/// addStackInterval - Create a LiveInterval for stack if the specified live
/// interval has been spilled.
static void addStackInterval(LiveInterval *cur, LiveStacks *ls_,
- LiveIntervals *li_, VirtRegMap &vrm_) {
+ LiveIntervals *li_, float &Weight,
+ VirtRegMap &vrm_) {
int SS = vrm_.getStackSlot(cur->reg);
if (SS == VirtRegMap::NO_STACK_SLOT)
return;
LiveInterval &SI = ls_->getOrCreateInterval(SS);
+ SI.weight += Weight;
+
VNInfo *VNI;
if (SI.getNumValNums())
VNI = SI.getValNumInfo(0);
LiveInterval &RI = li_->getInterval(cur->reg);
// FIXME: This may be overly conservative.
SI.MergeRangesInAsValue(RI, VNI);
- SI.weight += RI.weight;
}
/// assignRegOrStackSlotAtInterval - assign a register if one is available, or
// linearscan.
if (cur->weight != HUGE_VALF && cur->weight <= minWeight) {
DOUT << "\t\t\tspilling(c): " << *cur << '\n';
+ float SSWeight;
std::vector<LiveInterval*> added =
- li_->addIntervalsForSpills(*cur, loopInfo, *vrm_);
- addStackInterval(cur, ls_, li_, *vrm_);
+ li_->addIntervalsForSpills(*cur, loopInfo, *vrm_, SSWeight);
+ addStackInterval(cur, ls_, li_, SSWeight, *vrm_);
if (added.empty())
return; // Early exit if all spills were folded.
cur->overlapsFrom(*i->first, i->second)) {
DOUT << "\t\t\tspilling(a): " << *i->first << '\n';
earliestStart = std::min(earliestStart, i->first->beginNumber());
+ float SSWeight;
std::vector<LiveInterval*> newIs =
- li_->addIntervalsForSpills(*i->first, loopInfo, *vrm_);
- addStackInterval(i->first, ls_, li_, *vrm_);
+ li_->addIntervalsForSpills(*i->first, loopInfo, *vrm_, SSWeight);
+ addStackInterval(i->first, ls_, li_, SSWeight, *vrm_);
std::copy(newIs.begin(), newIs.end(), std::back_inserter(added));
spilled.insert(reg);
}
cur->overlapsFrom(*i->first, i->second-1)) {
DOUT << "\t\t\tspilling(i): " << *i->first << '\n';
earliestStart = std::min(earliestStart, i->first->beginNumber());
+ float SSWeight;
std::vector<LiveInterval*> newIs =
- li_->addIntervalsForSpills(*i->first, loopInfo, *vrm_);
- addStackInterval(i->first, ls_, li_, *vrm_);
+ li_->addIntervalsForSpills(*i->first, loopInfo, *vrm_, SSWeight);
+ addStackInterval(i->first, ls_, li_, SSWeight, *vrm_);
std::copy(newIs.begin(), newIs.end(), std::back_inserter(added));
spilled.insert(reg);
}