LiveDebugVariables *DebugVars;
// state
- std::auto_ptr<Spiller> SpillerInstance;
+ OwningPtr<Spiller> SpillerInstance;
std::priority_queue<std::pair<unsigned, unsigned> > Queue;
unsigned NextCascade;
};
// splitting state.
- std::auto_ptr<SplitAnalysis> SA;
- std::auto_ptr<SplitEditor> SE;
+ OwningPtr<SplitAnalysis> SA;
+ OwningPtr<SplitEditor> SE;
/// Cached per-block interference maps
InterferenceCache IntfCache;