RegAllocBase::init(getAnalysis<VirtRegMap>(),
getAnalysis<LiveIntervals>(),
getAnalysis<LiveRegMatrix>());
+
+ calculateSpillWeightsAndHints(*LIS, *MF,
+ getAnalysis<MachineLoopInfo>(),
+ getAnalysis<MachineBlockFrequencyInfo>());
+
SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
allocatePhysRegs();