//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
-#include "llvm/CodeGen/Passes.h"
+#include "llvm/BasicBlock.h"
+#include "llvm/CodeGen/LiveVariables.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
-#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
-#include "llvm/CodeGen/LiveVariables.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegAllocRegistry.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
-#include "llvm/ADT/DenseMap.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/ADT/IndexedMap.h"
+#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/STLExtras.h"
#include <algorithm>
+#include <map>
using namespace llvm;
+STATISTIC(NumStores, "Number of stores added");
+STATISTIC(NumLoads , "Number of loads added");
+
namespace {
- Statistic<> NumStores("ra-local", "Number of stores added");
- Statistic<> NumLoads ("ra-local", "Number of loads added");
- Statistic<> NumFolded("ra-local", "Number of loads/stores folded into "
- "instructions");
- class RA : public MachineFunctionPass {
+ static RegisterRegAlloc
+ localRegAlloc("local", " local register allocator",
+ createLocalRegisterAllocator);
+
+
+ class VISIBILITY_HIDDEN RALocal : public MachineFunctionPass {
+ public:
+ static char ID;
+ RALocal() : MachineFunctionPass((intptr_t)&ID) {}
+ private:
const TargetMachine *TM;
MachineFunction *MF;
- const MRegisterInfo *RegInfo;
- LiveVariables *LV;
+ const TargetRegisterInfo *TRI;
+ const TargetInstrInfo *TII;
// StackSlotForVirtReg - Maps virtual regs to the frame index where these
// values are spilled.
// Virt2PhysRegMap - This map contains entries for each virtual register
// that is currently available in a physical register.
- DenseMap<unsigned, VirtReg2IndexFunctor> Virt2PhysRegMap;
+ IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysRegMap;
unsigned &getVirt2PhysRegMapSlot(unsigned VirtReg) {
return Virt2PhysRegMap[VirtReg];
// Virt2PhysRegMap). The value mapped to is the virtual register
// corresponding to the physical register (the inverse of the
// Virt2PhysRegMap), or 0. The value is set to 0 if this register is pinned
- // because it is used by a future instruction. If the entry for a physical
- // register is -1, then the physical register is "not in the map".
+ // because it is used by a future instruction, and to -2 if it is not
+ // allocatable. If the entry for a physical register is -1, then the
+ // physical register is "not in the map".
//
std::vector<int> PhysRegsUsed;
//
std::vector<unsigned> PhysRegsUseOrder;
+ // Virt2LastUseMap - This maps each virtual register to its last use
+ // (MachineInstr*, operand index pair).
+ IndexedMap<std::pair<MachineInstr*, unsigned>, VirtReg2IndexFunctor>
+ Virt2LastUseMap;
+
+ std::pair<MachineInstr*,unsigned>& getVirtRegLastUse(unsigned Reg) {
+ assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
+ return Virt2LastUseMap[Reg];
+ }
+
// VirtRegModified - This bitset contains information about which virtual
// registers need to be spilled back to memory when their registers are
// scavenged. If a virtual register has simply been rematerialized, there
// is no reason to spill it to memory when we need the register back.
//
- std::vector<bool> VirtRegModified;
+ BitVector VirtRegModified;
void markVirtRegModified(unsigned Reg, bool Val = true) {
- assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
- Reg -= MRegisterInfo::FirstVirtualRegister;
- if (VirtRegModified.size() <= Reg) VirtRegModified.resize(Reg+1);
- VirtRegModified[Reg] = Val;
+ assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
+ Reg -= TargetRegisterInfo::FirstVirtualRegister;
+ if (Val)
+ VirtRegModified.set(Reg);
+ else
+ VirtRegModified.reset(Reg);
}
bool isVirtRegModified(unsigned Reg) const {
- assert(MRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
- assert(Reg - MRegisterInfo::FirstVirtualRegister < VirtRegModified.size()
+ assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Illegal VirtReg!");
+ assert(Reg - TargetRegisterInfo::FirstVirtualRegister < VirtRegModified.size()
&& "Illegal virtual register!");
- return VirtRegModified[Reg - MRegisterInfo::FirstVirtualRegister];
+ return VirtRegModified[Reg - TargetRegisterInfo::FirstVirtualRegister];
+ }
+
+ void AddToPhysRegsUseOrder(unsigned Reg) {
+ std::vector<unsigned>::iterator It =
+ std::find(PhysRegsUseOrder.begin(), PhysRegsUseOrder.end(), Reg);
+ if (It != PhysRegsUseOrder.end())
+ PhysRegsUseOrder.erase(It);
+ PhysRegsUseOrder.push_back(Reg);
}
void MarkPhysRegRecentlyUsed(unsigned Reg) {
- if(PhysRegsUseOrder.empty() ||
- PhysRegsUseOrder.back() == Reg) return; // Already most recently used
+ if (PhysRegsUseOrder.empty() ||
+ PhysRegsUseOrder.back() == Reg) return; // Already most recently used
for (unsigned i = PhysRegsUseOrder.size(); i != 0; --i)
if (areRegsEqual(Reg, PhysRegsUseOrder[i-1])) {
///
bool areRegsEqual(unsigned R1, unsigned R2) const {
if (R1 == R2) return true;
- for (const unsigned *AliasSet = RegInfo->getAliasSet(R2);
+ for (const unsigned *AliasSet = TRI->getAliasSet(R2);
*AliasSet; ++AliasSet) {
if (*AliasSet == R1) return true;
}
///
void assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg);
- /// liberatePhysReg - Make sure the specified physical register is available
- /// for use. If there is currently a value in it, it is either moved out of
- /// the way or spilled to memory.
- ///
- void liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
- unsigned PhysReg);
-
/// isPhysRegAvailable - Return true if the specified physical register is
/// free and available for use. This also includes checking to see if
/// aliased registers are all free...
///
MachineInstr *reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
unsigned OpNum);
-
+
void reloadPhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
unsigned PhysReg);
};
+ char RALocal::ID = 0;
}
/// getStackSpaceFor - This allocates space for the specified virtual register
/// to be held on the stack.
-int RA::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) {
+int RALocal::getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC) {
// Find the location Reg would belong...
std::map<unsigned, int>::iterator I =StackSlotForVirtReg.lower_bound(VirtReg);
/// removePhysReg - This method marks the specified physical register as no
/// longer being in use.
///
-void RA::removePhysReg(unsigned PhysReg) {
+void RALocal::removePhysReg(unsigned PhysReg) {
PhysRegsUsed[PhysReg] = -1; // PhyReg no longer used
std::vector<unsigned>::iterator It =
/// virtual register slot specified by VirtReg. It then updates the RA data
/// structures to indicate the fact that PhysReg is now available.
///
-void RA::spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
- unsigned VirtReg, unsigned PhysReg) {
+void RALocal::spillVirtReg(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator I,
+ unsigned VirtReg, unsigned PhysReg) {
assert(VirtReg && "Spilling a physical register is illegal!"
" Must not have appropriate kill for the register or use exists beyond"
" the intended one.");
- DEBUG(std::cerr << " Spilling register " << RegInfo->getName(PhysReg);
- std::cerr << " containing %reg" << VirtReg;
- if (!isVirtRegModified(VirtReg))
- std::cerr << " which has not been modified, so no store necessary!");
-
- // Otherwise, there is a virtual register corresponding to this physical
- // register. We only need to spill it into its stack slot if it has been
- // modified.
- if (isVirtRegModified(VirtReg)) {
- const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg);
+ DOUT << " Spilling register " << TRI->getName(PhysReg)
+ << " containing %reg" << VirtReg;
+
+ const TargetInstrInfo* TII = MBB.getParent()->getTarget().getInstrInfo();
+
+ if (!isVirtRegModified(VirtReg)) {
+ DOUT << " which has not been modified, so no store necessary!";
+ std::pair<MachineInstr*, unsigned> &LastUse = getVirtRegLastUse(VirtReg);
+ if (LastUse.first)
+ LastUse.first->getOperand(LastUse.second).setIsKill();
+ } else {
+ // Otherwise, there is a virtual register corresponding to this physical
+ // register. We only need to spill it into its stack slot if it has been
+ // modified.
+ const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
int FrameIndex = getStackSpaceFor(VirtReg, RC);
- DEBUG(std::cerr << " to stack slot #" << FrameIndex);
- RegInfo->storeRegToStackSlot(MBB, I, PhysReg, FrameIndex);
+ DOUT << " to stack slot #" << FrameIndex;
+ // If the instruction reads the register that's spilled, (e.g. this can
+ // happen if it is a move to a physical register), then the spill
+ // instruction is not a kill.
+ bool isKill = !(I != MBB.end() && I->readsRegister(PhysReg));
+ TII->storeRegToStackSlot(MBB, I, PhysReg, isKill, FrameIndex, RC);
++NumStores; // Update statistics
}
getVirt2PhysRegMapSlot(VirtReg) = 0; // VirtReg no longer available
- DEBUG(std::cerr << "\n");
+ DOUT << "\n";
removePhysReg(PhysReg);
}
/// then the request is ignored if the physical register does not contain a
/// virtual register.
///
-void RA::spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I,
- unsigned PhysReg, bool OnlyVirtRegs) {
+void RALocal::spillPhysReg(MachineBasicBlock &MBB, MachineInstr *I,
+ unsigned PhysReg, bool OnlyVirtRegs) {
if (PhysRegsUsed[PhysReg] != -1) { // Only spill it if it's used!
+ assert(PhysRegsUsed[PhysReg] != -2 && "Non allocable reg used!");
if (PhysRegsUsed[PhysReg] || !OnlyVirtRegs)
spillVirtReg(MBB, I, PhysRegsUsed[PhysReg], PhysReg);
} else {
// If the selected register aliases any other registers, we must make
- // sure that one of the aliases isn't alive...
- for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg);
+ // sure that one of the aliases isn't alive.
+ for (const unsigned *AliasSet = TRI->getAliasSet(PhysReg);
*AliasSet; ++AliasSet)
- if (PhysRegsUsed[*AliasSet] != -1) // Spill aliased register...
- if (PhysRegsUsed[*AliasSet] || !OnlyVirtRegs)
- spillVirtReg(MBB, I, PhysRegsUsed[*AliasSet], *AliasSet);
+ if (PhysRegsUsed[*AliasSet] != -1 && // Spill aliased register.
+ PhysRegsUsed[*AliasSet] != -2) // If allocatable.
+ if (PhysRegsUsed[*AliasSet])
+ spillVirtReg(MBB, I, PhysRegsUsed[*AliasSet], *AliasSet);
}
}
/// that PhysReg is the proper container for VirtReg now. The physical
/// register must not be used for anything else when this is called.
///
-void RA::assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) {
+void RALocal::assignVirtToPhysReg(unsigned VirtReg, unsigned PhysReg) {
assert(PhysRegsUsed[PhysReg] == -1 && "Phys reg already assigned!");
// Update information to note the fact that this register was just used, and
// it holds VirtReg.
PhysRegsUsed[PhysReg] = VirtReg;
getVirt2PhysRegMapSlot(VirtReg) = PhysReg;
- PhysRegsUseOrder.push_back(PhysReg); // New use of PhysReg
+ AddToPhysRegsUseOrder(PhysReg); // New use of PhysReg
}
/// and available for use. This also includes checking to see if aliased
/// registers are all free...
///
-bool RA::isPhysRegAvailable(unsigned PhysReg) const {
+bool RALocal::isPhysRegAvailable(unsigned PhysReg) const {
if (PhysRegsUsed[PhysReg] != -1) return false;
// If the selected register aliases any other allocated registers, it is
// not free!
- for (const unsigned *AliasSet = RegInfo->getAliasSet(PhysReg);
+ for (const unsigned *AliasSet = TRI->getAliasSet(PhysReg);
*AliasSet; ++AliasSet)
- if (PhysRegsUsed[*AliasSet] != -1) // Aliased register in use?
+ if (PhysRegsUsed[*AliasSet] >= 0) // Aliased register in use?
return false; // Can't use this reg then.
return true;
}
/// getFreeReg - Look to see if there is a free register available in the
/// specified register class. If not, return 0.
///
-unsigned RA::getFreeReg(const TargetRegisterClass *RC) {
+unsigned RALocal::getFreeReg(const TargetRegisterClass *RC) {
// Get iterators defining the range of registers that are valid to allocate in
// this class, which also specifies the preferred allocation order.
TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
}
-/// liberatePhysReg - Make sure the specified physical register is available for
-/// use. If there is currently a value in it, it is either moved out of the way
-/// or spilled to memory.
-///
-void RA::liberatePhysReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
- unsigned PhysReg) {
- spillPhysReg(MBB, I, PhysReg);
-}
-
-
/// getReg - Find a physical register to hold the specified virtual
/// register. If all compatible physical registers are used, this method spills
/// the last used virtual register to the stack, and uses that register.
///
-unsigned RA::getReg(MachineBasicBlock &MBB, MachineInstr *I,
- unsigned VirtReg) {
- const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg);
+unsigned RALocal::getReg(MachineBasicBlock &MBB, MachineInstr *I,
+ unsigned VirtReg) {
+ const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
// First check to see if we have a free register of the requested type...
unsigned PhysReg = getFreeReg(RC);
// physical register!
assert(PhysRegsUsed[R] != -1 &&
"PhysReg in PhysRegsUseOrder, but is not allocated?");
- if (PhysRegsUsed[R]) {
+ if (PhysRegsUsed[R] && PhysRegsUsed[R] != -2) {
// If the current register is compatible, use it.
if (RC->contains(R)) {
PhysReg = R;
} else {
// If one of the registers aliased to the current register is
// compatible, use it.
- for (const unsigned *AliasSet = RegInfo->getAliasSet(R);
- *AliasSet; ++AliasSet) {
- if (RC->contains(*AliasSet)) {
- PhysReg = *AliasSet; // Take an aliased register
+ for (const unsigned *AliasIt = TRI->getAliasSet(R);
+ *AliasIt; ++AliasIt) {
+ if (RC->contains(*AliasIt) &&
+ // If this is pinned down for some reason, don't use it. For
+ // example, if CL is pinned, and we run across CH, don't use
+ // CH as justification for using scavenging ECX (which will
+ // fail).
+ PhysRegsUsed[*AliasIt] != 0 &&
+
+ // Make sure the register is allocatable. Don't allocate SIL on
+ // x86-32.
+ PhysRegsUsed[*AliasIt] != -2) {
+ PhysReg = *AliasIt; // Take an aliased register
break;
}
}
/// subsequent instructions can use the reloaded value. This method returns the
/// modified instruction.
///
-MachineInstr *RA::reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
- unsigned OpNum) {
+MachineInstr *RALocal::reloadVirtReg(MachineBasicBlock &MBB, MachineInstr *MI,
+ unsigned OpNum) {
unsigned VirtReg = MI->getOperand(OpNum).getReg();
// If the virtual register is already available, just update the instruction
// and return.
if (unsigned PR = getVirt2PhysRegMapSlot(VirtReg)) {
- MarkPhysRegRecentlyUsed(PR); // Already have this value available!
- MI->SetMachineOperandReg(OpNum, PR); // Assign the input register
+ MarkPhysRegRecentlyUsed(PR); // Already have this value available!
+ MI->getOperand(OpNum).setReg(PR); // Assign the input register
+ getVirtRegLastUse(VirtReg) = std::make_pair(MI, OpNum);
return MI;
}
// Otherwise, we need to fold it into the current instruction, or reload it.
// If we have registers available to hold the value, use them.
- const TargetRegisterClass *RC = MF->getSSARegMap()->getRegClass(VirtReg);
+ const TargetRegisterClass *RC = MF->getRegInfo().getRegClass(VirtReg);
unsigned PhysReg = getFreeReg(RC);
int FrameIndex = getStackSpaceFor(VirtReg, RC);
if (PhysReg) { // Register is available, allocate it!
assignVirtToPhysReg(VirtReg, PhysReg);
} else { // No registers available.
- // If we can fold this spill into this instruction, do so now.
- if (MachineInstr* FMI = RegInfo->foldMemoryOperand(MI, OpNum, FrameIndex)){
- ++NumFolded;
- // Since we changed the address of MI, make sure to update live variables
- // to know that the new instruction has the properties of the old one.
- LV->instructionChanged(MI, FMI);
- return MBB.insert(MBB.erase(MI), FMI);
- }
-
- // It looks like we can't fold this virtual register load into this
- // instruction. Force some poor hapless value out of the register file to
+ // Force some poor hapless value out of the register file to
// make room for the new register, and reload it.
PhysReg = getReg(MBB, MI, VirtReg);
}
markVirtRegModified(VirtReg, false); // Note that this reg was just reloaded
- DEBUG(std::cerr << " Reloading %reg" << VirtReg << " into "
- << RegInfo->getName(PhysReg) << "\n");
+ DOUT << " Reloading %reg" << VirtReg << " into "
+ << TRI->getName(PhysReg) << "\n";
// Add move instruction(s)
- RegInfo->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex);
+ const TargetInstrInfo* TII = MBB.getParent()->getTarget().getInstrInfo();
+ TII->loadRegFromStackSlot(MBB, MI, PhysReg, FrameIndex, RC);
++NumLoads; // Update statistics
- MI->SetMachineOperandReg(OpNum, PhysReg); // Assign the input register
+ MF->getRegInfo().setPhysRegUsed(PhysReg);
+ MI->getOperand(OpNum).setReg(PhysReg); // Assign the input register
+ getVirtRegLastUse(VirtReg) = std::make_pair(MI, OpNum);
return MI;
}
+/// isReadModWriteImplicitKill - True if this is an implicit kill for a
+/// read/mod/write register, i.e. update partial register.
+static bool isReadModWriteImplicitKill(MachineInstr *MI, unsigned Reg) {
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ MachineOperand& MO = MI->getOperand(i);
+ if (MO.isRegister() && MO.getReg() == Reg && MO.isImplicit() &&
+ MO.isDef() && !MO.isDead())
+ return true;
+ }
+ return false;
+}
+/// isReadModWriteImplicitDef - True if this is an implicit def for a
+/// read/mod/write register, i.e. update partial register.
+static bool isReadModWriteImplicitDef(MachineInstr *MI, unsigned Reg) {
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ MachineOperand& MO = MI->getOperand(i);
+ if (MO.isRegister() && MO.getReg() == Reg && MO.isImplicit() &&
+ !MO.isDef() && MO.isKill())
+ return true;
+ }
+ return false;
+}
-void RA::AllocateBasicBlock(MachineBasicBlock &MBB) {
+void RALocal::AllocateBasicBlock(MachineBasicBlock &MBB) {
// loop over each instruction
- MachineBasicBlock::iterator MI = MBB.begin();
- for (; MI != MBB.end(); ++MI) {
- const TargetInstrDescriptor &TID = TM->getInstrInfo()->get(MI->getOpcode());
- DEBUG(std::cerr << "\nStarting RegAlloc of: " << *MI;
- std::cerr << " Regs have values: ";
- for (unsigned i = 0; i != RegInfo->getNumRegs(); ++i)
- if (PhysRegsUsed[i] != -1)
- std::cerr << "[" << RegInfo->getName(i)
- << ",%reg" << PhysRegsUsed[i] << "] ";
- std::cerr << "\n");
+ MachineBasicBlock::iterator MII = MBB.begin();
+ const TargetInstrInfo &TII = *TM->getInstrInfo();
+
+ DEBUG(const BasicBlock *LBB = MBB.getBasicBlock();
+ if (LBB) DOUT << "\nStarting RegAlloc of BB: " << LBB->getName());
+
+ // If this is the first basic block in the machine function, add live-in
+ // registers as active.
+ if (&MBB == &*MF->begin()) {
+ for (MachineRegisterInfo::livein_iterator I=MF->getRegInfo().livein_begin(),
+ E = MF->getRegInfo().livein_end(); I != E; ++I) {
+ unsigned Reg = I->first;
+ MF->getRegInfo().setPhysRegUsed(Reg);
+ PhysRegsUsed[Reg] = 0; // It is free and reserved now
+ AddToPhysRegsUseOrder(Reg);
+ for (const unsigned *AliasSet = TRI->getSubRegisters(Reg);
+ *AliasSet; ++AliasSet) {
+ if (PhysRegsUsed[*AliasSet] != -2) {
+ AddToPhysRegsUseOrder(*AliasSet);
+ PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
+ MF->getRegInfo().setPhysRegUsed(*AliasSet);
+ }
+ }
+ }
+ }
+
+ // Otherwise, sequentially allocate each instruction in the MBB.
+ while (MII != MBB.end()) {
+ MachineInstr *MI = MII++;
+ const TargetInstrDesc &TID = MI->getDesc();
+ DEBUG(DOUT << "\nStarting RegAlloc of: " << *MI;
+ DOUT << " Regs have values: ";
+ for (unsigned i = 0; i != TRI->getNumRegs(); ++i)
+ if (PhysRegsUsed[i] != -1 && PhysRegsUsed[i] != -2)
+ DOUT << "[" << TRI->getName(i)
+ << ",%reg" << PhysRegsUsed[i] << "] ";
+ DOUT << "\n");
// Loop over the implicit uses, making sure that they are at the head of the
// use order list, so they don't get reallocated.
- for (const unsigned *ImplicitUses = TID.ImplicitUses;
- *ImplicitUses; ++ImplicitUses)
- MarkPhysRegRecentlyUsed(*ImplicitUses);
+ if (TID.ImplicitUses) {
+ for (const unsigned *ImplicitUses = TID.ImplicitUses;
+ *ImplicitUses; ++ImplicitUses)
+ MarkPhysRegRecentlyUsed(*ImplicitUses);
+ }
+
+ SmallVector<unsigned, 8> Kills;
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ MachineOperand& MO = MI->getOperand(i);
+ if (MO.isRegister() && MO.isKill()) {
+ if (!MO.isImplicit())
+ Kills.push_back(MO.getReg());
+ else if (!isReadModWriteImplicitKill(MI, MO.getReg()))
+ // These are extra physical register kills when a sub-register
+ // is defined (def of a sub-register is a read/mod/write of the
+ // larger registers). Ignore.
+ Kills.push_back(MO.getReg());
+ }
+ }
// Get the used operands into registers. This has the potential to spill
// incoming values if we are out of registers. Note that we completely
for (unsigned i = 0; i != MI->getNumOperands(); ++i) {
MachineOperand& MO = MI->getOperand(i);
// here we are looking for only used operands (never def&use)
- if (!MO.isDef() && MO.isRegister() && MO.getReg() &&
- MRegisterInfo::isVirtualRegister(MO.getReg()))
+ if (MO.isRegister() && !MO.isDef() && MO.getReg() && !MO.isImplicit() &&
+ TargetRegisterInfo::isVirtualRegister(MO.getReg()))
MI = reloadVirtReg(MBB, MI, i);
}
- // If this instruction is the last user of anything in registers, kill the
+ // If this instruction is the last user of this register, kill the
// value, freeing the register being used, so it doesn't need to be
// spilled to memory.
//
- for (LiveVariables::killed_iterator KI = LV->killed_begin(MI),
- KE = LV->killed_end(MI); KI != KE; ++KI) {
- unsigned VirtReg = KI->second;
+ for (unsigned i = 0, e = Kills.size(); i != e; ++i) {
+ unsigned VirtReg = Kills[i];
unsigned PhysReg = VirtReg;
- if (MRegisterInfo::isVirtualRegister(VirtReg)) {
+ if (TargetRegisterInfo::isVirtualRegister(VirtReg)) {
// If the virtual register was never materialized into a register, it
// might not be in the map, but it won't hurt to zero it out anyway.
unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg);
PhysReg = PhysRegSlot;
PhysRegSlot = 0;
+ } else if (PhysRegsUsed[PhysReg] == -2) {
+ // Unallocatable register dead, ignore.
+ continue;
+ } else {
+ assert((!PhysRegsUsed[PhysReg] || PhysRegsUsed[PhysReg] == -1) &&
+ "Silently clearing a virtual register?");
}
if (PhysReg) {
- DEBUG(std::cerr << " Last use of " << RegInfo->getName(PhysReg)
- << "[%reg" << VirtReg <<"], removing it from live set\n");
+ DOUT << " Last use of " << TRI->getName(PhysReg)
+ << "[%reg" << VirtReg <<"], removing it from live set\n";
removePhysReg(PhysReg);
+ for (const unsigned *AliasSet = TRI->getSubRegisters(PhysReg);
+ *AliasSet; ++AliasSet) {
+ if (PhysRegsUsed[*AliasSet] != -2) {
+ DOUT << " Last use of "
+ << TRI->getName(*AliasSet)
+ << "[%reg" << VirtReg <<"], removing it from live set\n";
+ removePhysReg(*AliasSet);
+ }
+ }
}
}
// are defined, and marking explicit destinations in the PhysRegsUsed map.
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& MO = MI->getOperand(i);
- if (MO.isDef() && MO.isRegister() && MO.getReg() &&
- MRegisterInfo::isPhysicalRegister(MO.getReg())) {
+ if (MO.isRegister() && MO.isDef() && !MO.isImplicit() && MO.getReg() &&
+ TargetRegisterInfo::isPhysicalRegister(MO.getReg())) {
unsigned Reg = MO.getReg();
- spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in the reg
+ if (PhysRegsUsed[Reg] == -2) continue; // Something like ESP.
+ // These are extra physical register defs when a sub-register
+ // is defined (def of a sub-register is a read/mod/write of the
+ // larger registers). Ignore.
+ if (isReadModWriteImplicitDef(MI, MO.getReg())) continue;
+
+ MF->getRegInfo().setPhysRegUsed(Reg);
+ spillPhysReg(MBB, MI, Reg, true); // Spill any existing value in reg
PhysRegsUsed[Reg] = 0; // It is free and reserved now
- PhysRegsUseOrder.push_back(Reg);
- for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
+ AddToPhysRegsUseOrder(Reg);
+
+ for (const unsigned *AliasSet = TRI->getSubRegisters(Reg);
*AliasSet; ++AliasSet) {
- PhysRegsUseOrder.push_back(*AliasSet);
- PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
+ if (PhysRegsUsed[*AliasSet] != -2) {
+ MF->getRegInfo().setPhysRegUsed(*AliasSet);
+ PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
+ AddToPhysRegsUseOrder(*AliasSet);
+ }
}
}
}
// Loop over the implicit defs, spilling them as well.
- for (const unsigned *ImplicitDefs = TID.ImplicitDefs;
- *ImplicitDefs; ++ImplicitDefs) {
- unsigned Reg = *ImplicitDefs;
- spillPhysReg(MBB, MI, Reg, true);
- PhysRegsUseOrder.push_back(Reg);
- PhysRegsUsed[Reg] = 0; // It is free and reserved now
- for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg);
- *AliasSet; ++AliasSet) {
- PhysRegsUseOrder.push_back(*AliasSet);
- PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
+ if (TID.ImplicitDefs) {
+ for (const unsigned *ImplicitDefs = TID.ImplicitDefs;
+ *ImplicitDefs; ++ImplicitDefs) {
+ unsigned Reg = *ImplicitDefs;
+ if (PhysRegsUsed[Reg] != -2) {
+ spillPhysReg(MBB, MI, Reg, true);
+ AddToPhysRegsUseOrder(Reg);
+ PhysRegsUsed[Reg] = 0; // It is free and reserved now
+ }
+ MF->getRegInfo().setPhysRegUsed(Reg);
+ for (const unsigned *AliasSet = TRI->getSubRegisters(Reg);
+ *AliasSet; ++AliasSet) {
+ if (PhysRegsUsed[*AliasSet] != -2) {
+ AddToPhysRegsUseOrder(*AliasSet);
+ PhysRegsUsed[*AliasSet] = 0; // It is free and reserved now
+ MF->getRegInfo().setPhysRegUsed(*AliasSet);
+ }
+ }
}
}
+ SmallVector<unsigned, 8> DeadDefs;
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ MachineOperand& MO = MI->getOperand(i);
+ if (MO.isRegister() && MO.isDead())
+ DeadDefs.push_back(MO.getReg());
+ }
+
// Okay, we have allocated all of the source operands and spilled any values
// that would be destroyed by defs of this instruction. Loop over the
- // implicit defs and assign them to a register, spilling incoming values if
+ // explicit defs and assign them to a register, spilling incoming values if
// we need to scavenge a register.
//
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand& MO = MI->getOperand(i);
- if (MO.isDef() && MO.isRegister() && MO.getReg() &&
- MRegisterInfo::isVirtualRegister(MO.getReg())) {
+ if (MO.isRegister() && MO.isDef() && MO.getReg() &&
+ TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
unsigned DestVirtReg = MO.getReg();
unsigned DestPhysReg;
// If DestVirtReg already has a value, use it.
if (!(DestPhysReg = getVirt2PhysRegMapSlot(DestVirtReg)))
DestPhysReg = getReg(MBB, MI, DestVirtReg);
+ MF->getRegInfo().setPhysRegUsed(DestPhysReg);
markVirtRegModified(DestVirtReg);
- MI->SetMachineOperandReg(i, DestPhysReg); // Assign the output register
+ getVirtRegLastUse(DestVirtReg) = std::make_pair((MachineInstr*)0, 0);
+ DOUT << " Assigning " << TRI->getName(DestPhysReg)
+ << " to %reg" << DestVirtReg << "\n";
+ MI->getOperand(i).setReg(DestPhysReg); // Assign the output register
}
}
// If this instruction defines any registers that are immediately dead,
// kill them now.
//
- for (LiveVariables::killed_iterator KI = LV->dead_begin(MI),
- KE = LV->dead_end(MI); KI != KE; ++KI) {
- unsigned VirtReg = KI->second;
+ for (unsigned i = 0, e = DeadDefs.size(); i != e; ++i) {
+ unsigned VirtReg = DeadDefs[i];
unsigned PhysReg = VirtReg;
- if (MRegisterInfo::isVirtualRegister(VirtReg)) {
+ if (TargetRegisterInfo::isVirtualRegister(VirtReg)) {
unsigned &PhysRegSlot = getVirt2PhysRegMapSlot(VirtReg);
PhysReg = PhysRegSlot;
assert(PhysReg != 0);
PhysRegSlot = 0;
+ } else if (PhysRegsUsed[PhysReg] == -2) {
+ // Unallocatable register dead, ignore.
+ continue;
}
if (PhysReg) {
- DEBUG(std::cerr << " Register " << RegInfo->getName(PhysReg)
+ DOUT << " Register " << TRI->getName(PhysReg)
<< " [%reg" << VirtReg
- << "] is never used, removing it frame live list\n");
+ << "] is never used, removing it frame live list\n";
removePhysReg(PhysReg);
+ for (const unsigned *AliasSet = TRI->getAliasSet(PhysReg);
+ *AliasSet; ++AliasSet) {
+ if (PhysRegsUsed[*AliasSet] != -2) {
+ DOUT << " Register " << TRI->getName(*AliasSet)
+ << " [%reg" << *AliasSet
+ << "] is never used, removing it frame live list\n";
+ removePhysReg(*AliasSet);
+ }
+ }
}
}
+
+ // Finally, if this is a noop copy instruction, zap it.
+ unsigned SrcReg, DstReg;
+ if (TII.isMoveInstr(*MI, SrcReg, DstReg) && SrcReg == DstReg)
+ MBB.erase(MI);
}
- MI = MBB.getFirstTerminator();
+ MachineBasicBlock::iterator MI = MBB.getFirstTerminator();
// Spill all physical registers holding virtual registers now.
- for (unsigned i = 0, e = RegInfo->getNumRegs(); i != e; ++i)
- if (PhysRegsUsed[i] != -1)
+ for (unsigned i = 0, e = TRI->getNumRegs(); i != e; ++i)
+ if (PhysRegsUsed[i] != -1 && PhysRegsUsed[i] != -2) {
if (unsigned VirtReg = PhysRegsUsed[i])
spillVirtReg(MBB, MI, VirtReg, i);
else
removePhysReg(i);
+ }
-#ifndef NDEBUG
+#if 0
+ // This checking code is very expensive.
bool AllOk = true;
- for (unsigned i = MRegisterInfo::FirstVirtualRegister,
- e = MF->getSSARegMap()->getLastVirtReg(); i <= e; ++i)
+ for (unsigned i = TargetRegisterInfo::FirstVirtualRegister,
+ e = MF->getRegInfo().getLastVirtReg(); i <= e; ++i)
if (unsigned PR = Virt2PhysRegMap[i]) {
- std::cerr << "Register still mapped: " << i << " -> " << PR << "\n";
+ cerr << "Register still mapped: " << i << " -> " << PR << "\n";
AllOk = false;
}
assert(AllOk && "Virtual registers still in phys regs?");
/// runOnMachineFunction - Register allocate the whole function
///
-bool RA::runOnMachineFunction(MachineFunction &Fn) {
- DEBUG(std::cerr << "Machine Function " << "\n");
+bool RALocal::runOnMachineFunction(MachineFunction &Fn) {
+ DOUT << "Machine Function " << "\n";
MF = &Fn;
TM = &Fn.getTarget();
- RegInfo = TM->getRegisterInfo();
- LV = &getAnalysis<LiveVariables>();
-
- PhysRegsUsed.assign(RegInfo->getNumRegs(), -1);
+ TRI = TM->getRegisterInfo();
+ TII = TM->getInstrInfo();
+
+ PhysRegsUsed.assign(TRI->getNumRegs(), -1);
+
+ // At various places we want to efficiently check to see whether a register
+ // is allocatable. To handle this, we mark all unallocatable registers as
+ // being pinned down, permanently.
+ {
+ BitVector Allocable = TRI->getAllocatableSet(Fn);
+ for (unsigned i = 0, e = Allocable.size(); i != e; ++i)
+ if (!Allocable[i])
+ PhysRegsUsed[i] = -2; // Mark the reg unallocable.
+ }
// initialize the virtual->physical register map to have a 'null'
// mapping for all virtual registers
- Virt2PhysRegMap.grow(MF->getSSARegMap()->getLastVirtReg());
+ unsigned LastVirtReg = MF->getRegInfo().getLastVirtReg();
+ Virt2PhysRegMap.grow(LastVirtReg);
+ Virt2LastUseMap.grow(LastVirtReg);
+ VirtRegModified.resize(LastVirtReg+1-TargetRegisterInfo::FirstVirtualRegister);
// Loop over all of the basic blocks, eliminating virtual register references
for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
PhysRegsUsed.clear();
VirtRegModified.clear();
Virt2PhysRegMap.clear();
+ Virt2LastUseMap.clear();
return true;
}
FunctionPass *llvm::createLocalRegisterAllocator() {
- return new RA();
+ return new RALocal();
}