: Annotation(MF_AID), Fn(F), Target(TM) {
RegInfo = new MachineRegisterInfo(*TM.getRegisterInfo());
MFInfo = 0;
- FrameInfo = new MachineFrameInfo();
+ FrameInfo = new MachineFrameInfo(*TM.getFrameInfo());
ConstantPool = new MachineConstantPool(TM.getTargetData());
// Set up jump table.
// Print Constant Pool
getConstantPool()->print(OS);
- const MRegisterInfo *MRI = getTarget().getRegisterInfo();
+ const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
if (!RegInfo->livein_empty()) {
OS << "Live Ins:";
for (MachineRegisterInfo::livein_iterator
I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
- if (MRI)
- OS << " " << MRI->getName(I->first);
+ if (TRI)
+ OS << " " << TRI->getName(I->first);
else
OS << " Reg #" << I->first;
OS << "Live Outs:";
for (MachineRegisterInfo::liveout_iterator
I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
- if (MRI)
- OS << " " << MRI->getName(*I);
+ if (TRI)
+ OS << " " << TRI->getName(*I);
else
OS << " Reg #" << *I;
OS << "\n";
// MachineFrameInfo implementation
//===----------------------------------------------------------------------===//
+/// CreateFixedObject - Create a new object at a fixed location on the stack.
+/// All fixed objects should be created before other objects are created for
+/// efficiency. By default, fixed objects are immutable. This returns an
+/// index with a negative value.
+///
+int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
+ bool Immutable) {
+ assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
+ Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
+ return -++NumFixedObjects;
+}
+
+
void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea();