//
//===----------------------------------------------------------------------===//
//
-// This pass
+// This pass moves instructions into successor blocks when possible, so that
+// they aren't executed on paths where their results aren't needed.
+//
+// This pass is not intended to be a replacement or a complete alternative
+// for an LLVM-IR-level sinking pass. It is only designed to sink simple
+// constructs that are not exposed before lowering and instruction selection.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/MachineDominators.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
+#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
-#include "llvm/Support/Compiler.h"
+#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
using namespace llvm;
-STATISTIC(NumSunk, "Number of machine instructions sunk");
+static cl::opt<bool>
+SplitEdges("machine-sink-split",
+ cl::desc("Split critical edges during machine sinking"),
+ cl::init(true), cl::Hidden);
+
+STATISTIC(NumSunk, "Number of machine instructions sunk");
+STATISTIC(NumSplit, "Number of critical edges split");
+STATISTIC(NumCoalesces, "Number of copies coalesced");
namespace {
- class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass {
- const TargetMachine *TM;
+ class MachineSinking : public MachineFunctionPass {
const TargetInstrInfo *TII;
- MachineFunction *CurMF; // Current MachineFunction
- MachineRegisterInfo *RegInfo; // Machine register information
- MachineDominatorTree *DT; // Machine dominator tree for the current Loop
+ const TargetRegisterInfo *TRI;
+ MachineRegisterInfo *MRI; // Machine register information
+ MachineDominatorTree *DT; // Machine dominator tree
+ MachineLoopInfo *LI;
+ AliasAnalysis *AA;
+ BitVector AllocatableSet; // Which physregs are allocatable?
+
+ // Remember which edges have been considered for breaking.
+ SmallSet<std::pair<MachineBasicBlock*,MachineBasicBlock*>, 8>
+ CEBCandidates;
public:
static char ID; // Pass identification
- MachineSinking() : MachineFunctionPass(&ID) {}
-
+ MachineSinking() : MachineFunctionPass(ID) {
+ initializeMachineSinkingPass(*PassRegistry::getPassRegistry());
+ }
+
virtual bool runOnMachineFunction(MachineFunction &MF);
-
+
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
MachineFunctionPass::getAnalysisUsage(AU);
+ AU.addRequired<AliasAnalysis>();
AU.addRequired<MachineDominatorTree>();
+ AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineDominatorTree>();
+ AU.addPreserved<MachineLoopInfo>();
}
+
+ virtual void releaseMemory() {
+ CEBCandidates.clear();
+ }
+
private:
bool ProcessBlock(MachineBasicBlock &MBB);
+ bool isWorthBreakingCriticalEdge(MachineInstr *MI,
+ MachineBasicBlock *From,
+ MachineBasicBlock *To);
+ MachineBasicBlock *SplitCriticalEdge(MachineInstr *MI,
+ MachineBasicBlock *From,
+ MachineBasicBlock *To,
+ bool BreakPHIEdge);
bool SinkInstruction(MachineInstr *MI, bool &SawStore);
- bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const;
+ bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB,
+ MachineBasicBlock *DefMBB,
+ bool &BreakPHIEdge, bool &LocalUse) const;
+ MachineBasicBlock *FindSuccToSinkTo(MachineInstr *MI, MachineBasicBlock *MBB,
+ bool &BreakPHIEdge);
+ bool isProfitableToSinkTo(unsigned Reg, MachineInstr *MI,
+ MachineBasicBlock *MBB,
+ MachineBasicBlock *SuccToSinkTo);
+
+ bool PerformTrivialForwardCoalescing(MachineInstr *MI,
+ MachineBasicBlock *MBB);
};
} // end anonymous namespace
-
+
char MachineSinking::ID = 0;
-static RegisterPass<MachineSinking>
-X("machine-sink", "Machine code sinking");
+char &llvm::MachineSinkingID = MachineSinking::ID;
+INITIALIZE_PASS_BEGIN(MachineSinking, "machine-sink",
+ "Machine code sinking", false, false)
+INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
+INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
+INITIALIZE_AG_DEPENDENCY(AliasAnalysis)
+INITIALIZE_PASS_END(MachineSinking, "machine-sink",
+ "Machine code sinking", false, false)
-FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); }
+bool MachineSinking::PerformTrivialForwardCoalescing(MachineInstr *MI,
+ MachineBasicBlock *MBB) {
+ if (!MI->isCopy())
+ return false;
+
+ unsigned SrcReg = MI->getOperand(1).getReg();
+ unsigned DstReg = MI->getOperand(0).getReg();
+ if (!TargetRegisterInfo::isVirtualRegister(SrcReg) ||
+ !TargetRegisterInfo::isVirtualRegister(DstReg) ||
+ !MRI->hasOneNonDBGUse(SrcReg))
+ return false;
+
+ const TargetRegisterClass *SRC = MRI->getRegClass(SrcReg);
+ const TargetRegisterClass *DRC = MRI->getRegClass(DstReg);
+ if (SRC != DRC)
+ return false;
+
+ MachineInstr *DefMI = MRI->getVRegDef(SrcReg);
+ if (DefMI->isCopyLike())
+ return false;
+ DEBUG(dbgs() << "Coalescing: " << *DefMI);
+ DEBUG(dbgs() << "*** to: " << *MI);
+ MRI->replaceRegWith(DstReg, SrcReg);
+ MI->eraseFromParent();
+ ++NumCoalesces;
+ return true;
+}
/// AllUsesDominatedByBlock - Return true if all uses of the specified register
-/// occur in blocks dominated by the specified block.
-bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg,
- MachineBasicBlock *MBB) const {
+/// occur in blocks dominated by the specified block. If any use is in the
+/// definition block, then return false since it is never legal to move def
+/// after uses.
+bool
+MachineSinking::AllUsesDominatedByBlock(unsigned Reg,
+ MachineBasicBlock *MBB,
+ MachineBasicBlock *DefMBB,
+ bool &BreakPHIEdge,
+ bool &LocalUse) const {
assert(TargetRegisterInfo::isVirtualRegister(Reg) &&
"Only makes sense for vregs");
- for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg),
- E = RegInfo->reg_end(); I != E; ++I) {
- if (I.getOperand().isDef()) continue; // ignore def.
-
+
+ // Ignore debug uses because debug info doesn't affect the code.
+ if (MRI->use_nodbg_empty(Reg))
+ return true;
+
+ // BreakPHIEdge is true if all the uses are in the successor MBB being sunken
+ // into and they are all PHI nodes. In this case, machine-sink must break
+ // the critical edge first. e.g.
+ //
+ // BB#1: derived from LLVM BB %bb4.preheader
+ // Predecessors according to CFG: BB#0
+ // ...
+ // %reg16385<def> = DEC64_32r %reg16437, %EFLAGS<imp-def,dead>
+ // ...
+ // JE_4 <BB#37>, %EFLAGS<imp-use>
+ // Successors according to CFG: BB#37 BB#2
+ //
+ // BB#2: derived from LLVM BB %bb.nph
+ // Predecessors according to CFG: BB#0 BB#1
+ // %reg16386<def> = PHI %reg16434, <BB#0>, %reg16385, <BB#1>
+ BreakPHIEdge = true;
+ for (MachineRegisterInfo::use_nodbg_iterator
+ I = MRI->use_nodbg_begin(Reg), E = MRI->use_nodbg_end();
+ I != E; ++I) {
+ MachineInstr *UseInst = &*I;
+ MachineBasicBlock *UseBlock = UseInst->getParent();
+ if (!(UseBlock == MBB && UseInst->isPHI() &&
+ UseInst->getOperand(I.getOperandNo()+1).getMBB() == DefMBB)) {
+ BreakPHIEdge = false;
+ break;
+ }
+ }
+ if (BreakPHIEdge)
+ return true;
+
+ for (MachineRegisterInfo::use_nodbg_iterator
+ I = MRI->use_nodbg_begin(Reg), E = MRI->use_nodbg_end();
+ I != E; ++I) {
// Determine the block of the use.
MachineInstr *UseInst = &*I;
MachineBasicBlock *UseBlock = UseInst->getParent();
- if (UseInst->getOpcode() == TargetInstrInfo::PHI) {
+ if (UseInst->isPHI()) {
// PHI nodes use the operand in the predecessor block, not the block with
// the PHI.
UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB();
+ } else if (UseBlock == DefMBB) {
+ LocalUse = true;
+ return false;
}
+
// Check that it dominates.
if (!DT->dominates(MBB, UseBlock))
return false;
}
+
return true;
}
-
-
bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
- DOUT << "******** Machine Sinking ********\n";
-
- CurMF = &MF;
- TM = &CurMF->getTarget();
- TII = TM->getInstrInfo();
- RegInfo = &CurMF->getRegInfo();
+ DEBUG(dbgs() << "******** Machine Sinking ********\n");
+
+ const TargetMachine &TM = MF.getTarget();
+ TII = TM.getInstrInfo();
+ TRI = TM.getRegisterInfo();
+ MRI = &MF.getRegInfo();
DT = &getAnalysis<MachineDominatorTree>();
+ LI = &getAnalysis<MachineLoopInfo>();
+ AA = &getAnalysis<AliasAnalysis>();
+ AllocatableSet = TRI->getAllocatableSet(MF);
bool EverMadeChange = false;
-
+
while (1) {
bool MadeChange = false;
// Process all basic blocks.
- for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end();
+ CEBCandidates.clear();
+ for (MachineFunction::iterator I = MF.begin(), E = MF.end();
I != E; ++I)
MadeChange |= ProcessBlock(*I);
-
+
// If this iteration over the code changed anything, keep iterating.
if (!MadeChange) break;
EverMadeChange = true;
- }
+ }
return EverMadeChange;
}
// Can't sink anything out of a block that has less than two successors.
if (MBB.succ_size() <= 1 || MBB.empty()) return false;
+ // Don't bother sinking code out of unreachable blocks. In addition to being
+ // unprofitable, it can also lead to infinite looping, because in an
+ // unreachable loop there may be nowhere to stop.
+ if (!DT->isReachableFromEntry(&MBB)) return false;
+
bool MadeChange = false;
// Walk the basic block bottom-up. Remember if we saw a store.
bool ProcessedBegin, SawStore = false;
do {
MachineInstr *MI = I; // The instruction to sink.
-
+
// Predecrement I (if it's not begin) so that it isn't invalidated by
// sinking.
ProcessedBegin = I == MBB.begin();
if (!ProcessedBegin)
--I;
-
+
+ if (MI->isDebugValue())
+ continue;
+
+ bool Joined = PerformTrivialForwardCoalescing(MI, &MBB);
+ if (Joined) {
+ MadeChange = true;
+ continue;
+ }
+
if (SinkInstruction(MI, SawStore))
++NumSunk, MadeChange = true;
-
+
// If we just processed the first instruction in the block, we're done.
} while (!ProcessedBegin);
-
+
return MadeChange;
}
-/// SinkInstruction - Determine whether it is safe to sink the specified machine
-/// instruction out of its current block into a successor.
-bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
- // Check if it's safe to move the instruction.
- if (!MI->isSafeToMove(TII, SawStore))
+bool MachineSinking::isWorthBreakingCriticalEdge(MachineInstr *MI,
+ MachineBasicBlock *From,
+ MachineBasicBlock *To) {
+ // FIXME: Need much better heuristics.
+
+ // If the pass has already considered breaking this edge (during this pass
+ // through the function), then let's go ahead and break it. This means
+ // sinking multiple "cheap" instructions into the same block.
+ if (!CEBCandidates.insert(std::make_pair(From, To)))
+ return true;
+
+ if (!MI->isCopy() && !MI->isAsCheapAsAMove())
+ return true;
+
+ // MI is cheap, we probably don't want to break the critical edge for it.
+ // However, if this would allow some definitions of its source operands
+ // to be sunk then it's probably worth it.
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ const MachineOperand &MO = MI->getOperand(i);
+ if (!MO.isReg()) continue;
+ unsigned Reg = MO.getReg();
+ if (Reg == 0 || !TargetRegisterInfo::isPhysicalRegister(Reg))
+ continue;
+ if (MRI->hasOneNonDBGUse(Reg))
+ return true;
+ }
+
+ return false;
+}
+
+MachineBasicBlock *MachineSinking::SplitCriticalEdge(MachineInstr *MI,
+ MachineBasicBlock *FromBB,
+ MachineBasicBlock *ToBB,
+ bool BreakPHIEdge) {
+ if (!isWorthBreakingCriticalEdge(MI, FromBB, ToBB))
+ return 0;
+
+ // Avoid breaking back edge. From == To means backedge for single BB loop.
+ if (!SplitEdges || FromBB == ToBB)
+ return 0;
+
+ // Check for backedges of more "complex" loops.
+ if (LI->getLoopFor(FromBB) == LI->getLoopFor(ToBB) &&
+ LI->isLoopHeader(ToBB))
+ return 0;
+
+ // It's not always legal to break critical edges and sink the computation
+ // to the edge.
+ //
+ // BB#1:
+ // v1024
+ // Beq BB#3
+ // <fallthrough>
+ // BB#2:
+ // ... no uses of v1024
+ // <fallthrough>
+ // BB#3:
+ // ...
+ // = v1024
+ //
+ // If BB#1 -> BB#3 edge is broken and computation of v1024 is inserted:
+ //
+ // BB#1:
+ // ...
+ // Bne BB#2
+ // BB#4:
+ // v1024 =
+ // B BB#3
+ // BB#2:
+ // ... no uses of v1024
+ // <fallthrough>
+ // BB#3:
+ // ...
+ // = v1024
+ //
+ // This is incorrect since v1024 is not computed along the BB#1->BB#2->BB#3
+ // flow. We need to ensure the new basic block where the computation is
+ // sunk to dominates all the uses.
+ // It's only legal to break critical edge and sink the computation to the
+ // new block if all the predecessors of "To", except for "From", are
+ // not dominated by "From". Given SSA property, this means these
+ // predecessors are dominated by "To".
+ //
+ // There is no need to do this check if all the uses are PHI nodes. PHI
+ // sources are only defined on the specific predecessor edges.
+ if (!BreakPHIEdge) {
+ for (MachineBasicBlock::pred_iterator PI = ToBB->pred_begin(),
+ E = ToBB->pred_end(); PI != E; ++PI) {
+ if (*PI == FromBB)
+ continue;
+ if (!DT->dominates(ToBB, *PI))
+ return 0;
+ }
+ }
+
+ return FromBB->SplitCriticalEdge(ToBB, this);
+}
+
+static bool AvoidsSinking(MachineInstr *MI, MachineRegisterInfo *MRI) {
+ return MI->isInsertSubreg() || MI->isSubregToReg() || MI->isRegSequence();
+}
+
+/// collectDebgValues - Scan instructions following MI and collect any
+/// matching DBG_VALUEs.
+static void collectDebugValues(MachineInstr *MI,
+ SmallVector<MachineInstr *, 2> & DbgValues) {
+ DbgValues.clear();
+ if (!MI->getOperand(0).isReg())
+ return;
+
+ MachineBasicBlock::iterator DI = MI; ++DI;
+ for (MachineBasicBlock::iterator DE = MI->getParent()->end();
+ DI != DE; ++DI) {
+ if (!DI->isDebugValue())
+ return;
+ if (DI->getOperand(0).isReg() &&
+ DI->getOperand(0).getReg() == MI->getOperand(0).getReg())
+ DbgValues.push_back(DI);
+ }
+}
+
+/// isPostDominatedBy - Return true if A is post dominated by B.
+static bool isPostDominatedBy(MachineBasicBlock *A, MachineBasicBlock *B) {
+
+ // FIXME - Use real post dominator.
+ if (A->succ_size() != 2)
return false;
-
- // FIXME: This should include support for sinking instructions within the
- // block they are currently in to shorten the live ranges. We often get
- // instructions sunk into the top of a large block, but it would be better to
- // also sink them down before their first use in the block. This xform has to
- // be careful not to *increase* register pressure though, e.g. sinking
- // "x = y + z" down if it kills y and z would increase the live ranges of y
- // and z only the shrink the live range of x.
-
+ MachineBasicBlock::succ_iterator I = A->succ_begin();
+ if (B == *I)
+ ++I;
+ MachineBasicBlock *OtherSuccBlock = *I;
+ if (OtherSuccBlock->succ_size() != 1 ||
+ *(OtherSuccBlock->succ_begin()) != B)
+ return false;
+
+ return true;
+}
+
+/// isProfitableToSinkTo - Return true if it is profitable to sink MI.
+bool MachineSinking::isProfitableToSinkTo(unsigned Reg, MachineInstr *MI,
+ MachineBasicBlock *MBB,
+ MachineBasicBlock *SuccToSinkTo) {
+ assert (MI && "Invalid MachineInstr!");
+ assert (SuccToSinkTo && "Invalid SinkTo Candidate BB");
+
+ if (MBB == SuccToSinkTo)
+ return false;
+
+ // It is profitable if SuccToSinkTo does not post dominate current block.
+ if (!isPostDominatedBy(MBB, SuccToSinkTo))
+ return true;
+
+ // Check if only use in post dominated block is PHI instruction.
+ bool NonPHIUse = false;
+ for (MachineRegisterInfo::use_nodbg_iterator
+ I = MRI->use_nodbg_begin(Reg), E = MRI->use_nodbg_end();
+ I != E; ++I) {
+ MachineInstr *UseInst = &*I;
+ MachineBasicBlock *UseBlock = UseInst->getParent();
+ if (UseBlock == SuccToSinkTo && !UseInst->isPHI())
+ NonPHIUse = true;
+ }
+ if (!NonPHIUse)
+ return true;
+
+ // If SuccToSinkTo post dominates then also it may be profitable if MI
+ // can further profitably sinked into another block in next round.
+ bool BreakPHIEdge = false;
+ // FIXME - If finding successor is compile time expensive then catch results.
+ if (MachineBasicBlock *MBB2 = FindSuccToSinkTo(MI, SuccToSinkTo, BreakPHIEdge))
+ return isProfitableToSinkTo(Reg, MI, SuccToSinkTo, MBB2);
+
+ // If SuccToSinkTo is final destination and it is a post dominator of current
+ // block then it is not profitable to sink MI into SuccToSinkTo block.
+ return false;
+}
+
+/// FindSuccToSinkTo - Find a successor to sink this instruction to.
+MachineBasicBlock *MachineSinking::FindSuccToSinkTo(MachineInstr *MI,
+ MachineBasicBlock *MBB,
+ bool &BreakPHIEdge) {
+
+ assert (MI && "Invalid MachineInstr!");
+ assert (MBB && "Invalid MachineBasicBlock!");
+
// Loop over all the operands of the specified instruction. If there is
// anything we can't handle, bail out.
- MachineBasicBlock *ParentBlock = MI->getParent();
-
+
// SuccToSinkTo - This is the successor to sink this instruction to, once we
// decide.
MachineBasicBlock *SuccToSinkTo = 0;
-
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = MI->getOperand(i);
if (!MO.isReg()) continue; // Ignore non-register operands.
-
+
unsigned Reg = MO.getReg();
if (Reg == 0) continue;
-
+
if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
- // If this is a physical register use, we can't move it. If it is a def,
- // we can move it, but only if the def is dead.
- if (MO.isUse() || !MO.isDead())
- return false;
+ if (MO.isUse()) {
+ // If the physreg has no defs anywhere, it's just an ambient register
+ // and we can freely move its uses. Alternatively, if it's allocatable,
+ // it could get allocated to something with a def during allocation.
+ if (!MRI->isConstantPhysReg(Reg, *MBB->getParent()))
+ return NULL;
+ } else if (!MO.isDead()) {
+ // A def that isn't dead. We can't move it.
+ return NULL;
+ }
} else {
// Virtual register uses are always safe to sink.
if (MO.isUse()) continue;
// If it's not safe to move defs of the register class, then abort.
- if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg)))
- return false;
-
+ if (!TII->isSafeToMoveRegClassDefs(MRI->getRegClass(Reg)))
+ return NULL;
+
// FIXME: This picks a successor to sink into based on having one
// successor that dominates all the uses. However, there are cases where
// sinking can happen but where the sink point isn't a successor. For
// example:
+ //
// x = computation
// if () {} else {}
// use x
- // the instruction could be sunk over the whole diamond for the
+ //
+ // the instruction could be sunk over the whole diamond for the
// if/then/else (or loop, etc), allowing it to be sunk into other blocks
// after that.
-
+
// Virtual register defs can only be sunk if all their uses are in blocks
// dominated by one of the successors.
if (SuccToSinkTo) {
// If a previous operand picked a block to sink to, then this operand
// must be sinkable to the same block.
- if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo))
- return false;
+ bool LocalUse = false;
+ if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo, MBB,
+ BreakPHIEdge, LocalUse))
+ return NULL;
+
continue;
}
-
+
// Otherwise, we should look at all the successors and decide which one
// we should sink to.
- for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
- E = ParentBlock->succ_end(); SI != E; ++SI) {
- if (AllUsesDominatedByBlock(Reg, *SI)) {
- SuccToSinkTo = *SI;
+ for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
+ E = MBB->succ_end(); SI != E; ++SI) {
+ MachineBasicBlock *SuccBlock = *SI;
+ bool LocalUse = false;
+ if (AllUsesDominatedByBlock(Reg, SuccBlock, MBB,
+ BreakPHIEdge, LocalUse)) {
+ SuccToSinkTo = SuccBlock;
break;
}
+ if (LocalUse)
+ // Def is used locally, it's never safe to move this def.
+ return NULL;
}
-
+
// If we couldn't find a block to sink to, ignore this instruction.
if (SuccToSinkTo == 0)
- return false;
+ return NULL;
+ else if (!isProfitableToSinkTo(Reg, MI, MBB, SuccToSinkTo))
+ return NULL;
}
}
-
- // If there are no outputs, it must have side-effects.
- if (SuccToSinkTo == 0)
- return false;
+
+ // It is not possible to sink an instruction into its own block. This can
+ // happen with loops.
+ if (MBB == SuccToSinkTo)
+ return NULL;
// It's not safe to sink instructions to EH landing pad. Control flow into
// landing pad is implicitly defined.
- if (SuccToSinkTo->isLandingPad())
+ if (SuccToSinkTo && SuccToSinkTo->isLandingPad())
+ return NULL;
+
+ return SuccToSinkTo;
+}
+
+/// SinkInstruction - Determine whether it is safe to sink the specified machine
+/// instruction out of its current block into a successor.
+bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
+ // Don't sink insert_subreg, subreg_to_reg, reg_sequence. These are meant to
+ // be close to the source to make it easier to coalesce.
+ if (AvoidsSinking(MI, MRI))
return false;
-
- // If is not possible to sink an instruction into its own block. This can
- // happen with loops.
- if (MI->getParent() == SuccToSinkTo)
+
+ // Check if it's safe to move the instruction.
+ if (!MI->isSafeToMove(TII, AA, SawStore))
return false;
-
- DEBUG(cerr << "Sink instr " << *MI);
- DEBUG(cerr << "to block " << *SuccToSinkTo);
-
+
+ // FIXME: This should include support for sinking instructions within the
+ // block they are currently in to shorten the live ranges. We often get
+ // instructions sunk into the top of a large block, but it would be better to
+ // also sink them down before their first use in the block. This xform has to
+ // be careful not to *increase* register pressure though, e.g. sinking
+ // "x = y + z" down if it kills y and z would increase the live ranges of y
+ // and z and only shrink the live range of x.
+
+ bool BreakPHIEdge = false;
+ MachineBasicBlock *ParentBlock = MI->getParent();
+ MachineBasicBlock *SuccToSinkTo = FindSuccToSinkTo(MI, ParentBlock, BreakPHIEdge);
+
+ // If there are no outputs, it must have side-effects.
+ if (SuccToSinkTo == 0)
+ return false;
+
+
+ // If the instruction to move defines a dead physical register which is live
+ // when leaving the basic block, don't move it because it could turn into a
+ // "zombie" define of that preg. E.g., EFLAGS. (<rdar://problem/8030636>)
+ for (unsigned I = 0, E = MI->getNumOperands(); I != E; ++I) {
+ const MachineOperand &MO = MI->getOperand(I);
+ if (!MO.isReg()) continue;
+ unsigned Reg = MO.getReg();
+ if (Reg == 0 || !TargetRegisterInfo::isPhysicalRegister(Reg)) continue;
+ if (SuccToSinkTo->isLiveIn(Reg))
+ return false;
+ }
+
+ DEBUG(dbgs() << "Sink instr " << *MI << "\tinto block " << *SuccToSinkTo);
+
// If the block has multiple predecessors, this would introduce computation on
// a path that it doesn't already exist. We could split the critical edge,
// but for now we just punt.
- // FIXME: Split critical edges if not backedges.
if (SuccToSinkTo->pred_size() > 1) {
- DEBUG(cerr << " *** PUNTING: Critical edge found\n");
- return false;
+ // We cannot sink a load across a critical edge - there may be stores in
+ // other code paths.
+ bool TryBreak = false;
+ bool store = true;
+ if (!MI->isSafeToMove(TII, AA, store)) {
+ DEBUG(dbgs() << " *** NOTE: Won't sink load along critical edge.\n");
+ TryBreak = true;
+ }
+
+ // We don't want to sink across a critical edge if we don't dominate the
+ // successor. We could be introducing calculations to new code paths.
+ if (!TryBreak && !DT->dominates(ParentBlock, SuccToSinkTo)) {
+ DEBUG(dbgs() << " *** NOTE: Critical edge found\n");
+ TryBreak = true;
+ }
+
+ // Don't sink instructions into a loop.
+ if (!TryBreak && LI->isLoopHeader(SuccToSinkTo)) {
+ DEBUG(dbgs() << " *** NOTE: Loop header found\n");
+ TryBreak = true;
+ }
+
+ // Otherwise we are OK with sinking along a critical edge.
+ if (!TryBreak)
+ DEBUG(dbgs() << "Sinking along critical edge.\n");
+ else {
+ MachineBasicBlock *NewSucc =
+ SplitCriticalEdge(MI, ParentBlock, SuccToSinkTo, BreakPHIEdge);
+ if (!NewSucc) {
+ DEBUG(dbgs() << " *** PUNTING: Not legal or profitable to "
+ "break critical edge\n");
+ return false;
+ } else {
+ DEBUG(dbgs() << " *** Splitting critical edge:"
+ " BB#" << ParentBlock->getNumber()
+ << " -- BB#" << NewSucc->getNumber()
+ << " -- BB#" << SuccToSinkTo->getNumber() << '\n');
+ SuccToSinkTo = NewSucc;
+ ++NumSplit;
+ BreakPHIEdge = false;
+ }
+ }
+ }
+
+ if (BreakPHIEdge) {
+ // BreakPHIEdge is true if all the uses are in the successor MBB being
+ // sunken into and they are all PHI nodes. In this case, machine-sink must
+ // break the critical edge first.
+ MachineBasicBlock *NewSucc = SplitCriticalEdge(MI, ParentBlock,
+ SuccToSinkTo, BreakPHIEdge);
+ if (!NewSucc) {
+ DEBUG(dbgs() << " *** PUNTING: Not legal or profitable to "
+ "break critical edge\n");
+ return false;
+ }
+
+ DEBUG(dbgs() << " *** Splitting critical edge:"
+ " BB#" << ParentBlock->getNumber()
+ << " -- BB#" << NewSucc->getNumber()
+ << " -- BB#" << SuccToSinkTo->getNumber() << '\n');
+ SuccToSinkTo = NewSucc;
+ ++NumSplit;
}
-
- // Determine where to insert into. Skip phi nodes.
+
+ // Determine where to insert into. Skip phi nodes.
MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
- while (InsertPos != SuccToSinkTo->end() &&
- InsertPos->getOpcode() == TargetInstrInfo::PHI)
+ while (InsertPos != SuccToSinkTo->end() && InsertPos->isPHI())
++InsertPos;
-
+
+ // collect matching debug values.
+ SmallVector<MachineInstr *, 2> DbgValuesToSink;
+ collectDebugValues(MI, DbgValuesToSink);
+
// Move the instruction.
SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
++MachineBasicBlock::iterator(MI));
+
+ // Move debug values.
+ for (SmallVector<MachineInstr *, 2>::iterator DBI = DbgValuesToSink.begin(),
+ DBE = DbgValuesToSink.end(); DBI != DBE; ++DBI) {
+ MachineInstr *DbgMI = *DBI;
+ SuccToSinkTo->splice(InsertPos, ParentBlock, DbgMI,
+ ++MachineBasicBlock::iterator(DbgMI));
+ }
+
+ // Conservatively, clear any kill flags, since it's possible that they are no
+ // longer correct.
+ MI->clearKillInfo();
+
return true;
}