// If the instruction reads the register that's spilled, (e.g. this can
// happen if it is a move to a physical register), then the spill
// instruction is not a kill.
- bool isKill = !(I != MBB.end() &&
- I->findRegisterUseOperandIdx(PhysReg) != -1);
+ bool isKill = !(I != MBB.end() && I->readsRegister(PhysReg));
TII->storeRegToStackSlot(MBB, I, PhysReg, isKill, FrameIndex, RC);
++NumStores; // Update statistics
}
// If the virtual register is already available, just update the instruction
// and return.
if (unsigned PR = getVirt2PhysRegMapSlot(VirtReg)) {
- MarkPhysRegRecentlyUsed(PR); // Already have this value available!
+ MarkPhysRegRecentlyUsed(PR); // Already have this value available!
MI->getOperand(OpNum).setReg(PR); // Assign the input register
+ getVirtRegLastUse(VirtReg) = std::make_pair(MI, OpNum);
return MI;
}