-//===-- RegAllocBasic.cpp - basic register allocator ----------------------===//
+//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===//
//
// The LLVM Compiler Infrastructure
//
//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "regalloc"
+#include "llvm/CodeGen/Passes.h"
+#include "AllocationOrder.h"
#include "LiveDebugVariables.h"
-#include "LiveIntervalUnion.h"
-#include "LiveRangeEdit.h"
#include "RegAllocBase.h"
-#include "RenderMachineFunction.h"
#include "Spiller.h"
-#include "VirtRegMap.h"
-#include "llvm/ADT/OwningPtr.h"
-#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/AliasAnalysis.h"
-#include "llvm/Function.h"
-#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/LiveRangeEdit.h"
+#include "llvm/CodeGen/LiveRegMatrix.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
-#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
-#include "llvm/CodeGen/RegisterCoalescer.h"
-#include "llvm/Target/TargetMachine.h"
-#include "llvm/Target/TargetOptions.h"
-#include "llvm/Target/TargetRegisterInfo.h"
-#ifndef NDEBUG
-#include "llvm/ADT/SparseBitVector.h"
-#endif
+#include "llvm/CodeGen/VirtRegMap.h"
+#include "llvm/PassAnalysisSupport.h"
#include "llvm/Support/Debug.h"
-#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
-#include "llvm/Support/Timer.h"
-
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetRegisterInfo.h"
#include <cstdlib>
#include <queue>
using namespace llvm;
-STATISTIC(NumAssigned , "Number of registers assigned");
-STATISTIC(NumUnassigned , "Number of registers unassigned");
-STATISTIC(NumNewQueued , "Number of new live ranges queued");
+#define DEBUG_TYPE "regalloc"
static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
createBasicRegisterAllocator);
-// Temporary verification option until we can put verification inside
-// MachineVerifier.
-static cl::opt<bool, true>
-VerifyRegAlloc("verify-regalloc", cl::location(RegAllocBase::VerifyEnabled),
- cl::desc("Verify during register allocation"));
-
-const char *RegAllocBase::TimerGroupName = "Register Allocation";
-bool RegAllocBase::VerifyEnabled = false;
-
namespace {
struct CompSpillWeight {
bool operator()(LiveInterval *A, LiveInterval *B) const {
{
// context
MachineFunction *MF;
- BitVector ReservedRegs;
-
- // analyses
- LiveStacks *LS;
- RenderMachineFunction *RMF;
// state
- std::auto_ptr<Spiller> SpillerInstance;
+ std::unique_ptr<Spiller> SpillerInstance;
std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
CompSpillWeight> Queue;
+
+ // Scratch space. Allocated here to avoid repeated malloc calls in
+ // selectOrSplit().
+ BitVector UsableRegs;
+
public:
RABasic();
/// Return the pass name.
- virtual const char* getPassName() const {
+ const char* getPassName() const override {
return "Basic Register Allocator";
}
/// RABasic analysis usage.
- virtual void getAnalysisUsage(AnalysisUsage &AU) const;
+ void getAnalysisUsage(AnalysisUsage &AU) const override;
- virtual void releaseMemory();
+ void releaseMemory() override;
- virtual Spiller &spiller() { return *SpillerInstance; }
+ Spiller &spiller() override { return *SpillerInstance; }
- virtual float getPriority(LiveInterval *LI) { return LI->weight; }
-
- virtual void enqueue(LiveInterval *LI) {
+ void enqueue(LiveInterval *LI) override {
Queue.push(LI);
}
- virtual LiveInterval *dequeue() {
+ LiveInterval *dequeue() override {
if (Queue.empty())
- return 0;
+ return nullptr;
LiveInterval *LI = Queue.top();
Queue.pop();
return LI;
}
- virtual unsigned selectOrSplit(LiveInterval &VirtReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs);
+ unsigned selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<unsigned> &SplitVRegs) override;
/// Perform register allocation.
- virtual bool runOnMachineFunction(MachineFunction &mf);
+ bool runOnMachineFunction(MachineFunction &mf) override;
+
+ // Helper for spilling all live virtual registers currently unified under preg
+ // that interfere with the most recently queried lvr. Return true if spilling
+ // was successful, and append any new spilled/split intervals to splitLVRs.
+ bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
+ SmallVectorImpl<unsigned> &SplitVRegs);
static char ID;
};
initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
- initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
- initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
- initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
+ initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
+ initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
initializeLiveStacksPass(*PassRegistry::getPassRegistry());
initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
- initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
+ initializeLiveRegMatrixPass(*PassRegistry::getPassRegistry());
}
void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequired<AliasAnalysis>();
AU.addPreserved<AliasAnalysis>();
AU.addRequired<LiveIntervals>();
+ AU.addPreserved<LiveIntervals>();
AU.addPreserved<SlotIndexes>();
AU.addRequired<LiveDebugVariables>();
AU.addPreserved<LiveDebugVariables>();
- if (StrongPHIElim)
- AU.addRequiredID(StrongPHIEliminationID);
- AU.addRequiredTransitive<RegisterCoalescer>();
- AU.addRequired<CalculateSpillWeights>();
AU.addRequired<LiveStacks>();
AU.addPreserved<LiveStacks>();
+ AU.addRequired<MachineBlockFrequencyInfo>();
+ AU.addPreserved<MachineBlockFrequencyInfo>();
AU.addRequiredID(MachineDominatorsID);
AU.addPreservedID(MachineDominatorsID);
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
AU.addRequired<VirtRegMap>();
AU.addPreserved<VirtRegMap>();
- DEBUG(AU.addRequired<RenderMachineFunction>());
+ AU.addRequired<LiveRegMatrix>();
+ AU.addPreserved<LiveRegMatrix>();
MachineFunctionPass::getAnalysisUsage(AU);
}
void RABasic::releaseMemory() {
- SpillerInstance.reset(0);
- RegAllocBase::releaseMemory();
+ SpillerInstance.reset(nullptr);
}
-#ifndef NDEBUG
-// Verify each LiveIntervalUnion.
-void RegAllocBase::verify() {
- LiveVirtRegBitSet VisitedVRegs;
- OwningArrayPtr<LiveVirtRegBitSet>
- unionVRegs(new LiveVirtRegBitSet[PhysReg2LiveUnion.numRegs()]);
-
- // Verify disjoint unions.
- for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) {
- DEBUG(PhysReg2LiveUnion[PhysReg].print(dbgs(), TRI));
- LiveVirtRegBitSet &VRegs = unionVRegs[PhysReg];
- PhysReg2LiveUnion[PhysReg].verify(VRegs);
- // Union + intersection test could be done efficiently in one pass, but
- // don't add a method to SparseBitVector unless we really need it.
- assert(!VisitedVRegs.intersects(VRegs) && "vreg in multiple unions");
- VisitedVRegs |= VRegs;
- }
-
- // Verify vreg coverage.
- for (LiveIntervals::iterator liItr = LIS->begin(), liEnd = LIS->end();
- liItr != liEnd; ++liItr) {
- unsigned reg = liItr->first;
- if (TargetRegisterInfo::isPhysicalRegister(reg)) continue;
- if (!VRM->hasPhys(reg)) continue; // spilled?
- unsigned PhysReg = VRM->getPhys(reg);
- if (!unionVRegs[PhysReg].test(reg)) {
- dbgs() << "LiveVirtReg " << reg << " not in union " <<
- TRI->getName(PhysReg) << "\n";
- llvm_unreachable("unallocated live vreg");
- }
- }
- // FIXME: I'm not sure how to verify spilled intervals.
-}
-#endif //!NDEBUG
-
-//===----------------------------------------------------------------------===//
-// RegAllocBase Implementation
-//===----------------------------------------------------------------------===//
-
-// Instantiate a LiveIntervalUnion for each physical register.
-void RegAllocBase::LiveUnionArray::init(LiveIntervalUnion::Allocator &allocator,
- unsigned NRegs) {
- NumRegs = NRegs;
- Array =
- static_cast<LiveIntervalUnion*>(malloc(sizeof(LiveIntervalUnion)*NRegs));
- for (unsigned r = 0; r != NRegs; ++r)
- new(Array + r) LiveIntervalUnion(r, allocator);
-}
-
-void RegAllocBase::init(VirtRegMap &vrm, LiveIntervals &lis) {
- NamedRegionTimer T("Initialize", TimerGroupName, TimePassesIsEnabled);
- TRI = &vrm.getTargetRegInfo();
- MRI = &vrm.getRegInfo();
- VRM = &vrm;
- LIS = &lis;
- const unsigned NumRegs = TRI->getNumRegs();
- if (NumRegs != PhysReg2LiveUnion.numRegs()) {
- PhysReg2LiveUnion.init(UnionAllocator, NumRegs);
- // Cache an interferece query for each physical reg
- Queries.reset(new LiveIntervalUnion::Query[PhysReg2LiveUnion.numRegs()]);
- }
-}
-
-void RegAllocBase::LiveUnionArray::clear() {
- if (!Array)
- return;
- for (unsigned r = 0; r != NumRegs; ++r)
- Array[r].~LiveIntervalUnion();
- free(Array);
- NumRegs = 0;
- Array = 0;
-}
-
-void RegAllocBase::releaseMemory() {
- for (unsigned r = 0, e = PhysReg2LiveUnion.numRegs(); r != e; ++r)
- PhysReg2LiveUnion[r].clear();
-}
-
-// Visit all the live registers. If they are already assigned to a physical
-// register, unify them with the corresponding LiveIntervalUnion, otherwise push
-// them on the priority queue for later assignment.
-void RegAllocBase::seedLiveRegs() {
- NamedRegionTimer T("Seed Live Regs", TimerGroupName, TimePassesIsEnabled);
- for (LiveIntervals::iterator I = LIS->begin(), E = LIS->end(); I != E; ++I) {
- unsigned RegNum = I->first;
- LiveInterval &VirtReg = *I->second;
- if (TargetRegisterInfo::isPhysicalRegister(RegNum))
- PhysReg2LiveUnion[RegNum].unify(VirtReg);
- else
- enqueue(&VirtReg);
- }
-}
-
-void RegAllocBase::assign(LiveInterval &VirtReg, unsigned PhysReg) {
- DEBUG(dbgs() << "assigning " << PrintReg(VirtReg.reg, TRI)
- << " to " << PrintReg(PhysReg, TRI) << '\n');
- assert(!VRM->hasPhys(VirtReg.reg) && "Duplicate VirtReg assignment");
- VRM->assignVirt2Phys(VirtReg.reg, PhysReg);
- PhysReg2LiveUnion[PhysReg].unify(VirtReg);
- ++NumAssigned;
-}
-
-void RegAllocBase::unassign(LiveInterval &VirtReg, unsigned PhysReg) {
- DEBUG(dbgs() << "unassigning " << PrintReg(VirtReg.reg, TRI)
- << " from " << PrintReg(PhysReg, TRI) << '\n');
- assert(VRM->getPhys(VirtReg.reg) == PhysReg && "Inconsistent unassign");
- PhysReg2LiveUnion[PhysReg].extract(VirtReg);
- VRM->clearVirt(VirtReg.reg);
- ++NumUnassigned;
-}
-
-// Top-level driver to manage the queue of unassigned VirtRegs and call the
-// selectOrSplit implementation.
-void RegAllocBase::allocatePhysRegs() {
- seedLiveRegs();
-
- // Continue assigning vregs one at a time to available physical registers.
- while (LiveInterval *VirtReg = dequeue()) {
- assert(!VRM->hasPhys(VirtReg->reg) && "Register already assigned");
-
- // Unused registers can appear when the spiller coalesces snippets.
- if (MRI->reg_nodbg_empty(VirtReg->reg)) {
- DEBUG(dbgs() << "Dropping unused " << *VirtReg << '\n');
- LIS->removeInterval(VirtReg->reg);
- continue;
- }
-
- // Invalidate all interference queries, live ranges could have changed.
- ++UserTag;
-
- // selectOrSplit requests the allocator to return an available physical
- // register if possible and populate a list of new live intervals that
- // result from splitting.
- DEBUG(dbgs() << "\nselectOrSplit "
- << MRI->getRegClass(VirtReg->reg)->getName()
- << ':' << *VirtReg << '\n');
- typedef SmallVector<LiveInterval*, 4> VirtRegVec;
- VirtRegVec SplitVRegs;
- unsigned AvailablePhysReg = selectOrSplit(*VirtReg, SplitVRegs);
-
- if (AvailablePhysReg)
- assign(*VirtReg, AvailablePhysReg);
-
- for (VirtRegVec::iterator I = SplitVRegs.begin(), E = SplitVRegs.end();
- I != E; ++I) {
- LiveInterval *SplitVirtReg = *I;
- assert(!VRM->hasPhys(SplitVirtReg->reg) && "Register already assigned");
- if (MRI->reg_nodbg_empty(SplitVirtReg->reg)) {
- DEBUG(dbgs() << "not queueing unused " << *SplitVirtReg << '\n');
- LIS->removeInterval(SplitVirtReg->reg);
- continue;
- }
- DEBUG(dbgs() << "queuing new interval: " << *SplitVirtReg << "\n");
- assert(TargetRegisterInfo::isVirtualRegister(SplitVirtReg->reg) &&
- "expect split value in virtual register");
- enqueue(SplitVirtReg);
- ++NumNewQueued;
- }
- }
-}
-
-// Check if this live virtual register interferes with a physical register. If
-// not, then check for interference on each register that aliases with the
-// physical register. Return the interfering register.
-unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &VirtReg,
- unsigned PhysReg) {
- for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
- if (query(VirtReg, *AliasI).checkInterference())
- return *AliasI;
- return 0;
-}
-
-// Helper for spillInteferences() that spills all interfering vregs currently
-// assigned to this physical register.
-void RegAllocBase::spillReg(LiveInterval& VirtReg, unsigned PhysReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs) {
- LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg);
- assert(Q.seenAllInterferences() && "need collectInterferences()");
- const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs();
-
- for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(),
- E = PendingSpills.end(); I != E; ++I) {
- LiveInterval &SpilledVReg = **I;
- DEBUG(dbgs() << "extracting from " <<
- TRI->getName(PhysReg) << " " << SpilledVReg << '\n');
-
- // Deallocate the interfering vreg by removing it from the union.
- // A LiveInterval instance may not be in a union during modification!
- unassign(SpilledVReg, PhysReg);
-
- // Spill the extracted interval.
- LiveRangeEdit LRE(SpilledVReg, SplitVRegs, 0, &PendingSpills);
- spiller().spill(LRE);
- }
- // After extracting segments, the query's results are invalid. But keep the
- // contents valid until we're done accessing pendingSpills.
- Q.clear();
-}
// Spill or split all live virtual registers currently unified under PhysReg
// that interfere with VirtReg. The newly spilled or split live intervals are
// returned by appending them to SplitVRegs.
-bool
-RegAllocBase::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
+ SmallVectorImpl<unsigned> &SplitVRegs) {
// Record each interference and determine if all are spillable before mutating
// either the union or live intervals.
- unsigned NumInterferences = 0;
+ SmallVector<LiveInterval*, 8> Intfs;
+
// Collect interferences assigned to any alias of the physical register.
- for (const unsigned *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) {
- LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI);
- NumInterferences += QAlias.collectInterferingVRegs();
- if (QAlias.seenUnspillableVReg()) {
+ for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) {
+ LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units);
+ Q.collectInterferingVRegs();
+ if (Q.seenUnspillableVReg())
return false;
+ for (unsigned i = Q.interferingVRegs().size(); i; --i) {
+ LiveInterval *Intf = Q.interferingVRegs()[i - 1];
+ if (!Intf->isSpillable() || Intf->weight > VirtReg.weight)
+ return false;
+ Intfs.push_back(Intf);
}
}
DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
" interferences with " << VirtReg << "\n");
- assert(NumInterferences > 0 && "expect interference");
+ assert(!Intfs.empty() && "expected interference");
// Spill each interfering vreg allocated to PhysReg or an alias.
- for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
- spillReg(VirtReg, *AliasI, SplitVRegs);
- return true;
-}
+ for (unsigned i = 0, e = Intfs.size(); i != e; ++i) {
+ LiveInterval &Spill = *Intfs[i];
-// Add newly allocated physical registers to the MBB live in sets.
-void RegAllocBase::addMBBLiveIns(MachineFunction *MF) {
- NamedRegionTimer T("MBB Live Ins", TimerGroupName, TimePassesIsEnabled);
- SlotIndexes *Indexes = LIS->getSlotIndexes();
- if (MF->size() <= 1)
- return;
-
- LiveIntervalUnion::SegmentIter SI;
- for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) {
- LiveIntervalUnion &LiveUnion = PhysReg2LiveUnion[PhysReg];
- if (LiveUnion.empty())
+ // Skip duplicates.
+ if (!VRM->hasPhys(Spill.reg))
continue;
- MachineFunction::iterator MBB = llvm::next(MF->begin());
- MachineFunction::iterator MFE = MF->end();
- SlotIndex Start, Stop;
- tie(Start, Stop) = Indexes->getMBBRange(MBB);
- SI.setMap(LiveUnion.getMap());
- SI.find(Start);
- while (SI.valid()) {
- if (SI.start() <= Start) {
- if (!MBB->isLiveIn(PhysReg))
- MBB->addLiveIn(PhysReg);
- } else if (SI.start() > Stop)
- MBB = Indexes->getMBBFromIndex(SI.start().getPrevIndex());
- if (++MBB == MFE)
- break;
- tie(Start, Stop) = Indexes->getMBBRange(MBB);
- SI.advanceTo(Start);
- }
- }
-}
+ // Deallocate the interfering vreg by removing it from the union.
+ // A LiveInterval instance may not be in a union during modification!
+ Matrix->unassign(Spill);
-//===----------------------------------------------------------------------===//
-// RABasic Implementation
-//===----------------------------------------------------------------------===//
+ // Spill the extracted interval.
+ LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM);
+ spiller().spill(LRE);
+ }
+ return true;
+}
// Driver for the register assignment and splitting heuristics.
// Manages iteration over the LiveIntervalUnions.
// minimal, there is no value in caching them outside the scope of
// selectOrSplit().
unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+ SmallVectorImpl<unsigned> &SplitVRegs) {
// Populate a list of physical register spill candidates.
SmallVector<unsigned, 8> PhysRegSpillCands;
// Check for an available register in this class.
- const TargetRegisterClass *TRC = MRI->getRegClass(VirtReg.reg);
-
- for (TargetRegisterClass::iterator I = TRC->allocation_order_begin(*MF),
- E = TRC->allocation_order_end(*MF);
- I != E; ++I) {
-
- unsigned PhysReg = *I;
- if (ReservedRegs.test(PhysReg)) continue;
-
- // Check interference and as a side effect, intialize queries for this
- // VirtReg and its aliases.
- unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
- if (interfReg == 0) {
- // Found an available register.
+ AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo);
+ while (unsigned PhysReg = Order.next()) {
+ // Check for interference in PhysReg
+ switch (Matrix->checkInterference(VirtReg, PhysReg)) {
+ case LiveRegMatrix::IK_Free:
+ // PhysReg is available, allocate it.
return PhysReg;
- }
- LiveInterval *interferingVirtReg =
- Queries[interfReg].firstInterference().liveUnionPos().value();
- // The current VirtReg must either be spillable, or one of its interferences
- // must have less spill weight.
- if (interferingVirtReg->weight < VirtReg.weight ) {
+ case LiveRegMatrix::IK_VirtReg:
+ // Only virtual registers in the way, we may be able to spill them.
PhysRegSpillCands.push_back(PhysReg);
+ continue;
+
+ default:
+ // RegMask or RegUnit interference.
+ continue;
}
}
+
// Try to spill another interfering reg with less spill weight.
for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
- PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
-
- if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
+ PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
+ if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs))
+ continue;
- assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
+ assert(!Matrix->checkInterference(VirtReg, *PhysRegI) &&
"Interference after spill.");
// Tell the caller to allocate to this newly freed physical register.
return *PhysRegI;
}
+
// No other spill candidates were found, so spill the current VirtReg.
DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
- LiveRangeEdit LRE(VirtReg, SplitVRegs);
+ if (!VirtReg.isSpillable())
+ return ~0u;
+ LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM);
spiller().spill(LRE);
// The live virtual register requesting allocation was spilled, so tell
bool RABasic::runOnMachineFunction(MachineFunction &mf) {
DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
<< "********** Function: "
- << ((Value*)mf.getFunction())->getName() << '\n');
+ << mf.getName() << '\n');
MF = &mf;
- DEBUG(RMF = &getAnalysis<RenderMachineFunction>());
-
- RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
+ RegAllocBase::init(getAnalysis<VirtRegMap>(),
+ getAnalysis<LiveIntervals>(),
+ getAnalysis<LiveRegMatrix>());
- ReservedRegs = TRI->getReservedRegs(*MF);
+ calculateSpillWeightsAndHints(*LIS, *MF,
+ getAnalysis<MachineLoopInfo>(),
+ getAnalysis<MachineBlockFrequencyInfo>());
SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
allocatePhysRegs();
- addMBBLiveIns(MF);
-
// Diagnostic output before rewriting
DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
- // optional HTML output
- DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM));
-
- // FIXME: Verification currently must run before VirtRegRewriter. We should
- // make the rewriter a separate pass and override verifyAnalysis instead. When
- // that happens, verification naturally falls under VerifyMachineCode.
-#ifndef NDEBUG
- if (VerifyEnabled) {
- // Verify accuracy of LiveIntervals. The standard machine code verifier
- // ensures that each LiveIntervals covers all uses of the virtual reg.
-
- // FIXME: MachineVerifier is badly broken when using the standard
- // spiller. Always use -spiller=inline with -verify-regalloc. Even with the
- // inline spiller, some tests fail to verify because the coalescer does not
- // always generate verifiable code.
- MF->verify(this, "In RABasic::verify");
-
- // Verify that LiveIntervals are partitioned into unions and disjoint within
- // the unions.
- verify();
- }
-#endif // !NDEBUG
-
- // Run rewriter
- VRM->rewrite(LIS->getSlotIndexes());
-
- // Write out new DBG_VALUE instructions.
- getAnalysis<LiveDebugVariables>().emitDebugValues(VRM);
-
- // The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();
-
return true;
}