#define DEBUG_TYPE "regalloc"
#include "RegAllocBase.h"
#include "LiveDebugVariables.h"
-#include "LiveRangeEdit.h"
#include "RenderMachineFunction.h"
#include "Spiller.h"
#include "VirtRegMap.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/LiveRangeEdit.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
unassign(SpilledVReg, PhysReg);
// Spill the extracted interval.
- LiveRangeEdit LRE(SpilledVReg, SplitVRegs, *MF, *LIS, VRM);
+ LiveRangeEdit LRE(&SpilledVReg, SplitVRegs, *MF, *LIS, VRM);
spiller().spill(LRE);
}
// After extracting segments, the query's results are invalid. But keep the
DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
if (!VirtReg.isSpillable())
return ~0u;
- LiveRangeEdit LRE(VirtReg, SplitVRegs, *MF, *LIS, VRM);
+ LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM);
spiller().spill(LRE);
// The live virtual register requesting allocation was spilled, so tell