#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineConstantPool.h"
+#include "llvm/CodeGen/MachineJumpTableInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetFrameInfo.h"
SSARegMapping = new SSARegMap();
MFInfo = 0;
FrameInfo = new MachineFrameInfo();
- ConstantPool = new MachineConstantPool();
+ ConstantPool = new MachineConstantPool(TM.getTargetData());
+ JumpTableInfo = new MachineJumpTableInfo(TM.getTargetData());
BasicBlocks.Parent = this;
}
delete MFInfo;
delete FrameInfo;
delete ConstantPool;
+ delete JumpTableInfo;
delete[] UsedPhysRegs;
}
// Print Frame Information
getFrameInfo()->print(*this, OS);
+
+ // Print JumpTable Information
+ getJumpTableInfo()->print(OS);
// Print Constant Pool
getConstantPool()->print(OS);
// MachineFrameInfo implementation
//===----------------------------------------------------------------------===//
-/// CreateStackObject - Create a stack object for a value of the specified type.
-///
-int MachineFrameInfo::CreateStackObject(const Type *Ty, const TargetData &TD) {
- return CreateStackObject((unsigned)TD.getTypeSize(Ty),
- TD.getTypeAlignment(Ty));
-}
-
-
void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea();
}
+//===----------------------------------------------------------------------===//
+// MachineJumpTableInfo implementation
+//===----------------------------------------------------------------------===//
+
+/// getJumpTableIndex - Create a new jump table entry in the jump table info
+/// or return an existing one.
+///
+unsigned MachineJumpTableInfo::getJumpTableIndex(
+ std::vector<MachineBasicBlock*> &DestBBs) {
+ for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
+ if (JumpTables[i].MBBs == DestBBs)
+ return i;
+
+ JumpTables.push_back(MachineJumpTableEntry(DestBBs));
+ return JumpTables.size()-1;
+}
+
+
+void MachineJumpTableInfo::print(std::ostream &OS) const {
+ // FIXME: this is lame, maybe we could print out the MBB numbers or something
+ // like {1, 2, 4, 5, 3, 0}
+ for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
+ OS << " <jt #" << i << "> has " << JumpTables[i].MBBs.size()
+ << " entries\n";
+ }
+}
+
+unsigned MachineJumpTableInfo::getEntrySize() const {
+ return TD->getPointerSize();
+}
+
+unsigned MachineJumpTableInfo::getAlignment() const {
+ return TD->getPointerAlignment();
+}
+
+void MachineJumpTableInfo::dump() const { print(std::cerr); }
+
+
//===----------------------------------------------------------------------===//
// MachineConstantPool implementation
//===----------------------------------------------------------------------===//
+/// getConstantPoolIndex - Create a new entry in the constant pool or return
+/// an existing one. User must specify an alignment in bytes for the object.
+///
+unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
+ unsigned Alignment) {
+ assert(Alignment && "Alignment must be specified!");
+ if (Alignment > PoolAlignment) PoolAlignment = Alignment;
+
+ // Check to see if we already have this constant.
+ //
+ // FIXME, this could be made much more efficient for large constant pools.
+ unsigned AlignMask = (1 << Alignment)-1;
+ for (unsigned i = 0, e = Constants.size(); i != e; ++i)
+ if (Constants[i].Val == C && (Constants[i].Offset & AlignMask) == 0)
+ return i;
+
+ unsigned Offset = 0;
+ if (!Constants.empty()) {
+ Offset = Constants.back().Offset;
+ Offset += TD->getTypeSize(Constants.back().Val->getType());
+ Offset = (Offset+AlignMask)&~AlignMask;
+ }
+
+ Constants.push_back(MachineConstantPoolEntry(C, Offset));
+ return Constants.size()-1;
+}
+
+
void MachineConstantPool::print(std::ostream &OS) const {
for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
- OS << " <cp #" << i << "> is" << *(Value*)Constants[i].first;
- if (Constants[i].second != 0) OS << " , align=" << Constants[i].second;
+ OS << " <cp #" << i << "> is" << *(Value*)Constants[i].Val;
+ OS << " , offset=" << Constants[i].Offset;
OS << "\n";
}
}