MachineModuleInfo::MachineModuleInfo()
: ImmutablePass(&ID)
-, Lines()
, LabelIDList()
, FrameMoves()
, LandingPads()
bool DebugLabelFolder::runOnMachineFunction(MachineFunction &MF) {
// Get machine module info.
- MachineModuleInfo *MMI = getAnalysisToUpdate<MachineModuleInfo>();
+ MachineModuleInfo *MMI = getAnalysisIfAvailable<MachineModuleInfo>();
if (!MMI) return false;
// Track if change is made.