}
void ilist_traits<MachineBasicBlock>::transferNodesFromList(
- iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
- ilist_iterator<MachineBasicBlock> first,
- ilist_iterator<MachineBasicBlock> last) {
- if (Parent != toList.Parent)
- for (; first != last; ++first)
- first->Parent = toList.Parent;
+ iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
+ ilist_iterator<MachineBasicBlock> first,
+ ilist_iterator<MachineBasicBlock> last) {
+ // If splicing withing the same function, no change.
+ if (Parent == toList.Parent) return;
+
+ for (; first != last; ++first)
+ first->setParent(toList.Parent);
}
MachineFunction::MachineFunction(const Function *F,
: Annotation(MF_AID), Fn(F), Target(TM) {
RegInfo = new MachineRegisterInfo(*TM.getRegisterInfo());
MFInfo = 0;
- FrameInfo = new MachineFrameInfo();
+ FrameInfo = new MachineFrameInfo(*TM.getFrameInfo());
ConstantPool = new MachineConstantPool(TM.getTargetData());
// Set up jump table.
// Print Constant Pool
getConstantPool()->print(OS);
- const MRegisterInfo *MRI = getTarget().getRegisterInfo();
+ const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
if (!RegInfo->livein_empty()) {
OS << "Live Ins:";
for (MachineRegisterInfo::livein_iterator
I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
- if (MRI)
- OS << " " << MRI->getName(I->first);
+ if (TRI)
+ OS << " " << TRI->getName(I->first);
else
OS << " Reg #" << I->first;
OS << "Live Outs:";
for (MachineRegisterInfo::liveout_iterator
I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
- if (MRI)
- OS << " " << MRI->getName(*I);
+ if (TRI)
+ OS << " " << TRI->getName(*I);
else
OS << " Reg #" << *I;
OS << "\n";
void MachineFunction::destruct(const Function *Fn) {
bool Deleted = Fn->deleteAnnotation(MF_AID);
- assert(Deleted && "Machine code did not exist for function!");
+ assert(Deleted && "Machine code did not exist for function!");
+ Deleted = Deleted; // silence warning when no assertions.
}
MachineFunction& MachineFunction::get(const Function *F)
// MachineFrameInfo implementation
//===----------------------------------------------------------------------===//
+/// CreateFixedObject - Create a new object at a fixed location on the stack.
+/// All fixed objects should be created before other objects are created for
+/// efficiency. By default, fixed objects are immutable. This returns an
+/// index with a negative value.
+///
+int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
+ bool Immutable) {
+ assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
+ Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
+ return -++NumFixedObjects;
+}
+
+
void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea();
for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
const StackObject &SO = Objects[i];
OS << " <fi #" << (int)(i-NumFixedObjects) << ">: ";
+ if (SO.Size == ~0ULL) {
+ OS << "dead\n";
+ continue;
+ }
if (SO.Size == 0)
OS << "variable sized";
else