Overlaps.start());
+
+ for (;;) {
+ if (VRI == VirtReg->end())
+ return false;
+ if (VRI->start < Overlaps.stop())
+ return true;
+
+ Overlaps.advanceTo(VRI->start);
+ if (!Overlaps.valid())
+ return false;
+ if (Overlaps.start() < VRI->end)
+ return true;
+
+ VRI = VirtReg->advanceTo(VRI, Overlaps.start());
+ }
}