X("machinemoduleinfo", "Module Information");
char MachineModuleInfo::ID = 0;
+// Out of line virtual method.
+MachineModuleInfoImpl::~MachineModuleInfoImpl() {}
+
//===----------------------------------------------------------------------===//
MachineModuleInfo::MachineModuleInfo()
: ImmutablePass(&ID)
-, LabelIDList()
-, FrameMoves()
-, LandingPads()
-, Personalities()
+, ObjFileMMI(0)
, CallsEHReturn(0)
, CallsUnwindInit(0)
-, DbgInfoAvailable(false)
-{
- // Always emit "no personality" info
+, DbgInfoAvailable(false) {
+ // Always emit some info, by default "no personality" info.
Personalities.push_back(NULL);
}
-MachineModuleInfo::~MachineModuleInfo() {
+MachineModuleInfo::~MachineModuleInfo() {
+ delete ObjFileMMI;
}
/// doInitialization - Initialize the state for a new module.
return false;
}
-/// BeginFunction - Begin gathering function meta information.
-///
-void MachineModuleInfo::BeginFunction(MachineFunction *MF) {
- // Coming soon.
-}
-
/// EndFunction - Discard function meta information.
///
void MachineModuleInfo::EndFunction() {
FilterEnds.clear();
CallsEHReturn = 0;
CallsUnwindInit = 0;
+#ifdef ATTACH_DEBUG_INFO_TO_AN_INSN
+ VariableDbgInfo.clear();
+#endif
}
/// AnalyzeModule - Scan the module for global debug information.
if (Personalities[i] == Personality)
return;
- Personalities.push_back(Personality);
+ // If this is the first personality we're adding go
+ // ahead and add it at the beginning.
+ if (Personalities[0] == NULL)
+ Personalities[0] = Personality;
+ else
+ Personalities.push_back(Personality);
}
/// addCatchTypeInfo - Provide the catch typeinfo for a landing pad.
}
/// getPersonalityIndex - Return unique index for current personality
-/// function. NULL personality function should always get zero index.
+/// function. NULL/first personality function should always get zero index.
unsigned MachineModuleInfo::getPersonalityIndex() const {
const Function* Personality = NULL;
return i;
}
- // This should never happen
- llvm_unreachable("Personality function should be set!");
+ // This will happen if the current personality function is
+ // in the zero index.
return 0;
}