#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
-#include "llvm/CodeGen/MachineCodeForInstruction.h"
#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/CodeGen/MachineFunctionInfo.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
const char *getPassName() const { return "Machine Code Deleter"; }
bool runOnMachineFunction(MachineFunction &MF) {
- // Delete all of the MachineInstrs out of the function. When the sparc
- // backend gets fixed, this can be dramatically simpler, but actually
- // putting this stuff into the MachineBasicBlock destructor!
- for (MachineFunction::iterator BB = MF.begin(), E = MF.end(); BB != E;
- ++BB)
- while (!BB->empty())
- delete BB->pop_back();
-
// Delete the annotation from the function now.
MachineFunction::destruct(MF.getFunction());
return true;
}
+
//===---------------------------------------------------------------------===//
// MachineFunction implementation
//===---------------------------------------------------------------------===//
// Print Constant Pool
getConstantPool()->print(OS);
- for (const_iterator BB = begin(); BB != end(); ++BB) {
- const BasicBlock *LBB = BB->getBasicBlock();
- OS << "\n" << LBB->getName() << " (" << (const void*)LBB << "):\n";
- for (MachineBasicBlock::const_iterator I = BB->begin(); I != BB->end();++I){
- OS << "\t";
- (*I)->print(OS, Target);
- }
- }
+ for (const_iterator BB = begin(); BB != end(); ++BB)
+ BB->print(OS);
OS << "\nEnd function \"" << Fn->getName() << "\"\n\n";
}
-
// The next two methods are used to construct and to retrieve
// the MachineCodeForFunction object for the given function.
// construct() -- Allocates and initializes for a given function and target