cl::desc("Disable Stack Slot Coloring"));
static cl::opt<bool> DisableMachineDCE("disable-machine-dce", cl::Hidden,
cl::desc("Disable Machine Dead Code Elimination"));
-static cl::opt<bool> EnableEarlyIfConversion("enable-early-ifcvt", cl::Hidden,
- cl::desc("Enable Early If-conversion"));
+static cl::opt<bool> DisableEarlyIfConversion("disable-early-ifcvt", cl::Hidden,
+ cl::desc("Disable Early If-conversion"));
static cl::opt<bool> DisableMachineLICM("disable-machine-licm", cl::Hidden,
cl::desc("Disable Machine LICM"));
static cl::opt<bool> DisableMachineCSE("disable-machine-cse", cl::Hidden,
return applyDisable(TargetID, DisableMachineDCE);
if (StandardID == &EarlyIfConverterID)
- return applyDisable(TargetID, !EnableEarlyIfConversion);
+ return applyDisable(TargetID, DisableEarlyIfConversion);
if (StandardID == &MachineLICMID)
return applyDisable(TargetID, DisableMachineLICM);
// Run loop strength reduction before anything else.
if (getOptLevel() != CodeGenOpt::None && !DisableLSR) {
- addPass(createLoopStrengthReducePass(getTargetLowering()));
+ addPass(createLoopStrengthReducePass());
if (PrintLSR)
addPass(createPrintFunctionPass("\n\n*** Code after LSR ***\n", &dbgs()));
}
addPass(createDwarfEHPass(TM));
break;
case ExceptionHandling::None:
- addPass(createLowerInvokePass(TM->getTargetLowering()));
+ addPass(createLowerInvokePass());
// The lower invoke pass may create unreachable code. Remove it.
addPass(createUnreachableBlockEliminationPass());
// instructions dead.
addPass(&OptimizePHIsID);
+ // This pass merges large allocas. StackSlotColoring is a different pass
+ // which merges spill slots.
+ addPass(&StackColoringID);
+
// If the target requests it, assign local variables to stack slots relative
// to one another and simplify frame index references where possible.
addPass(&LocalStackSlotAllocationID);