bool SeenDef = false;
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = I->getOperand(i);
+ if (MO.isRegMask() && MO.clobbersPhysReg(Reg))
+ SeenDef = true;
if (!MO.isReg() || !MO.getReg())
continue;
if (!TRI->regsOverlap(MO.getReg(), Reg))
if (MO.isDef() &&
(MO.isDead() || isPhysDefTriviallyDead(Reg, I, MBB->end())))
continue;
- PhysRefs.insert(Reg);
+ for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
+ PhysRefs.insert(*AI);
if (MO.isDef())
PhysDefs.push_back(Reg);
- for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias)
- PhysRefs.insert(*Alias);
}
return !PhysRefs.empty();
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = I->getOperand(i);
+ // RegMasks go on instructions like calls that clobber lots of physregs.
+ // Don't attempt to CSE across such an instruction.
+ if (MO.isRegMask())
+ return false;
if (!MO.isReg() || !MO.isDef())
continue;
unsigned MOReg = MO.getReg();