using namespace llvm;
using namespace llvm::dwarf;
-// Handle the Pass registration stuff necessary to use TargetData's.
+// Handle the Pass registration stuff necessary to use DataLayout's.
INITIALIZE_PASS(MachineModuleInfo, "machinemoduleinfo",
"Machine Module Information", false, false)
char MachineModuleInfo::ID = 0;
: ImmutablePass(ID), Context(MAI, MRI, MOFI),
ObjFileMMI(0), CompactUnwindEncoding(0), CurCallSite(0), CallsEHReturn(0),
CallsUnwindInit(0), DbgInfoAvailable(false),
- CallsExternalVAFunctionWithFloatingPointArguments(false) {
+ UsesVAFloatArgument(false) {
initializeMachineModuleInfoPass(*PassRegistry::getPassRegistry());
// Always emit some info, by default "no personality" info.
Personalities.push_back(NULL);
/// indexes.
void MachineModuleInfo::setCallSiteLandingPad(MCSymbol *Sym,
ArrayRef<unsigned> Sites) {
- for (unsigned I = 0, E = Sites.size(); I != E; ++I)
- LPadToCallSiteMap[Sym].push_back(Sites[I]);
+ LPadToCallSiteMap[Sym].append(Sites.begin(), Sites.end());
}
/// getTypeIDFor - Return the type id for the specified typeinfo. This is
// Add the new filter.
int FilterID = -(1 + FilterIds.size());
FilterIds.reserve(FilterIds.size() + TyIds.size() + 1);
- for (unsigned I = 0, N = TyIds.size(); I != N; ++I)
- FilterIds.push_back(TyIds[I]);
+ FilterIds.insert(FilterIds.end(), TyIds.begin(), TyIds.end());
FilterEnds.push_back(FilterIds.size());
FilterIds.push_back(0); // terminator
return FilterID;
const Function* Personality = NULL;
// Scan landing pads. If there is at least one non-NULL personality - use it.
- for (unsigned i = 0; i != LandingPads.size(); ++i)
+ for (unsigned i = 0, e = LandingPads.size(); i != e; ++i)
if (LandingPads[i].Personality) {
Personality = LandingPads[i].Personality;
break;
}
- for (unsigned i = 0; i < Personalities.size(); ++i) {
+ for (unsigned i = 0, e = Personalities.size(); i < e; ++i) {
if (Personalities[i] == Personality)
return i;
}