#include "llvm/Function.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
-#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
struct RALinScan : public MachineFunctionPass {
static char ID;
RALinScan() : MachineFunctionPass(ID) {
+ initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
+ initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
+ initializeRegisterCoalescerAnalysisGroup(
+ *PassRegistry::getPassRegistry());
+ initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
+ initializePreAllocSplittingPass(*PassRegistry::getPassRegistry());
+ initializeLiveStacksPass(*PassRegistry::getPassRegistry());
+ initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
+ initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
+ initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
+ initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
+
// Initialize the queue to record recently-used registers.
if (NumRecentlyUsedRegs > 0)
RecentRegs.resize(NumRecentlyUsedRegs, 0);
BitVector allocatableRegs_;
BitVector reservedRegs_;
LiveIntervals* li_;
- LiveStacks* ls_;
MachineLoopInfo *loopInfo;
/// handled_ - Intervals are added to the handled_ set in the order of their
AU.addRequired<CalculateSpillWeights>();
if (PreSplitIntervals)
AU.addRequiredID(PreAllocSplittingID);
- AU.addRequired<LiveStacks>();
- AU.addPreserved<LiveStacks>();
+ AU.addRequiredID(LiveStacksID);
+ AU.addPreservedID(LiveStacksID);
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
AU.addRequired<VirtRegMap>();
AU.addPreserved<VirtRegMap>();
+ AU.addRequiredID(MachineDominatorsID);
AU.addPreservedID(MachineDominatorsID);
MachineFunctionPass::getAnalysisUsage(AU);
}
allocatableRegs_ = tri_->getAllocatableSet(fn);
reservedRegs_ = tri_->getReservedRegs(fn);
li_ = &getAnalysis<LiveIntervals>();
- ls_ = &getAnalysis<LiveStacks>();
loopInfo = &getAnalysis<MachineLoopInfo>();
// We don't run the coalescer here because we have no reason to
// Look for physical registers that end up not being allocated even though
// register allocator had to spill other registers in its register class.
- if (ls_->getNumIntervals() == 0)
- return;
if (!vrm_->FindUnusedRegisters(li_))
return;
}
}
}
-/// addStackInterval - Create a LiveInterval for stack if the specified live
-/// interval has been spilled.
-static void addStackInterval(LiveInterval *cur, LiveStacks *ls_,
- LiveIntervals *li_,
- MachineRegisterInfo* mri_, VirtRegMap &vrm_) {
- int SS = vrm_.getStackSlot(cur->reg);
- if (SS == VirtRegMap::NO_STACK_SLOT)
- return;
-
- const TargetRegisterClass *RC = mri_->getRegClass(cur->reg);
- LiveInterval &SI = ls_->getOrCreateInterval(SS, RC);
-
- VNInfo *VNI;
- if (SI.hasAtLeastOneValue())
- VNI = SI.getValNumInfo(0);
- else
- VNI = SI.getNextValue(SlotIndex(), 0,
- ls_->getVNInfoAllocator());
-
- LiveInterval &RI = li_->getInterval(cur->reg);
- // FIXME: This may be overly conservative.
- SI.MergeRangesInAsValue(RI, VNI);
-}
-
/// getConflictWeight - Return the number of conflicts between cur
/// live interval and defs and uses of Reg weighted by loop depthes.
static
spiller_->spill(cur, added, spillIs);
std::sort(added.begin(), added.end(), LISorter());
- addStackInterval(cur, ls_, li_, mri_, *vrm_);
if (added.empty())
return; // Early exit if all spills were folded.
if (sli->beginIndex() < earliestStart)
earliestStart = sli->beginIndex();
spiller_->spill(sli, added, spillIs);
- addStackInterval(sli, ls_, li_, mri_, *vrm_);
spilled.insert(sli->reg);
}