//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
+#include "llvm/CodeGen/Passes.h"
#include "AllocationOrder.h"
-#include "RegAllocBase.h"
#include "LiveDebugVariables.h"
+#include "RegAllocBase.h"
#include "Spiller.h"
#include "llvm/Analysis/AliasAnalysis.h"
-#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveRangeEdit.h"
#include "llvm/CodeGen/LiveRegMatrix.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
-#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/CodeGen/VirtRegMap.h"
-#include "llvm/Target/TargetMachine.h"
-#include "llvm/Target/TargetOptions.h"
-#include "llvm/Target/TargetRegisterInfo.h"
+#include "llvm/PassAnalysisSupport.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
-
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetRegisterInfo.h"
#include <cstdlib>
#include <queue>
MachineFunction *MF;
// state
- std::auto_ptr<Spiller> SpillerInstance;
+ OwningPtr<Spiller> SpillerInstance;
std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
CompSpillWeight> Queue;
AU.addRequired<CalculateSpillWeights>();
AU.addRequired<LiveStacks>();
AU.addPreserved<LiveStacks>();
+ AU.addRequired<MachineBlockFrequencyInfo>();
+ AU.addPreserved<MachineBlockFrequencyInfo>();
AU.addRequiredID(MachineDominatorsID);
AU.addPreservedID(MachineDominatorsID);
AU.addRequired<MachineLoopInfo>();