// of registers, if a more sophisticated allocator chooses to do that.
//
// This framework provides a way to engineer the compile time vs. code
-// quality trade-off without relying a particular theoretical solver.
+// quality trade-off without relying on a particular theoretical solver.
//
//===----------------------------------------------------------------------===//
#define LLVM_CODEGEN_REGALLOCBASE
#include "llvm/ADT/OwningPtr.h"
+#include "LiveIntervalUnion.h"
+#include "RegisterClassInfo.h"
namespace llvm {
class LiveIntervals;
class Spiller;
-// Heuristic that determines the priority of assigning virtual to physical
-// registers. The main impact of the heuristic is expected to be compile time.
-// The default is to simply compare spill weights.
-struct LessSpillWeightPriority
- : public std::binary_function<LiveInterval,LiveInterval, bool> {
- bool operator()(const LiveInterval *Left, const LiveInterval *Right) const {
- return Left->weight < Right->weight;
- }
-};
-
// Forward declare a priority queue of live virtual registers. If an
// implementation needs to prioritize by anything other than spill weight, then
// this will become an abstract base class with virtual calls to push/get.
/// be extended to add interesting heuristics.
///
/// Register allocators must override the selectOrSplit() method to implement
-/// live range splitting. LessSpillWeightPriority is provided as a standard
-/// comparator, but we may add an interface to override it if necessary.
+/// live range splitting. They must also override enqueue/dequeue to provide an
+/// assignment order.
class RegAllocBase {
+ LiveIntervalUnion::Allocator UnionAllocator;
+
+ // Cache tag for PhysReg2LiveUnion entries. Increment whenever virtual
+ // registers may have changed.
+ unsigned UserTag;
+
protected:
// Array of LiveIntervalUnions indexed by physical register.
class LiveUnionArray {
unsigned NumRegs;
- OwningArrayPtr<LiveIntervalUnion> Array;
+ LiveIntervalUnion *Array;
public:
- LiveUnionArray(): NumRegs(0) {}
+ LiveUnionArray(): NumRegs(0), Array(0) {}
+ ~LiveUnionArray() { clear(); }
unsigned numRegs() const { return NumRegs; }
- void init(unsigned NRegs);
+ void init(LiveIntervalUnion::Allocator &, unsigned NRegs);
void clear();
};
const TargetRegisterInfo *TRI;
+ MachineRegisterInfo *MRI;
VirtRegMap *VRM;
LiveIntervals *LIS;
+ RegisterClassInfo RegClassInfo;
LiveUnionArray PhysReg2LiveUnion;
// Current queries, one per physreg. They must be reinitialized each time we
// query on a new live virtual register.
OwningArrayPtr<LiveIntervalUnion::Query> Queries;
- RegAllocBase(): TRI(0), VRM(0), LIS(0) {}
+ RegAllocBase(): UserTag(0), TRI(0), MRI(0), VRM(0), LIS(0) {}
virtual ~RegAllocBase() {}
// A RegAlloc pass should call this before allocatePhysRegs.
- void init(const TargetRegisterInfo &tri, VirtRegMap &vrm, LiveIntervals &lis);
+ void init(VirtRegMap &vrm, LiveIntervals &lis);
// Get an initialized query to check interferences between lvr and preg. Note
// that Query::init must be called at least once for each physical register
// before querying a new live virtual register. This ties Queries and
// PhysReg2LiveUnion together.
LiveIntervalUnion::Query &query(LiveInterval &VirtReg, unsigned PhysReg) {
- Queries[PhysReg].init(&VirtReg, &PhysReg2LiveUnion[PhysReg]);
+ Queries[PhysReg].init(UserTag, &VirtReg, &PhysReg2LiveUnion[PhysReg]);
return Queries[PhysReg];
}
+ // Invalidate all cached information about virtual registers - live ranges may
+ // have changed.
+ void invalidateVirtRegs() { ++UserTag; }
+
// The top-level driver. The output is a VirtRegMap that us updated with
// physical register assignments.
//
// Get a temporary reference to a Spiller instance.
virtual Spiller &spiller() = 0;
+ /// enqueue - Add VirtReg to the priority queue of unassigned registers.
+ virtual void enqueue(LiveInterval *LI) = 0;
+
+ /// dequeue - Return the next unassigned register, or NULL.
+ virtual LiveInterval *dequeue() = 0;
+
// A RegAlloc pass should override this to provide the allocation heuristics.
// Each call must guarantee forward progess by returning an available PhysReg
// or new set of split live virtual registers. It is up to the splitter to
// exists, return the interfering register, which may be preg or an alias.
unsigned checkPhysRegInterference(LiveInterval& VirtReg, unsigned PhysReg);
+ /// assign - Assign VirtReg to PhysReg.
+ /// This should not be called from selectOrSplit for the current register.
+ void assign(LiveInterval &VirtReg, unsigned PhysReg);
+
+ /// unassign - Undo a previous assignment of VirtReg to PhysReg.
+ /// This can be invoked from selectOrSplit, but be careful to guarantee that
+ /// allocation is making progress.
+ void unassign(LiveInterval &VirtReg, unsigned PhysReg);
+
// Helper for spilling all live virtual registers currently unified under preg
// that interfere with the most recently queried lvr. Return true if spilling
// was successful, and append any new spilled/split intervals to splitLVRs.
bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs);
+ /// addMBBLiveIns - Add physreg liveins to basic blocks.
+ void addMBBLiveIns(MachineFunction *);
+
#ifndef NDEBUG
// Verify each LiveIntervalUnion.
void verify();
#endif
+ // Use this group name for NamedRegionTimer.
+ static const char *TimerGroupName;
+
+public:
+ /// VerifyEnabled - True when -verify-regalloc is given.
+ static bool VerifyEnabled;
+
private:
- void seedLiveVirtRegs(LiveVirtRegQueue &VirtRegQ);
+ void seedLiveRegs();
void spillReg(LiveInterval &VirtReg, unsigned PhysReg,
SmallVectorImpl<LiveInterval*> &SplitVRegs);