#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
-#include "llvm/CodeGen/MachineCodeForInstruction.h"
#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/CodeGen/MachineFunctionInfo.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetFrameInfo.h"
-#include "llvm/Target/TargetCacheInfo.h"
#include "llvm/Function.h"
#include "llvm/iOther.h"
using namespace llvm;
namespace {
struct Printer : public MachineFunctionPass {
+ std::ostream *OS;
+ const std::string Banner;
+
+ Printer (std::ostream *_OS, const std::string &_Banner) :
+ OS (_OS), Banner (_Banner) { }
+
const char *getPassName() const { return "MachineFunction Printer"; }
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
}
bool runOnMachineFunction(MachineFunction &MF) {
- MF.dump();
+ (*OS) << Banner;
+ MF.print (*OS);
return false;
}
};
}
-FunctionPass *llvm::createMachineFunctionPrinterPass() {
- return new Printer();
+/// Returns a newly-created MachineFunction Printer pass. The default output
+/// stream is std::cerr; the default banner is empty.
+///
+FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS,
+ const std::string &Banner) {
+ return new Printer(OS, Banner);
}
namespace {
const char *getPassName() const { return "Machine Code Deleter"; }
bool runOnMachineFunction(MachineFunction &MF) {
- // Delete all of the MachineInstrs out of the function. When the sparc
- // backend gets fixed, this can be dramatically simpler, but actually
- // putting this stuff into the MachineBasicBlock destructor!
- for (MachineFunction::iterator BB = MF.begin(), E = MF.end(); BB != E;
- ++BB)
- while (!BB->empty())
- delete BB->pop_back();
-
// Delete the annotation from the function now.
MachineFunction::destruct(MF.getFunction());
return true;
}
+
//===---------------------------------------------------------------------===//
// MachineFunction implementation
//===---------------------------------------------------------------------===//
// Print Constant Pool
getConstantPool()->print(OS);
- for (const_iterator BB = begin(); BB != end(); ++BB) {
- const BasicBlock *LBB = BB->getBasicBlock();
- OS << "\n" << LBB->getName() << " (" << (const void*)LBB << "):\n";
- for (MachineBasicBlock::const_iterator I = BB->begin(); I != BB->end();++I){
- OS << "\t";
- (*I)->print(OS, Target);
- }
- }
+ for (const_iterator BB = begin(); BB != end(); ++BB)
+ BB->print(OS);
OS << "\nEnd function \"" << Fn->getName() << "\"\n\n";
}
-
// The next two methods are used to construct and to retrieve
// the MachineCodeForFunction object for the given function.
// construct() -- Allocates and initializes for a given function and target
inline unsigned
SizeToAlignment(unsigned size, const TargetMachine& target)
{
- unsigned short cacheLineSize = target.getCacheInfo().getCacheLineSize(1);
+ const unsigned short cacheLineSize = 16;
if (size > (unsigned) cacheLineSize / 2)
return cacheLineSize;
else