LiveDebugVariables *DebugVars;
// state
- OwningPtr<Spiller> SpillerInstance;
+ std::unique_ptr<Spiller> SpillerInstance;
PQueue Queue;
unsigned NextCascade;
};
// splitting state.
- OwningPtr<SplitAnalysis> SA;
- OwningPtr<SplitEditor> SE;
+ std::unique_ptr<SplitAnalysis> SA;
+ std::unique_ptr<SplitEditor> SE;
/// Cached per-block interference maps
InterferenceCache IntfCache;