//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "regalloc"
#include "llvm/CodeGen/Passes.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/IndexedMap.h"
#include <algorithm>
using namespace llvm;
+#define DEBUG_TYPE "regalloc"
+
STATISTIC(NumStores, "Number of stores added");
STATISTIC(NumLoads , "Number of loads added");
STATISTIC(NumCopies, "Number of copies coalesced");
bool Dirty; // Register needs spill.
explicit LiveReg(unsigned v)
- : LastUse(0), VirtReg(v), PhysReg(0), LastOpNum(0), Dirty(false) {}
+ : LastUse(nullptr), VirtReg(v), PhysReg(0), LastOpNum(0), Dirty(false){}
unsigned getSparseSetIndex() const {
return TargetRegisterInfo::virtReg2Index(VirtReg);
// now.
LRIDbgValues.clear();
if (SpillKill)
- LR.LastUse = 0; // Don't kill register again
+ LR.LastUse = nullptr; // Don't kill register again
}
killVirtReg(LRI);
}