//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/BasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
-#include "llvm/CodeGen/MachineInstr.h"
-#include "llvm/Target/MRegisterInfo.h"
+#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetData.h"
+#include "llvm/Target/TargetInstrDesc.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/LeakDetector.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Assembly/Writer.h"
#include <algorithm>
using namespace llvm;
+MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb)
+ : BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false),
+ AddressTaken(false) {
+ Insts.Parent = this;
+}
+
MachineBasicBlock::~MachineBasicBlock() {
LeakDetector::removeGarbageObject(this);
}
-std::ostream& llvm::operator<<(std::ostream &OS, const MachineBasicBlock &MBB) {
+raw_ostream &llvm::operator<<(raw_ostream &OS, const MachineBasicBlock &MBB) {
MBB.print(OS);
return OS;
}
-// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
-// gets the next available unique MBB number. If it is removed from a
-// MachineFunction, it goes back to being #-1.
-void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock* N) {
- assert(N->Parent == 0 && "machine instruction already in a basic block");
- N->Parent = Parent;
- N->Number = Parent->addToMBBNumbering(N);
+/// addNodeToList (MBB) - When an MBB is added to an MF, we need to update the
+/// parent pointer of the MBB, the MBB numbering, and any instructions in the
+/// MBB to be on the right operand list for registers.
+///
+/// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
+/// gets the next available unique MBB number. If it is removed from a
+/// MachineFunction, it goes back to being #-1.
+void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock *N) {
+ MachineFunction &MF = *N->getParent();
+ N->Number = MF.addToMBBNumbering(N);
+
+ // Make sure the instructions have their operands in the reginfo lists.
+ MachineRegisterInfo &RegInfo = MF.getRegInfo();
+ for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
+ I->AddRegOperandsToUseLists(RegInfo);
+
LeakDetector::removeGarbageObject(N);
}
-void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock* N) {
- assert(N->Parent != 0 && "machine instruction not in a basic block");
- N->Parent->removeFromMBBNumbering(N->Number);
+void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock *N) {
+ N->getParent()->removeFromMBBNumbering(N->Number);
N->Number = -1;
- N->Parent = 0;
LeakDetector::addGarbageObject(N);
}
-MachineInstr* ilist_traits<MachineInstr>::createSentinel() {
- MachineInstr* dummy = new MachineInstr();
- LeakDetector::removeGarbageObject(dummy);
- return dummy;
-}
+/// addNodeToList (MI) - When we add an instruction to a basic block
+/// list, we update its parent pointer and add its operands from reg use/def
+/// lists if appropriate.
+void ilist_traits<MachineInstr>::addNodeToList(MachineInstr *N) {
+ assert(N->getParent() == 0 && "machine instruction already in a basic block");
+ N->setParent(Parent);
+
+ // Add the instruction's register operands to their corresponding
+ // use/def lists.
+ MachineFunction *MF = Parent->getParent();
+ N->AddRegOperandsToUseLists(MF->getRegInfo());
-void ilist_traits<MachineInstr>::addNodeToList(MachineInstr* N) {
- assert(N->parent == 0 && "machine instruction already in a basic block");
- N->parent = parent;
LeakDetector::removeGarbageObject(N);
}
-void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr* N) {
- assert(N->parent != 0 && "machine instruction not in a basic block");
- N->parent = 0;
+/// removeNodeFromList (MI) - When we remove an instruction from a basic block
+/// list, we update its parent pointer and remove its operands from reg use/def
+/// lists if appropriate.
+void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr *N) {
+ assert(N->getParent() != 0 && "machine instruction not in a basic block");
+
+ // Remove from the use/def lists.
+ N->RemoveRegOperandsFromUseLists();
+
+ N->setParent(0);
+
LeakDetector::addGarbageObject(N);
}
-void ilist_traits<MachineInstr>::transferNodesFromList(
- iplist<MachineInstr, ilist_traits<MachineInstr> >& fromList,
- ilist_iterator<MachineInstr> first,
- ilist_iterator<MachineInstr> last) {
- if (parent != fromList.parent)
- for (; first != last; ++first)
- first->parent = parent;
+/// transferNodesFromList (MI) - When moving a range of instructions from one
+/// MBB list to another, we need to update the parent pointers and the use/def
+/// lists.
+void ilist_traits<MachineInstr>::
+transferNodesFromList(ilist_traits<MachineInstr> &fromList,
+ MachineBasicBlock::iterator first,
+ MachineBasicBlock::iterator last) {
+ assert(Parent->getParent() == fromList.Parent->getParent() &&
+ "MachineInstr parent mismatch!");
+
+ // Splice within the same MBB -> no change.
+ if (Parent == fromList.Parent) return;
+
+ // If splicing between two blocks within the same function, just update the
+ // parent pointers.
+ for (; first != last; ++first)
+ first->setParent(Parent);
+}
+
+void ilist_traits<MachineInstr>::deleteNode(MachineInstr* MI) {
+ assert(!MI->getParent() && "MI is still in a block!");
+ Parent->getParent()->DeleteMachineInstr(MI);
}
MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
- const TargetInstrInfo& TII = *getParent()->getTarget().getInstrInfo();
iterator I = end();
- while (I != begin() && TII.isTerminatorInstr((--I)->getOpcode()));
- if (I != end() && !TII.isTerminatorInstr(I->getOpcode())) ++I;
+ while (I != begin() && (--I)->getDesc().isTerminator())
+ ; /*noop */
+ if (I != end() && !I->getDesc().isTerminator()) ++I;
return I;
}
+/// isOnlyReachableViaFallthough - Return true if this basic block has
+/// exactly one predecessor and the control transfer mechanism between
+/// the predecessor and this block is a fall-through.
+bool MachineBasicBlock::isOnlyReachableByFallthrough() const {
+ // If this is a landing pad, it isn't a fall through. If it has no preds,
+ // then nothing falls through to it.
+ if (isLandingPad() || pred_empty())
+ return false;
+
+ // If there isn't exactly one predecessor, it can't be a fall through.
+ const_pred_iterator PI = pred_begin(), PI2 = PI;
+ ++PI2;
+ if (PI2 != pred_end())
+ return false;
+
+ // The predecessor has to be immediately before this block.
+ const MachineBasicBlock *Pred = *PI;
+
+ if (!Pred->isLayoutSuccessor(this))
+ return false;
+
+ // If the block is completely empty, then it definitely does fall through.
+ if (Pred->empty())
+ return true;
+
+ // Otherwise, check the last instruction.
+ const MachineInstr &LastInst = Pred->back();
+ return !LastInst.getDesc().isBarrier();
+}
+
void MachineBasicBlock::dump() const {
- print(*cerr.stream());
+ print(errs());
}
-static inline void OutputReg(std::ostream &os, unsigned RegNo,
- const MRegisterInfo *MRI = 0) {
- if (!RegNo || MRegisterInfo::isPhysicalRegister(RegNo)) {
- if (MRI)
- os << " %" << MRI->get(RegNo).Name;
+static inline void OutputReg(raw_ostream &os, unsigned RegNo,
+ const TargetRegisterInfo *TRI = 0) {
+ if (RegNo != 0 && TargetRegisterInfo::isPhysicalRegister(RegNo)) {
+ if (TRI)
+ os << " %" << TRI->get(RegNo).Name;
else
- os << " %mreg(" << RegNo << ")";
+ os << " %physreg" << RegNo;
} else
os << " %reg" << RegNo;
}
-void MachineBasicBlock::print(std::ostream &OS) const {
+StringRef MachineBasicBlock::getName() const {
+ if (const BasicBlock *LBB = getBasicBlock())
+ return LBB->getName();
+ else
+ return "(null)";
+}
+
+void MachineBasicBlock::print(raw_ostream &OS) const {
const MachineFunction *MF = getParent();
- if(!MF) {
+ if (!MF) {
OS << "Can't print out MachineBasicBlock because parent MachineFunction"
<< " is null\n";
return;
}
- const BasicBlock *LBB = getBasicBlock();
- OS << "\n";
- if (LBB) OS << LBB->getName();
- OS << " (" << (const void*)this
- << ", LLVM BB @" << (const void*) LBB << ", ID#" << getNumber()<< "):\n";
+ if (Alignment) { OS << "Alignment " << Alignment << "\n"; }
+
+ OS << "BB#" << getNumber() << ": ";
- const MRegisterInfo *MRI = MF->getTarget().getRegisterInfo();
- if (livein_begin() != livein_end()) {
- OS << "Live Ins:";
+ const char *Comma = "";
+ if (const BasicBlock *LBB = getBasicBlock()) {
+ OS << Comma << "derived from LLVM BB ";
+ WriteAsOperand(OS, LBB, /*PrintType=*/false);
+ Comma = ", ";
+ }
+ if (isLandingPad()) { OS << Comma << "EH LANDING PAD"; Comma = ", "; }
+ if (hasAddressTaken()) { OS << Comma << "ADDRESS TAKEN"; Comma = ", "; }
+ OS << '\n';
+
+ const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo();
+ if (!livein_empty()) {
+ OS << " Live Ins:";
for (const_livein_iterator I = livein_begin(),E = livein_end(); I != E; ++I)
- OutputReg(OS, *I, MRI);
- OS << "\n";
+ OutputReg(OS, *I, TRI);
+ OS << '\n';
}
// Print the preds of this block according to the CFG.
if (!pred_empty()) {
OS << " Predecessors according to CFG:";
for (const_pred_iterator PI = pred_begin(), E = pred_end(); PI != E; ++PI)
- OS << " " << *PI;
- OS << "\n";
+ OS << " BB#" << (*PI)->getNumber();
+ OS << '\n';
}
for (const_iterator I = begin(); I != end(); ++I) {
- OS << "\t";
+ OS << '\t';
I->print(OS, &getParent()->getTarget());
}
if (!succ_empty()) {
OS << " Successors according to CFG:";
for (const_succ_iterator SI = succ_begin(), E = succ_end(); SI != E; ++SI)
- OS << " " << *SI;
- OS << "\n";
+ OS << " BB#" << (*SI)->getNumber();
+ OS << '\n';
}
}
LiveIns.erase(I);
}
+bool MachineBasicBlock::isLiveIn(unsigned Reg) const {
+ const_livein_iterator I = std::find(livein_begin(), livein_end(), Reg);
+ return I != livein_end();
+}
+
void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) {
- MachineFunction::BasicBlockListType &BBList =getParent()->getBasicBlockList();
- getParent()->getBasicBlockList().splice(NewAfter, BBList, this);
+ getParent()->splice(NewAfter, this);
}
void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) {
- MachineFunction::BasicBlockListType &BBList =getParent()->getBasicBlockList();
MachineFunction::iterator BBI = NewBefore;
- getParent()->getBasicBlockList().splice(++BBI, BBList, this);
+ getParent()->splice(++BBI, this);
}
+void MachineBasicBlock::updateTerminator() {
+ const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo();
+ // A block with no successors has no concerns with fall-through edges.
+ if (this->succ_empty()) return;
+
+ MachineBasicBlock *TBB = 0, *FBB = 0;
+ SmallVector<MachineOperand, 4> Cond;
+ bool B = TII->AnalyzeBranch(*this, TBB, FBB, Cond);
+ (void) B;
+ assert(!B && "UpdateTerminators requires analyzable predecessors!");
+ if (Cond.empty()) {
+ if (TBB) {
+ // The block has an unconditional branch. If its successor is now
+ // its layout successor, delete the branch.
+ if (isLayoutSuccessor(TBB))
+ TII->RemoveBranch(*this);
+ } else {
+ // The block has an unconditional fallthrough. If its successor is not
+ // its layout successor, insert a branch.
+ TBB = *succ_begin();
+ if (!isLayoutSuccessor(TBB))
+ TII->InsertBranch(*this, TBB, 0, Cond);
+ }
+ } else {
+ if (FBB) {
+ // The block has a non-fallthrough conditional branch. If one of its
+ // successors is its layout successor, rewrite it to a fallthrough
+ // conditional branch.
+ if (isLayoutSuccessor(TBB)) {
+ if (TII->ReverseBranchCondition(Cond))
+ return;
+ TII->RemoveBranch(*this);
+ TII->InsertBranch(*this, FBB, 0, Cond);
+ } else if (isLayoutSuccessor(FBB)) {
+ TII->RemoveBranch(*this);
+ TII->InsertBranch(*this, TBB, 0, Cond);
+ }
+ } else {
+ // The block has a fallthrough conditional branch.
+ MachineBasicBlock *MBBA = *succ_begin();
+ MachineBasicBlock *MBBB = *llvm::next(succ_begin());
+ if (MBBA == TBB) std::swap(MBBB, MBBA);
+ if (isLayoutSuccessor(TBB)) {
+ if (TII->ReverseBranchCondition(Cond)) {
+ // We can't reverse the condition, add an unconditional branch.
+ Cond.clear();
+ TII->InsertBranch(*this, MBBA, 0, Cond);
+ return;
+ }
+ TII->RemoveBranch(*this);
+ TII->InsertBranch(*this, MBBA, 0, Cond);
+ } else if (!isLayoutSuccessor(MBBA)) {
+ TII->RemoveBranch(*this);
+ TII->InsertBranch(*this, TBB, MBBA, Cond);
+ }
+ }
+ }
+}
void MachineBasicBlock::addSuccessor(MachineBasicBlock *succ) {
Successors.push_back(succ);
Successors.erase(I);
}
-void MachineBasicBlock::removeSuccessor(succ_iterator I) {
+MachineBasicBlock::succ_iterator
+MachineBasicBlock::removeSuccessor(succ_iterator I) {
assert(I != Successors.end() && "Not a current successor!");
(*I)->removePredecessor(this);
- Successors.erase(I);
+ return Successors.erase(I);
}
void MachineBasicBlock::addPredecessor(MachineBasicBlock *pred) {
assert(I != Predecessors.end() && "Pred is not a predecessor of this block!");
Predecessors.erase(I);
}
+
+void MachineBasicBlock::transferSuccessors(MachineBasicBlock *fromMBB) {
+ if (this == fromMBB)
+ return;
+
+ for (MachineBasicBlock::succ_iterator I = fromMBB->succ_begin(),
+ E = fromMBB->succ_end(); I != E; ++I)
+ addSuccessor(*I);
+
+ while (!fromMBB->succ_empty())
+ fromMBB->removeSuccessor(fromMBB->succ_begin());
+}
+
+bool MachineBasicBlock::isSuccessor(const MachineBasicBlock *MBB) const {
+ std::vector<MachineBasicBlock *>::const_iterator I =
+ std::find(Successors.begin(), Successors.end(), MBB);
+ return I != Successors.end();
+}
+
+bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const {
+ MachineFunction::const_iterator I(this);
+ return llvm::next(I) == MachineFunction::const_iterator(MBB);
+}
+
+bool MachineBasicBlock::canFallThrough() {
+ MachineBasicBlock *TBB = 0, *FBB = 0;
+ SmallVector<MachineOperand, 4> Cond;
+ const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo();
+ bool BranchUnAnalyzable = TII->AnalyzeBranch(*this, TBB, FBB, Cond, true);
+
+ MachineFunction::iterator Fallthrough = this;
+ ++Fallthrough;
+ // If FallthroughBlock is off the end of the function, it can't fall through.
+ if (Fallthrough == getParent()->end())
+ return false;
+
+ // If FallthroughBlock isn't a successor, no fallthrough is possible.
+ if (!isSuccessor(Fallthrough))
+ return false;
+
+ // If we couldn't analyze the branch, examine the last instruction.
+ // If the block doesn't end in a known control barrier, assume fallthrough
+ // is possible. The isPredicable check is needed because this code can be
+ // called during IfConversion, where an instruction which is normally a
+ // Barrier is predicated and thus no longer an actual control barrier. This
+ // is over-conservative though, because if an instruction isn't actually
+ // predicated we could still treat it like a barrier.
+ if (BranchUnAnalyzable)
+ return empty() || !back().getDesc().isBarrier() ||
+ back().getDesc().isPredicable();
+
+ // If there is no branch, control always falls through.
+ if (TBB == 0) return true;
+
+ // If there is some explicit branch to the fallthrough block, it can obviously
+ // reach, even though the branch should get folded to fall through implicitly.
+ if (MachineFunction::iterator(TBB) == Fallthrough ||
+ MachineFunction::iterator(FBB) == Fallthrough)
+ return true;
+
+ // If it's an unconditional branch to some block not the fall through, it
+ // doesn't fall through.
+ if (Cond.empty()) return false;
+
+ // Otherwise, if it is conditional and has no explicit false block, it falls
+ // through.
+ return FBB == 0;
+}
+
+/// removeFromParent - This method unlinks 'this' from the containing function,
+/// and returns it, but does not delete it.
+MachineBasicBlock *MachineBasicBlock::removeFromParent() {
+ assert(getParent() && "Not embedded in a function!");
+ getParent()->remove(this);
+ return this;
+}
+
+
+/// eraseFromParent - This method unlinks 'this' from the containing function,
+/// and deletes it.
+void MachineBasicBlock::eraseFromParent() {
+ assert(getParent() && "Not embedded in a function!");
+ getParent()->erase(this);
+}
+
+
+/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
+/// 'Old', change the code and CFG so that it branches to 'New' instead.
+void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old,
+ MachineBasicBlock *New) {
+ assert(Old != New && "Cannot replace self with self!");
+
+ MachineBasicBlock::iterator I = end();
+ while (I != begin()) {
+ --I;
+ if (!I->getDesc().isTerminator()) break;
+
+ // Scan the operands of this machine instruction, replacing any uses of Old
+ // with New.
+ for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
+ if (I->getOperand(i).isMBB() &&
+ I->getOperand(i).getMBB() == Old)
+ I->getOperand(i).setMBB(New);
+ }
+
+ // Update the successor information.
+ removeSuccessor(Old);
+ addSuccessor(New);
+}
+
+/// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in the
+/// CFG to be inserted. If we have proven that MBB can only branch to DestA and
+/// DestB, remove any other MBB successors from the CFG. DestA and DestB can
+/// be null.
+/// Besides DestA and DestB, retain other edges leading to LandingPads
+/// (currently there can be only one; we don't check or require that here).
+/// Note it is possible that DestA and/or DestB are LandingPads.
+bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA,
+ MachineBasicBlock *DestB,
+ bool isCond) {
+ bool MadeChange = false;
+ bool AddedFallThrough = false;
+
+ MachineFunction::iterator FallThru =
+ llvm::next(MachineFunction::iterator(this));
+
+ // If this block ends with a conditional branch that falls through to its
+ // successor, set DestB as the successor.
+ if (isCond) {
+ if (DestB == 0 && FallThru != getParent()->end()) {
+ DestB = FallThru;
+ AddedFallThrough = true;
+ }
+ } else {
+ // If this is an unconditional branch with no explicit dest, it must just be
+ // a fallthrough into DestB.
+ if (DestA == 0 && FallThru != getParent()->end()) {
+ DestA = FallThru;
+ AddedFallThrough = true;
+ }
+ }
+
+ MachineBasicBlock::succ_iterator SI = succ_begin();
+ MachineBasicBlock *OrigDestA = DestA, *OrigDestB = DestB;
+ while (SI != succ_end()) {
+ if (*SI == DestA) {
+ DestA = 0;
+ ++SI;
+ } else if (*SI == DestB) {
+ DestB = 0;
+ ++SI;
+ } else if ((*SI)->isLandingPad() &&
+ *SI!=OrigDestA && *SI!=OrigDestB) {
+ ++SI;
+ } else {
+ // Otherwise, this is a superfluous edge, remove it.
+ SI = removeSuccessor(SI);
+ MadeChange = true;
+ }
+ }
+ if (!AddedFallThrough) {
+ assert(DestA == 0 && DestB == 0 &&
+ "MachineCFG is missing edges!");
+ } else if (isCond) {
+ assert(DestA == 0 && "MachineCFG is missing edges!");
+ }
+ return MadeChange;
+}
+
+void llvm::WriteAsOperand(raw_ostream &OS, const MachineBasicBlock *MBB,
+ bool t) {
+ OS << "BB#" << MBB->getNumber();
+}