assert(!Fn.getRegInfo().getNumVirtRegs() && "Regalloc must assign all vregs");
- RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : NULL;
+ RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : nullptr;
FrameIndexVirtualScavenging = TRI->requiresFrameIndexScavenging(Fn);
// Calculate the MaxCallFrameSize and AdjustsStack variables for the
MaxCSFrameIndex = 0;
// Early exit for targets which have no callee saved registers.
- if (CSRegs == 0 || CSRegs[0] == 0)
+ if (!CSRegs || CSRegs[0] == 0)
return;
// In Naked functions we aren't going to save any registers.
// we've been asked for it. This, when linked with a runtime with support
// for segmented stacks (libgcc is one), will result in allocating stack
// space in small chunks instead of one large contiguous block.
- if (Fn.getTarget().Options.EnableSegmentedStacks)
+ if (Fn.shouldSplitStack())
TFI.adjustForSegmentedStacks(Fn);
// Emit additional code that is required to explicitly handle the stack in
// use that target machine register info object to eliminate
// it.
TRI.eliminateFrameIndex(MI, SPAdj, i,
- FrameIndexVirtualScavenging ? NULL : RS);
+ FrameIndexVirtualScavenging ? nullptr : RS);
// Reset the iterator if we were at the beginning of the BB.
if (AtBeginning) {
DoIncr = false;
}
- MI = 0;
+ MI = nullptr;
break;
}
// We might end up here again with a NULL iterator if we scavenged a
// register for which we inserted spill code for definition by what was
// originally the first instruction in BB.
- if (I == MachineBasicBlock::iterator(NULL))
+ if (I == MachineBasicBlock::iterator(nullptr))
I = BB->begin();
MachineInstr *MI = I;
MachineBasicBlock::iterator J = std::next(I);
MachineBasicBlock::iterator P =
- I == BB->begin() ? MachineBasicBlock::iterator(NULL) : std::prev(I);
+ I == BB->begin() ? MachineBasicBlock::iterator(nullptr)
+ : std::prev(I);
// RS should process this instruction before we might scavenge at this
// location. This is because we might be replacing a virtual register