//===----------------------------------------------------------------------===//
#include "llvm/DerivedTypes.h"
+#include "llvm/Function.h"
+#include "llvm/Instructions.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/Config/config.h"
#include "llvm/CodeGen/MachineConstantPool.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Target/TargetData.h"
+#include "llvm/Target/TargetLowering.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetFrameInfo.h"
-#include "llvm/Function.h"
-#include "llvm/Instructions.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/GraphWriter.h"
#include "llvm/Support/raw_ostream.h"
-#include "llvm/ADT/STLExtras.h"
-#include "llvm/Config/config.h"
#include <fstream>
#include <sstream>
using namespace llvm;
-static AnnotationID MF_AID(
- AnnotationManager::getID("CodeGen::MachineCodeForFunction"));
-
bool MachineFunctionPass::runOnFunction(Function &F) {
// Do not codegen any 'available_externally' functions at all, they have
// definitions outside the translation unit.
MachineFunction::MachineFunction(const Function *F,
const TargetMachine &TM)
- : Annotation(MF_AID), Fn(F), Target(TM) {
+ : Annotation(AnnotationManager::getID("CodeGen::MachineCodeForFunction")),
+ Fn(F), Target(TM) {
if (TM.getRegisterInfo())
RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
MachineRegisterInfo(*TM.getRegisterInfo());
MachineFrameInfo(*TM.getFrameInfo());
ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
MachineConstantPool(TM.getTargetData());
-
+ Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
+
// Set up jump table.
const TargetData &TD = *TM.getTargetData();
bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
- unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
- : TD.getPointerABIAlignment();
+ unsigned TyAlignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
+ : TD.getPointerABIAlignment();
JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
- MachineJumpTableInfo(EntrySize, Alignment);
+ MachineJumpTableInfo(EntrySize, TyAlignment);
}
MachineFunction::~MachineFunction() {
BasicBlocks.clear();
InstructionRecycler.clear(Allocator);
BasicBlockRecycler.clear(Allocator);
- if (RegInfo)
- RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo);
+ if (RegInfo) {
+ RegInfo->~MachineRegisterInfo();
+ Allocator.Deallocate(RegInfo);
+ }
if (MFInfo) {
- MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo);
+ MFInfo->~MachineFunctionInfo();
+ Allocator.Deallocate(MFInfo);
}
FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo);
ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool);
OS << "\n# End machine code for " << Fn->getName () << "().\n\n";
}
-/// CFGOnly flag - This is used to control whether or not the CFG graph printer
-/// prints out the contents of basic blocks or not. This is acceptable because
-/// this code is only really used for debugging purposes.
-///
-static bool CFGOnly = false;
-
namespace llvm {
template<>
struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
}
static std::string getNodeLabel(const MachineBasicBlock *Node,
- const MachineFunction *Graph) {
- if (CFGOnly && Node->getBasicBlock() &&
+ const MachineFunction *Graph,
+ bool ShortNames) {
+ if (ShortNames && Node->getBasicBlock() &&
!Node->getBasicBlock()->getName().empty())
return Node->getBasicBlock()->getName() + ":";
std::ostringstream Out;
- if (CFGOnly) {
+ if (ShortNames) {
Out << Node->getNumber() << ':';
return Out.str();
}
void MachineFunction::viewCFGOnly() const
{
- CFGOnly = true;
- viewCFG();
- CFGOnly = false;
+#ifndef NDEBUG
+ ViewGraph(this, "mf" + getFunction()->getName(), true);
+#else
+ cerr << "SelectionDAG::viewGraph is only available in debug builds on "
+ << "systems with Graphviz or gv!\n";
+#endif // NDEBUG
}
// The next two methods are used to construct and to retrieve
MachineFunction&
MachineFunction::construct(const Function *Fn, const TargetMachine &Tar)
{
+ AnnotationID MF_AID =
+ AnnotationManager::getID("CodeGen::MachineCodeForFunction");
assert(Fn->getAnnotation(MF_AID) == 0 &&
"Object already exists for this function!");
MachineFunction* mcInfo = new MachineFunction(Fn, Tar);
}
void MachineFunction::destruct(const Function *Fn) {
+ AnnotationID MF_AID =
+ AnnotationManager::getID("CodeGen::MachineCodeForFunction");
bool Deleted = Fn->deleteAnnotation(MF_AID);
assert(Deleted && "Machine code did not exist for function!");
Deleted = Deleted; // silence warning when no assertions.
MachineFunction& MachineFunction::get(const Function *F)
{
+ AnnotationID MF_AID =
+ AnnotationManager::getID("CodeGen::MachineCodeForFunction");
MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID);
assert(mc && "Call construct() method first to allocate the object");
return *mc;
const Type *MachineConstantPoolEntry::getType() const {
if (isMachineConstantPoolEntry())
- return Val.MachineCPVal->getType();
+ return Val.MachineCPVal->getType();
return Val.ConstVal->getType();
}
+
+unsigned MachineConstantPoolEntry::getRelocationInfo() const {
+ if (isMachineConstantPoolEntry())
+ return Val.MachineCPVal->getRelocationInfo();
+ return Val.ConstVal->getRelocationInfo();
+}
+
MachineConstantPool::~MachineConstantPool() {
for (unsigned i = 0, e = Constants.size(); i != e; ++i)
if (Constants[i].isMachineConstantPoolEntry())