#define DEBUG_TYPE "regalloc"
#include "RegAllocBase.h"
+#include "LiveDebugVariables.h"
+#include "LiveIntervalUnion.h"
+#include "LiveRangeEdit.h"
#include "RenderMachineFunction.h"
#include "Spiller.h"
-#include "VirtRegRewriter.h"
+#include "VirtRegMap.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Function.h"
#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
-#include "llvm/CodeGen/RegisterCoalescer.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetOptions.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+#ifndef NDEBUG
+#include "llvm/ADT/SparseBitVector.h"
+#endif
#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
+#include "llvm/Support/Timer.h"
+
+#include <cstdlib>
+#include <queue>
using namespace llvm;
+STATISTIC(NumAssigned , "Number of registers assigned");
+STATISTIC(NumUnassigned , "Number of registers unassigned");
+STATISTIC(NumNewQueued , "Number of new live ranges queued");
+
static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
createBasicRegisterAllocator);
+// Temporary verification option until we can put verification inside
+// MachineVerifier.
+static cl::opt<bool, true>
+VerifyRegAlloc("verify-regalloc", cl::location(RegAllocBase::VerifyEnabled),
+ cl::desc("Verify during register allocation"));
+
+const char *RegAllocBase::TimerGroupName = "Register Allocation";
+bool RegAllocBase::VerifyEnabled = false;
+
namespace {
+ struct CompSpillWeight {
+ bool operator()(LiveInterval *A, LiveInterval *B) const {
+ return A->weight < B->weight;
+ }
+ };
+}
+namespace {
/// RABasic provides a minimal implementation of the basic register allocation
/// algorithm. It prioritizes live virtual registers by spill weight and spills
/// whenever a register is unavailable. This is not practical in production but
class RABasic : public MachineFunctionPass, public RegAllocBase
{
// context
- MachineFunction *mf_;
- const TargetMachine *tm_;
- MachineRegisterInfo *mri_;
+ MachineFunction *MF;
// analyses
- LiveStacks *ls_;
- RenderMachineFunction *rmf_;
+ LiveStacks *LS;
+ RenderMachineFunction *RMF;
// state
- std::auto_ptr<Spiller> spiller_;
-
+ std::auto_ptr<Spiller> SpillerInstance;
+ std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
+ CompSpillWeight> Queue;
public:
RABasic();
}
/// RABasic analysis usage.
- virtual void getAnalysisUsage(AnalysisUsage &au) const;
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const;
virtual void releaseMemory();
- virtual unsigned selectOrSplit(LiveInterval &lvr, LiveVirtRegs &splitLVRs);
+ virtual Spiller &spiller() { return *SpillerInstance; }
+
+ virtual float getPriority(LiveInterval *LI) { return LI->weight; }
+
+ virtual void enqueue(LiveInterval *LI) {
+ Queue.push(LI);
+ }
+
+ virtual LiveInterval *dequeue() {
+ if (Queue.empty())
+ return 0;
+ LiveInterval *LI = Queue.top();
+ Queue.pop();
+ return LI;
+ }
+
+ virtual unsigned selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs);
/// Perform register allocation.
virtual bool runOnMachineFunction(MachineFunction &mf);
} // end anonymous namespace
-// We should not need to publish the initializer as long as no other passes
-// require RABasic.
-#if 0 // disable INITIALIZE_PASS
-INITIALIZE_PASS_BEGIN(RABasic, "basic-regalloc",
- "Basic Register Allocator", false, false)
-INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
-INITIALIZE_PASS_DEPENDENCY(StrongPHIElimination)
-INITIALIZE_AG_DEPENDENCY(RegisterCoalescer)
-INITIALIZE_PASS_DEPENDENCY(CalculateSpillWeights)
-INITIALIZE_PASS_DEPENDENCY(LiveStacks)
-INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
-INITIALIZE_PASS_DEPENDENCY(VirtRegMap)
-#ifndef NDEBUG
-INITIALIZE_PASS_DEPENDENCY(RenderMachineFunction)
-#endif
-INITIALIZE_PASS_END(RABasic, "basic-regalloc",
- "Basic Register Allocator", false, false)
-#endif // INITIALIZE_PASS
-
RABasic::RABasic(): MachineFunctionPass(ID) {
+ initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
- initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
+ initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
initializeLiveStacksPass(*PassRegistry::getPassRegistry());
+ initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
}
-void RABasic::getAnalysisUsage(AnalysisUsage &au) const {
- au.setPreservesCFG();
- au.addRequired<LiveIntervals>();
- au.addPreserved<SlotIndexes>();
+void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesCFG();
+ AU.addRequired<AliasAnalysis>();
+ AU.addPreserved<AliasAnalysis>();
+ AU.addRequired<LiveIntervals>();
+ AU.addPreserved<SlotIndexes>();
+ AU.addRequired<LiveDebugVariables>();
+ AU.addPreserved<LiveDebugVariables>();
if (StrongPHIElim)
- au.addRequiredID(StrongPHIEliminationID);
- au.addRequiredTransitive<RegisterCoalescer>();
- au.addRequired<CalculateSpillWeights>();
- au.addRequired<LiveStacks>();
- au.addPreserved<LiveStacks>();
- au.addRequired<MachineLoopInfo>();
- au.addPreserved<MachineLoopInfo>();
- au.addRequired<VirtRegMap>();
- au.addPreserved<VirtRegMap>();
- DEBUG(au.addRequired<RenderMachineFunction>());
- MachineFunctionPass::getAnalysisUsage(au);
+ AU.addRequiredID(StrongPHIEliminationID);
+ AU.addRequiredTransitiveID(RegisterCoalescerPassID);
+ AU.addRequired<CalculateSpillWeights>();
+ AU.addRequired<LiveStacks>();
+ AU.addPreserved<LiveStacks>();
+ AU.addRequiredID(MachineDominatorsID);
+ AU.addPreservedID(MachineDominatorsID);
+ AU.addRequired<MachineLoopInfo>();
+ AU.addPreserved<MachineLoopInfo>();
+ AU.addRequired<VirtRegMap>();
+ AU.addPreserved<VirtRegMap>();
+ DEBUG(AU.addRequired<RenderMachineFunction>());
+ MachineFunctionPass::getAnalysisUsage(AU);
}
void RABasic::releaseMemory() {
- spiller_.reset(0);
+ SpillerInstance.reset(0);
RegAllocBase::releaseMemory();
}
+#ifndef NDEBUG
+// Verify each LiveIntervalUnion.
+void RegAllocBase::verify() {
+ LiveVirtRegBitSet VisitedVRegs;
+ OwningArrayPtr<LiveVirtRegBitSet>
+ unionVRegs(new LiveVirtRegBitSet[PhysReg2LiveUnion.numRegs()]);
+
+ // Verify disjoint unions.
+ for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) {
+ DEBUG(PhysReg2LiveUnion[PhysReg].print(dbgs(), TRI));
+ LiveVirtRegBitSet &VRegs = unionVRegs[PhysReg];
+ PhysReg2LiveUnion[PhysReg].verify(VRegs);
+ // Union + intersection test could be done efficiently in one pass, but
+ // don't add a method to SparseBitVector unless we really need it.
+ assert(!VisitedVRegs.intersects(VRegs) && "vreg in multiple unions");
+ VisitedVRegs |= VRegs;
+ }
+
+ // Verify vreg coverage.
+ for (LiveIntervals::iterator liItr = LIS->begin(), liEnd = LIS->end();
+ liItr != liEnd; ++liItr) {
+ unsigned reg = liItr->first;
+ if (TargetRegisterInfo::isPhysicalRegister(reg)) continue;
+ if (!VRM->hasPhys(reg)) continue; // spilled?
+ unsigned PhysReg = VRM->getPhys(reg);
+ if (!unionVRegs[PhysReg].test(reg)) {
+ dbgs() << "LiveVirtReg " << reg << " not in union " <<
+ TRI->getName(PhysReg) << "\n";
+ llvm_unreachable("unallocated live vreg");
+ }
+ }
+ // FIXME: I'm not sure how to verify spilled intervals.
+}
+#endif //!NDEBUG
+
//===----------------------------------------------------------------------===//
// RegAllocBase Implementation
//===----------------------------------------------------------------------===//
// Instantiate a LiveIntervalUnion for each physical register.
-void RegAllocBase::LIUArray::init(unsigned nRegs) {
- array_.reset(new LiveIntervalUnion[nRegs]);
- nRegs_ = nRegs;
- for (unsigned pr = 0; pr < nRegs; ++pr) {
- array_[pr].init(pr);
- }
+void RegAllocBase::LiveUnionArray::init(LiveIntervalUnion::Allocator &allocator,
+ unsigned NRegs) {
+ NumRegs = NRegs;
+ Array =
+ static_cast<LiveIntervalUnion*>(malloc(sizeof(LiveIntervalUnion)*NRegs));
+ for (unsigned r = 0; r != NRegs; ++r)
+ new(Array + r) LiveIntervalUnion(r, allocator);
}
-void RegAllocBase::init(const TargetRegisterInfo &tri, VirtRegMap &vrm,
- LiveIntervals &lis) {
- tri_ = &tri;
- vrm_ = &vrm;
- lis_ = &lis;
- physReg2liu_.init(tri_->getNumRegs());
+void RegAllocBase::init(VirtRegMap &vrm, LiveIntervals &lis) {
+ NamedRegionTimer T("Initialize", TimerGroupName, TimePassesIsEnabled);
+ TRI = &vrm.getTargetRegInfo();
+ MRI = &vrm.getRegInfo();
+ VRM = &vrm;
+ LIS = &lis;
+ MRI->freezeReservedRegs(vrm.getMachineFunction());
+ RegClassInfo.runOnMachineFunction(vrm.getMachineFunction());
+
+ const unsigned NumRegs = TRI->getNumRegs();
+ if (NumRegs != PhysReg2LiveUnion.numRegs()) {
+ PhysReg2LiveUnion.init(UnionAllocator, NumRegs);
+ // Cache an interferece query for each physical reg
+ Queries.reset(new LiveIntervalUnion::Query[PhysReg2LiveUnion.numRegs()]);
+ }
}
-void RegAllocBase::LIUArray::clear() {
- nRegs_ = 0;
- array_.reset(0);
+void RegAllocBase::LiveUnionArray::clear() {
+ if (!Array)
+ return;
+ for (unsigned r = 0; r != NumRegs; ++r)
+ Array[r].~LiveIntervalUnion();
+ free(Array);
+ NumRegs = 0;
+ Array = 0;
}
void RegAllocBase::releaseMemory() {
- physReg2liu_.clear();
+ for (unsigned r = 0, e = PhysReg2LiveUnion.numRegs(); r != e; ++r)
+ PhysReg2LiveUnion[r].clear();
+}
+
+// Visit all the live registers. If they are already assigned to a physical
+// register, unify them with the corresponding LiveIntervalUnion, otherwise push
+// them on the priority queue for later assignment.
+void RegAllocBase::seedLiveRegs() {
+ NamedRegionTimer T("Seed Live Regs", TimerGroupName, TimePassesIsEnabled);
+ for (LiveIntervals::iterator I = LIS->begin(), E = LIS->end(); I != E; ++I) {
+ unsigned RegNum = I->first;
+ LiveInterval &VirtReg = *I->second;
+ if (TargetRegisterInfo::isPhysicalRegister(RegNum))
+ PhysReg2LiveUnion[RegNum].unify(VirtReg);
+ else
+ enqueue(&VirtReg);
+ }
+}
+
+void RegAllocBase::assign(LiveInterval &VirtReg, unsigned PhysReg) {
+ DEBUG(dbgs() << "assigning " << PrintReg(VirtReg.reg, TRI)
+ << " to " << PrintReg(PhysReg, TRI) << '\n');
+ assert(!VRM->hasPhys(VirtReg.reg) && "Duplicate VirtReg assignment");
+ VRM->assignVirt2Phys(VirtReg.reg, PhysReg);
+ MRI->setPhysRegUsed(PhysReg);
+ PhysReg2LiveUnion[PhysReg].unify(VirtReg);
+ ++NumAssigned;
+}
+
+void RegAllocBase::unassign(LiveInterval &VirtReg, unsigned PhysReg) {
+ DEBUG(dbgs() << "unassigning " << PrintReg(VirtReg.reg, TRI)
+ << " from " << PrintReg(PhysReg, TRI) << '\n');
+ assert(VRM->getPhys(VirtReg.reg) == PhysReg && "Inconsistent unassign");
+ PhysReg2LiveUnion[PhysReg].extract(VirtReg);
+ VRM->clearVirt(VirtReg.reg);
+ ++NumUnassigned;
+}
+
+// Top-level driver to manage the queue of unassigned VirtRegs and call the
+// selectOrSplit implementation.
+void RegAllocBase::allocatePhysRegs() {
+ seedLiveRegs();
+
+ // Continue assigning vregs one at a time to available physical registers.
+ while (LiveInterval *VirtReg = dequeue()) {
+ assert(!VRM->hasPhys(VirtReg->reg) && "Register already assigned");
+
+ // Unused registers can appear when the spiller coalesces snippets.
+ if (MRI->reg_nodbg_empty(VirtReg->reg)) {
+ DEBUG(dbgs() << "Dropping unused " << *VirtReg << '\n');
+ LIS->removeInterval(VirtReg->reg);
+ continue;
+ }
+
+ // Invalidate all interference queries, live ranges could have changed.
+ invalidateVirtRegs();
+
+ // selectOrSplit requests the allocator to return an available physical
+ // register if possible and populate a list of new live intervals that
+ // result from splitting.
+ DEBUG(dbgs() << "\nselectOrSplit "
+ << MRI->getRegClass(VirtReg->reg)->getName()
+ << ':' << *VirtReg << '\n');
+ typedef SmallVector<LiveInterval*, 4> VirtRegVec;
+ VirtRegVec SplitVRegs;
+ unsigned AvailablePhysReg = selectOrSplit(*VirtReg, SplitVRegs);
+
+ if (AvailablePhysReg == ~0u) {
+ // selectOrSplit failed to find a register!
+ const char *Msg = "ran out of registers during register allocation";
+ // Probably caused by an inline asm.
+ MachineInstr *MI;
+ for (MachineRegisterInfo::reg_iterator I = MRI->reg_begin(VirtReg->reg);
+ (MI = I.skipInstruction());)
+ if (MI->isInlineAsm())
+ break;
+ if (MI)
+ MI->emitError(Msg);
+ else
+ report_fatal_error(Msg);
+ // Keep going after reporting the error.
+ VRM->assignVirt2Phys(VirtReg->reg,
+ RegClassInfo.getOrder(MRI->getRegClass(VirtReg->reg)).front());
+ continue;
+ }
+
+ if (AvailablePhysReg)
+ assign(*VirtReg, AvailablePhysReg);
+
+ for (VirtRegVec::iterator I = SplitVRegs.begin(), E = SplitVRegs.end();
+ I != E; ++I) {
+ LiveInterval *SplitVirtReg = *I;
+ assert(!VRM->hasPhys(SplitVirtReg->reg) && "Register already assigned");
+ if (MRI->reg_nodbg_empty(SplitVirtReg->reg)) {
+ DEBUG(dbgs() << "not queueing unused " << *SplitVirtReg << '\n');
+ LIS->removeInterval(SplitVirtReg->reg);
+ continue;
+ }
+ DEBUG(dbgs() << "queuing new interval: " << *SplitVirtReg << "\n");
+ assert(TargetRegisterInfo::isVirtualRegister(SplitVirtReg->reg) &&
+ "expect split value in virtual register");
+ enqueue(SplitVirtReg);
+ ++NumNewQueued;
+ }
+ }
+}
+
+// Check if this live virtual register interferes with a physical register. If
+// not, then check for interference on each register that aliases with the
+// physical register. Return the interfering register.
+unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &VirtReg,
+ unsigned PhysReg) {
+ for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
+ if (query(VirtReg, *AliasI).checkInterference())
+ return *AliasI;
+ return 0;
+}
+
+// Helper for spillInteferences() that spills all interfering vregs currently
+// assigned to this physical register.
+void RegAllocBase::spillReg(LiveInterval& VirtReg, unsigned PhysReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+ LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg);
+ assert(Q.seenAllInterferences() && "need collectInterferences()");
+ const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs();
+
+ for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(),
+ E = PendingSpills.end(); I != E; ++I) {
+ LiveInterval &SpilledVReg = **I;
+ DEBUG(dbgs() << "extracting from " <<
+ TRI->getName(PhysReg) << " " << SpilledVReg << '\n');
+
+ // Deallocate the interfering vreg by removing it from the union.
+ // A LiveInterval instance may not be in a union during modification!
+ unassign(SpilledVReg, PhysReg);
+
+ // Spill the extracted interval.
+ LiveRangeEdit LRE(SpilledVReg, SplitVRegs, 0, &PendingSpills);
+ spiller().spill(LRE);
+ }
+ // After extracting segments, the query's results are invalid. But keep the
+ // contents valid until we're done accessing pendingSpills.
+ Q.clear();
+}
+
+// Spill or split all live virtual registers currently unified under PhysReg
+// that interfere with VirtReg. The newly spilled or split live intervals are
+// returned by appending them to SplitVRegs.
+bool
+RegAllocBase::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+ // Record each interference and determine if all are spillable before mutating
+ // either the union or live intervals.
+ unsigned NumInterferences = 0;
+ // Collect interferences assigned to any alias of the physical register.
+ for (const unsigned *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) {
+ LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI);
+ NumInterferences += QAlias.collectInterferingVRegs();
+ if (QAlias.seenUnspillableVReg()) {
+ return false;
+ }
+ }
+ DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
+ " interferences with " << VirtReg << "\n");
+ assert(NumInterferences > 0 && "expect interference");
+
+ // Spill each interfering vreg allocated to PhysReg or an alias.
+ for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
+ spillReg(VirtReg, *AliasI, SplitVRegs);
+ return true;
}
-// Check if this live virtual reg interferes with a physical register. If not,
-// then check for interference on each register that aliases with the physical
-// register.
-bool RegAllocBase::checkPhysRegInterference(LiveIntervalUnion::Query &query,
- unsigned preg) {
- if (query.checkInterference())
- return true;
- for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) {
- // We assume it's very unlikely for a register in the alias set to also be
- // in the original register class. So we don't bother caching the
- // interference.
- LiveIntervalUnion::Query subQuery(query.lvr(), physReg2liu_[*asI] );
- if (subQuery.checkInterference())
- return true;
+// Add newly allocated physical registers to the MBB live in sets.
+void RegAllocBase::addMBBLiveIns(MachineFunction *MF) {
+ NamedRegionTimer T("MBB Live Ins", TimerGroupName, TimePassesIsEnabled);
+ SlotIndexes *Indexes = LIS->getSlotIndexes();
+ if (MF->size() <= 1)
+ return;
+
+ LiveIntervalUnion::SegmentIter SI;
+ for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) {
+ LiveIntervalUnion &LiveUnion = PhysReg2LiveUnion[PhysReg];
+ if (LiveUnion.empty())
+ continue;
+ DEBUG(dbgs() << PrintReg(PhysReg, TRI) << " live-in:");
+ MachineFunction::iterator MBB = llvm::next(MF->begin());
+ MachineFunction::iterator MFE = MF->end();
+ SlotIndex Start, Stop;
+ tie(Start, Stop) = Indexes->getMBBRange(MBB);
+ SI.setMap(LiveUnion.getMap());
+ SI.find(Start);
+ while (SI.valid()) {
+ if (SI.start() <= Start) {
+ if (!MBB->isLiveIn(PhysReg))
+ MBB->addLiveIn(PhysReg);
+ DEBUG(dbgs() << "\tBB#" << MBB->getNumber() << ':'
+ << PrintReg(SI.value()->reg, TRI));
+ } else if (SI.start() > Stop)
+ MBB = Indexes->getMBBFromIndex(SI.start().getPrevIndex());
+ if (++MBB == MFE)
+ break;
+ tie(Start, Stop) = Indexes->getMBBRange(MBB);
+ SI.advanceTo(Start);
+ }
+ DEBUG(dbgs() << '\n');
}
- return false;
}
+
//===----------------------------------------------------------------------===//
// RABasic Implementation
//===----------------------------------------------------------------------===//
// Driver for the register assignment and splitting heuristics.
// Manages iteration over the LiveIntervalUnions.
-//
-// Minimal implementation of register assignment and splitting--spills whenever
-// we run out of registers.
+//
+// This is a minimal implementation of register assignment and splitting that
+// spills whenever we run out of registers.
//
// selectOrSplit can only be called once per live virtual register. We then do a
// single interference test for each register the correct class until we find an
// available register. So, the number of interference tests in the worst case is
// |vregs| * |machineregs|. And since the number of interference tests is
-// minimal, there is no value in caching them.
-unsigned RABasic::selectOrSplit(LiveInterval &lvr, LiveVirtRegs &splitLVRs) {
- // Check for an available reg in this class.
- const TargetRegisterClass *trc = mri_->getRegClass(lvr.reg);
- for (TargetRegisterClass::iterator trcI = trc->allocation_order_begin(*mf_),
- trcEnd = trc->allocation_order_end(*mf_);
- trcI != trcEnd; ++trcI) {
- unsigned preg = *trcI;
- LiveIntervalUnion::Query query(lvr, physReg2liu_[preg]);
- if (!checkPhysRegInterference(query, preg)) {
- DEBUG(dbgs() << "\tallocating: " << tri_->getName(preg) << lvr << '\n');
- return preg;
+// minimal, there is no value in caching them outside the scope of
+// selectOrSplit().
+unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+ // Populate a list of physical register spill candidates.
+ SmallVector<unsigned, 8> PhysRegSpillCands;
+
+ // Check for an available register in this class.
+ ArrayRef<unsigned> Order =
+ RegClassInfo.getOrder(MRI->getRegClass(VirtReg.reg));
+ for (ArrayRef<unsigned>::iterator I = Order.begin(), E = Order.end(); I != E;
+ ++I) {
+ unsigned PhysReg = *I;
+
+ // Check interference and as a side effect, intialize queries for this
+ // VirtReg and its aliases.
+ unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
+ if (interfReg == 0) {
+ // Found an available register.
+ return PhysReg;
+ }
+ Queries[interfReg].collectInterferingVRegs(1);
+ LiveInterval *interferingVirtReg =
+ Queries[interfReg].interferingVRegs().front();
+
+ // The current VirtReg must either be spillable, or one of its interferences
+ // must have less spill weight.
+ if (interferingVirtReg->weight < VirtReg.weight ) {
+ PhysRegSpillCands.push_back(PhysReg);
}
}
- DEBUG(dbgs() << "\tspilling: " << lvr << '\n');
- SmallVector<LiveInterval*, 1> spillIs; // ignored
- spiller_->spill(&lvr, splitLVRs, spillIs);
+ // Try to spill another interfering reg with less spill weight.
+ for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
+ PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
+
+ if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
+
+ assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
+ "Interference after spill.");
+ // Tell the caller to allocate to this newly freed physical register.
+ return *PhysRegI;
+ }
+
+ // No other spill candidates were found, so spill the current VirtReg.
+ DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
+ if (!VirtReg.isSpillable())
+ return ~0u;
+ LiveRangeEdit LRE(VirtReg, SplitVRegs);
+ spiller().spill(LRE);
- // FIXME: update LiveStacks
+ // The live virtual register requesting allocation was spilled, so tell
+ // the caller not to allocate anything during this round.
return 0;
}
<< "********** Function: "
<< ((Value*)mf.getFunction())->getName() << '\n');
- mf_ = &mf;
- tm_ = &mf.getTarget();
- mri_ = &mf.getRegInfo();
+ MF = &mf;
+ DEBUG(RMF = &getAnalysis<RenderMachineFunction>());
+
+ RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
+ SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
- DEBUG(rmf_ = &getAnalysis<RenderMachineFunction>());
-
- RegAllocBase::init(*tm_->getRegisterInfo(), getAnalysis<VirtRegMap>(),
- getAnalysis<LiveIntervals>());
+ allocatePhysRegs();
- spiller_.reset(createSpiller(*this, *mf_, *vrm_));
-
- allocatePhysRegs(LessSpillWeightPriority());
+ addMBBLiveIns(MF);
// Diagnostic output before rewriting
- DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *vrm_ << "\n");
+ DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
// optional HTML output
- DEBUG(rmf_->renderMachineFunction("After basic register allocation.", vrm_));
+ DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM));
+
+ // FIXME: Verification currently must run before VirtRegRewriter. We should
+ // make the rewriter a separate pass and override verifyAnalysis instead. When
+ // that happens, verification naturally falls under VerifyMachineCode.
+#ifndef NDEBUG
+ if (VerifyEnabled) {
+ // Verify accuracy of LiveIntervals. The standard machine code verifier
+ // ensures that each LiveIntervals covers all uses of the virtual reg.
+
+ // FIXME: MachineVerifier is badly broken when using the standard
+ // spiller. Always use -spiller=inline with -verify-regalloc. Even with the
+ // inline spiller, some tests fail to verify because the coalescer does not
+ // always generate verifiable code.
+ MF->verify(this, "In RABasic::verify");
+
+ // Verify that LiveIntervals are partitioned into unions and disjoint within
+ // the unions.
+ verify();
+ }
+#endif // !NDEBUG
// Run rewriter
- std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
- rewriter->runOnMachineFunction(*mf_, *vrm_, lis_);
-
+ VRM->rewrite(LIS->getSlotIndexes());
+
+ // Write out new DBG_VALUE instructions.
+ getAnalysis<LiveDebugVariables>().emitDebugValues(VRM);
+
+ // The pass output is in VirtRegMap. Release all the transient data.
+ releaseMemory();
+
return true;
}
-FunctionPass* llvm::createBasicRegisterAllocator()
+FunctionPass* llvm::createBasicRegisterAllocator()
{
return new RABasic();
}