#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Target/TargetData.h"
-#include "llvm/Target/TargetLowering.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/GraphWriter.h"
-#include "llvm/Support/LeakDetector.h"
+#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Config/config.h"
#include <fstream>
std::ostream *OS;
const std::string Banner;
- Printer (std::ostream *_OS, const std::string &_Banner)
- : MachineFunctionPass((intptr_t)&ID), OS (_OS), Banner (_Banner) { }
+ Printer (std::ostream *os, const std::string &banner)
+ : MachineFunctionPass(&ID), OS(os), Banner(banner) {}
const char *getPassName() const { return "MachineFunction Printer"; }
namespace {
struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass {
static char ID;
- Deleter() : MachineFunctionPass((intptr_t)&ID) {}
+ Deleter() : MachineFunctionPass(&ID) {}
const char *getPassName() const { return "Machine Code Deleter"; }
// MachineFunction implementation
//===---------------------------------------------------------------------===//
-MachineBasicBlock* ilist_traits<MachineBasicBlock>::createSentinel() {
- MachineBasicBlock* dummy = new MachineBasicBlock();
- LeakDetector::removeGarbageObject(dummy);
- return dummy;
-}
-
-void ilist_traits<MachineBasicBlock>::transferNodesFromList(
- iplist<MachineBasicBlock, ilist_traits<MachineBasicBlock> >& toList,
- ilist_iterator<MachineBasicBlock> first,
- ilist_iterator<MachineBasicBlock> last) {
- // If splicing withing the same function, no change.
- if (Parent == toList.Parent) return;
-
- for (; first != last; ++first)
- first->setParent(toList.Parent);
+void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
+ MBB->getParent()->DeleteMachineBasicBlock(MBB);
}
MachineFunction::MachineFunction(const Function *F,
const TargetMachine &TM)
: Annotation(MF_AID), Fn(F), Target(TM) {
- RegInfo = new MachineRegisterInfo(*TM.getRegisterInfo());
+ if (TM.getRegisterInfo())
+ RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
+ MachineRegisterInfo(*TM.getRegisterInfo());
+ else
+ RegInfo = 0;
MFInfo = 0;
- FrameInfo = new MachineFrameInfo(*TM.getFrameInfo());
- ConstantPool = new MachineConstantPool(TM.getTargetData());
+ FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
+ MachineFrameInfo(*TM.getFrameInfo());
+ ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
+ MachineConstantPool(TM.getTargetData());
// Set up jump table.
const TargetData &TD = *TM.getTargetData();
unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty)
: TD.getPointerABIAlignment();
- JumpTableInfo = new MachineJumpTableInfo(EntrySize, Alignment);
-
- BasicBlocks.Parent = this;
+ JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
+ MachineJumpTableInfo(EntrySize, Alignment);
}
MachineFunction::~MachineFunction() {
BasicBlocks.clear();
- delete RegInfo;
- delete MFInfo;
- delete FrameInfo;
- delete ConstantPool;
- delete JumpTableInfo;
+ InstructionRecycler.clear(Allocator);
+ BasicBlockRecycler.clear(Allocator);
+ if (RegInfo)
+ RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo);
+ if (MFInfo) {
+ MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo);
+ }
+ FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo);
+ ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool);
+ JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo);
}
MBBNumbering.resize(BlockNo);
}
+/// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
+/// of `new MachineInstr'.
+///
+MachineInstr *
+MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID,
+ DebugLoc DL, bool NoImp) {
+ return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
+ MachineInstr(TID, DL, NoImp);
+}
+
+/// CloneMachineInstr - Create a new MachineInstr which is a copy of the
+/// 'Orig' instruction, identical in all ways except the the instruction
+/// has no parent, prev, or next.
+///
+MachineInstr *
+MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
+ return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
+ MachineInstr(*this, *Orig);
+}
+
+/// DeleteMachineInstr - Delete the given MachineInstr.
+///
+void
+MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
+ // Clear the instructions memoperands. This must be done manually because
+ // the instruction's parent pointer is now null, so it can't properly
+ // deallocate them on its own.
+ MI->clearMemOperands(*this);
+
+ MI->~MachineInstr();
+ InstructionRecycler.Deallocate(Allocator, MI);
+}
+
+/// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
+/// instead of `new MachineBasicBlock'.
+///
+MachineBasicBlock *
+MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
+ return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
+ MachineBasicBlock(*this, bb);
+}
-void MachineFunction::dump() const { print(*cerr.stream()); }
+/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
+///
+void
+MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
+ assert(MBB->getParent() == this && "MBB parent mismatch!");
+ MBB->~MachineBasicBlock();
+ BasicBlockRecycler.Deallocate(Allocator, MBB);
+}
+
+void MachineFunction::dump() const {
+ print(*cerr.stream());
+}
void MachineFunction::print(std::ostream &OS) const {
OS << "# Machine code for " << Fn->getName () << "():\n";
// Print Frame Information
- getFrameInfo()->print(*this, OS);
+ FrameInfo->print(*this, OS);
// Print JumpTable Information
- getJumpTableInfo()->print(OS);
+ JumpTableInfo->print(OS);
// Print Constant Pool
- getConstantPool()->print(OS);
+ {
+ raw_os_ostream OSS(OS);
+ ConstantPool->print(OSS);
+ }
const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
- if (!RegInfo->livein_empty()) {
+ if (RegInfo && !RegInfo->livein_empty()) {
OS << "Live Ins:";
for (MachineRegisterInfo::livein_iterator
I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
if (TRI)
- OS << " " << TRI->getPrintableName(I->first);
+ OS << " " << TRI->getName(I->first);
else
OS << " Reg #" << I->first;
}
OS << "\n";
}
- if (!RegInfo->liveout_empty()) {
+ if (RegInfo && !RegInfo->liveout_empty()) {
OS << "Live Outs:";
for (MachineRegisterInfo::liveout_iterator
I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
if (TRI)
- OS << " " << TRI->getPrintableName(*I);
+ OS << " " << TRI->getName(*I);
else
OS << " Reg #" << *I;
OS << "\n";
void MachineFunction::destruct(const Function *Fn) {
bool Deleted = Fn->deleteAnnotation(MF_AID);
- assert(Deleted && "Machine code did not exist for function!");
+ assert(Deleted && "Machine code did not exist for function!");
+ Deleted = Deleted; // silence warning when no assertions.
}
MachineFunction& MachineFunction::get(const Function *F)
return *mc;
}
+/// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
+/// source file, line, and column. If none currently exists, create a new
+/// DebugLocTuple, and insert it into the DebugIdMap.
+unsigned MachineFunction::getOrCreateDebugLocID(unsigned Src, unsigned Line,
+ unsigned Col) {
+ DebugLocTuple Tuple(Src, Line, Col);
+ DenseMap<DebugLocTuple, unsigned>::iterator II
+ = DebugLocInfo.DebugIdMap.find(Tuple);
+ if (II != DebugLocInfo.DebugIdMap.end())
+ return II->second;
+ // Add a new tuple.
+ unsigned Id = DebugLocInfo.DebugLocations.size();
+ DebugLocInfo.DebugLocations.push_back(Tuple);
+ DebugLocInfo.DebugIdMap[Tuple] = Id;
+ return Id;
+}
+
+/// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
+DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const {
+ unsigned Idx = DL.getIndex();
+ assert(Idx < DebugLocInfo.DebugLocations.size() &&
+ "Invalid index into debug locations!");
+ return DebugLocInfo.DebugLocations[Idx];
+}
+
//===----------------------------------------------------------------------===//
// MachineFrameInfo implementation
//===----------------------------------------------------------------------===//
void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
- int ValOffset = MF.getTarget().getFrameInfo()->getOffsetOfLocalArea();
+ const TargetFrameInfo *FI = MF.getTarget().getFrameInfo();
+ int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
const StackObject &SO = Objects[i];
- OS << " <fi #" << (int)(i-NumFixedObjects) << ">: ";
+ OS << " <fi#" << (int)(i-NumFixedObjects) << ">: ";
+ if (SO.Size == ~0ULL) {
+ OS << "dead\n";
+ continue;
+ }
if (SO.Size == 0)
OS << "variable sized";
else
// FIXME: this is lame, maybe we could print out the MBB numbers or something
// like {1, 2, 4, 5, 3, 0}
for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
- OS << " <jt #" << i << "> has " << JumpTables[i].MBBs.size()
+ OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size()
<< " entries\n";
}
}
}
/// getConstantPoolIndex - Create a new entry in the constant pool or return
-/// an existing one. User must specify an alignment in bytes for the object.
+/// an existing one. User must specify the log2 of the minimum required
+/// alignment for the object.
///
unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
unsigned Alignment) {
unsigned Offset = 0;
if (!Constants.empty()) {
Offset = Constants.back().getOffset();
- Offset += TD->getABITypeSize(Constants.back().getType());
+ Offset += TD->getTypePaddedSize(Constants.back().getType());
Offset = (Offset+AlignMask)&~AlignMask;
}
unsigned Offset = 0;
if (!Constants.empty()) {
Offset = Constants.back().getOffset();
- Offset += TD->getABITypeSize(Constants.back().getType());
+ Offset += TD->getTypePaddedSize(Constants.back().getType());
Offset = (Offset+AlignMask)&~AlignMask;
}
return Constants.size()-1;
}
-
-void MachineConstantPool::print(std::ostream &OS) const {
+void MachineConstantPool::print(raw_ostream &OS) const {
for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
- OS << " <cp #" << i << "> is";
+ OS << " <cp#" << i << "> is";
if (Constants[i].isMachineConstantPoolEntry())
Constants[i].Val.MachineCPVal->print(OS);
else
}
}
-void MachineConstantPool::dump() const { print(*cerr.stream()); }
+void MachineConstantPool::dump() const { print(errs()); errs().flush(); }