-//===-- llvm/CodeGen/RenderMachineFunction.cpp - MF->HTML -----s-----------===//
+//===-- llvm/CodeGen/RenderMachineFunction.cpp - MF->HTML -----------------===//
//
// The LLVM Compiler Infrastructure
//
using namespace llvm;
char RenderMachineFunction::ID = 0;
-static RegisterPass<RenderMachineFunction>
-X("rendermf", "Render machine functions (and related info) to HTML pages");
+INITIALIZE_PASS_BEGIN(RenderMachineFunction, "rendermf",
+ "Render machine functions (and related info) to HTML pages",
+ false, false)
+INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
+INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
+INITIALIZE_PASS_END(RenderMachineFunction, "rendermf",
+ "Render machine functions (and related info) to HTML pages",
+ false, false)
static cl::opt<std::string>
outputFileSuffix("rmf-file-suffix",
static cl::opt<std::string>
machineFuncsToRender("rmf-funcs",
- cl::desc("Coma seperated list of functions to render"
+ cl::desc("Comma separated list of functions to render"
", or \"*\"."),
cl::init(""), cl::Hidden);
cl::desc("Live intervals to show alongside code."),
cl::init(""), cl::Hidden);
+static cl::opt<bool>
+filterEmpty("rmf-filter-empty-intervals",
+ cl::desc("Don't display empty intervals."),
+ cl::init(true), cl::Hidden);
+
static cl::opt<bool>
showEmptyIndexes("rmf-empty-indexes",
cl::desc("Render indexes not associated with instructions or "
cl::desc("Use SVG for vertical text."),
cl::init(true), cl::Hidden);
+static cl::opt<bool>
+prettyHTML("rmf-pretty-html",
+ cl::desc("Pretty print HTML. For debugging the renderer only.."),
+ cl::init(false), cl::Hidden);
+
+
namespace llvm {
bool MFRenderingOptions::renderingOptionsProcessed;
const std::string &intervalRangeStr) {
if (intervalRangeStr == "*") {
intervalTypesToRender |= All;
+ } else if (intervalRangeStr == "virt-nospills*") {
+ intervalTypesToRender |= VirtNoSpills;
+ } else if (intervalRangeStr == "spills*") {
+ intervalTypesToRender |= VirtSpills;
} else if (intervalRangeStr == "virt*") {
- intervalTypesToRender |= VirtPlusExplicit;
+ intervalTypesToRender |= AllVirt;
} else if (intervalRangeStr == "phys*") {
- intervalTypesToRender |= PhysPlusExplicit;
+ intervalTypesToRender |= AllPhys;
} else {
std::istringstream iss(intervalRangeStr);
unsigned reg1, reg2;
void MFRenderingOptions::setup(MachineFunction *mf,
const TargetRegisterInfo *tri,
- LiveIntervals *lis) {
+ LiveIntervals *lis,
+ const RenderMachineFunction *rmf) {
this->mf = mf;
this->tri = tri;
this->lis = lis;
+ this->rmf = rmf;
clear();
}
if (intervalTypesToRender != ExplicitOnly) {
for (LiveIntervals::iterator liItr = lis->begin(), liEnd = lis->end();
liItr != liEnd; ++liItr) {
-
- if ((TargetRegisterInfo::isPhysicalRegister(liItr->first) &&
- (intervalTypesToRender & PhysPlusExplicit)) ||
- (TargetRegisterInfo::isVirtualRegister(liItr->first) &&
- (intervalTypesToRender & VirtPlusExplicit))) {
- intervalSet.insert(liItr->second);
+ LiveInterval *li = liItr->second;
+
+ if (filterEmpty && li->empty())
+ continue;
+
+ if ((TargetRegisterInfo::isPhysicalRegister(li->reg) &&
+ (intervalTypesToRender & AllPhys))) {
+ intervalSet.insert(li);
+ } else if (TargetRegisterInfo::isVirtualRegister(li->reg)) {
+ if (((intervalTypesToRender & VirtNoSpills) && !rmf->isSpill(li)) ||
+ ((intervalTypesToRender & VirtSpills) && rmf->isSpill(li))) {
+ intervalSet.insert(li);
+ }
}
}
}
rcEnd = tri->regclass_end();
rcItr != rcEnd; ++rcItr) {
const TargetRegisterClass *trc = *rcItr;
- unsigned capacity = std::distance(trc->allocation_order_begin(*mf),
- trc->allocation_order_end(*mf));
+ unsigned capacity = trc->getRawAllocationOrder(*mf).size();
if (capacity != 0)
capacityMap[trc] = capacity;
liItr != liEnd; ++liItr) {
LiveInterval *li = liItr->second;
- const TargetRegisterClass *liTRC;
-
if (TargetRegisterInfo::isPhysicalRegister(li->reg))
continue;
- liTRC = mri->getRegClass(li->reg);
-
-
// For all ranges in the current interal.
for (LiveInterval::iterator lrItr = li->begin(),
lrEnd = li->end();
rcItr != rcEnd; ++rcItr) {
const TargetRegisterClass *trc = *rcItr;
- if (trc->allocation_order_begin(*mf) ==
- trc->allocation_order_end(*mf))
+ if (trc->getRawAllocationOrder(*mf).empty())
continue;
unsigned worstAtI = getWorst(li->reg, trc);
// ---------- MachineFunctionRenderer implementation ----------
+ void RenderMachineFunction::Spacer::print(raw_ostream &os) const {
+ if (!prettyHTML)
+ return;
+ for (unsigned i = 0; i < ns; ++i) {
+ os << " ";
+ }
+ }
+
+ RenderMachineFunction::Spacer RenderMachineFunction::s(unsigned ns) const {
+ return Spacer(ns);
+ }
+
+ raw_ostream& operator<<(raw_ostream &os, const RenderMachineFunction::Spacer &s) {
+ s.print(os);
+ return os;
+ }
+
template <typename Iterator>
std::string RenderMachineFunction::escapeChars(Iterator sBegin, Iterator sEnd) const {
std::string r;
SlotIndex i) const {
const MachineInstr *mi = sis->getInstructionFromIndex(i);
+ // For uses/defs recorded use/def indexes override current liveness and
+ // instruction operands (Only for the interval which records the indexes).
+ // FIXME: This is all wrong, uses and defs share the same slots.
+ if (i.isEarlyClobber() || i.isRegister()) {
+ UseDefs::const_iterator udItr = useDefs.find(li);
+ if (udItr != useDefs.end()) {
+ const SlotSet &slotSet = udItr->second;
+ if (slotSet.count(i)) {
+ if (i.isEarlyClobber()) {
+ return Used;
+ }
+ // else
+ return Defined;
+ }
+ }
+ }
+
+ // If the slot is a load/store, or there's no info in the use/def set then
+ // use liveness and instruction operand info.
if (li->liveAt(i)) {
+
if (mi == 0) {
if (vrm == 0 ||
(vrm->getStackSlot(li->reg) == VirtRegMap::NO_STACK_SLOT)) {
return AliveStack;
}
} else {
- if (i.getSlot() == SlotIndex::DEF &&
- mi->definesRegister(li->reg, tri)) {
+ if (i.isRegister() && mi->definesRegister(li->reg, tri)) {
return Defined;
- } else if (i.getSlot() == SlotIndex::USE &&
- mi->readsRegister(li->reg)) {
+ } else if (i.isEarlyClobber() && mi->readsRegister(li->reg)) {
return Used;
} else {
if (vrm == 0 ||
return Dead;
}
+ RenderMachineFunction::PressureState
+ RenderMachineFunction::getPressureStateAt(const TargetRegisterClass *trc,
+ SlotIndex i) const {
+ if (trei.getPressureAtSlot(trc, i) == 0) {
+ return Zero;
+ } else if (trei.classOverCapacityAtSlot(trc, i)){
+ return High;
+ }
+ return Low;
+ }
+
/// \brief Render a machine instruction.
- template <typename OStream>
- void RenderMachineFunction::renderMachineInstr(OStream &os,
+ void RenderMachineFunction::renderMachineInstr(raw_ostream &os,
const MachineInstr *mi) const {
std::string s;
raw_string_ostream oss(s);
os << escapeChars(oss.str());
}
- template <typename OStream, typename T>
- void RenderMachineFunction::renderVertical(const std::string &indent,
- OStream &os,
+ template <typename T>
+ void RenderMachineFunction::renderVertical(const Spacer &indent,
+ raw_ostream &os,
const T &t) const {
if (ro.fancyVerticals()) {
os << indent << "<object\n"
- << indent << " class=\"obj\"\n"
- << indent << " type=\"image/svg+xml\"\n"
- << indent << " width=\"14px\"\n"
- << indent << " height=\"55px\"\n"
- << indent << " data=\"data:image/svg+xml,\n"
- << indent << " <svg xmlns='http://www.w3.org/2000/svg'>\n"
- << indent << " <text x='-55' y='10' "
- "font-family='Courier' font-size='12' "
- "transform='rotate(-90)' text-rendering='optimizeSpeed' "
- "fill='#000'>" << t << "</text>\n"
- << indent << " </svg>\">\n"
+ << indent + s(2) << "class=\"obj\"\n"
+ << indent + s(2) << "type=\"image/svg+xml\"\n"
+ << indent + s(2) << "width=\"14px\"\n"
+ << indent + s(2) << "height=\"55px\"\n"
+ << indent + s(2) << "data=\"data:image/svg+xml,\n"
+ << indent + s(4) << "<svg xmlns='http://www.w3.org/2000/svg'>\n"
+ << indent + s(6) << "<text x='-55' y='10' "
+ "font-family='Courier' font-size='12' "
+ "transform='rotate(-90)' "
+ "text-rendering='optimizeSpeed' "
+ "fill='#000'>" << t << "</text>\n"
+ << indent + s(4) << "</svg>\">\n"
<< indent << "</object>\n";
} else {
std::ostringstream oss;
os << indent;
for (std::string::iterator tStrItr = tStr.begin(), tStrEnd = tStr.end();
tStrItr != tStrEnd; ++tStrItr) {
- os << *tStrItr << "<br/> ";
+ os << *tStrItr << "<br/>";
}
os << "\n";
}
}
- template <typename OStream>
- void RenderMachineFunction::insertCSS(const std::string &indent,
- OStream &os) const {
+ void RenderMachineFunction::insertCSS(const Spacer &indent,
+ raw_ostream &os) const {
os << indent << "<style type=\"text/css\">\n"
- << indent << " body { font-color: black; }\n"
- << indent << " table.code td { font-family: monospace; "
+ << indent + s(2) << "body { font-color: black; }\n"
+ << indent + s(2) << "table.code td { font-family: monospace; "
"border-width: 0px; border-style: solid; "
"border-bottom: 1px solid #dddddd; white-space: nowrap; }\n"
- << indent << " table.code td.s-zp { background-color: #000000; }\n"
- << indent << " table.code td.s-up { background-color: #00ff00; }\n"
- << indent << " table.code td.s-op { background-color: #ff0000; }\n"
- << indent << " table.code td.l-na { background-color: #ffffff; }\n"
- << indent << " table.code td.l-def { background-color: #ff0000; }\n"
- << indent << " table.code td.l-use { background-color: #ffff00; }\n"
- << indent << " table.code td.l-sar { background-color: #000000; }\n"
- << indent << " table.code td.l-sas { background-color: #770000; }\n"
- << indent << " table.code th { border-width: 0px; "
+ << indent + s(2) << "table.code td.p-z { background-color: #000000; }\n"
+ << indent + s(2) << "table.code td.p-l { background-color: #00ff00; }\n"
+ << indent + s(2) << "table.code td.p-h { background-color: #ff0000; }\n"
+ << indent + s(2) << "table.code td.l-n { background-color: #ffffff; }\n"
+ << indent + s(2) << "table.code td.l-d { background-color: #ff0000; }\n"
+ << indent + s(2) << "table.code td.l-u { background-color: #ffff00; }\n"
+ << indent + s(2) << "table.code td.l-r { background-color: #000000; }\n"
+ << indent + s(2) << "table.code td.l-s { background-color: #770000; }\n"
+ << indent + s(2) << "table.code th { border-width: 0px; "
"border-style: solid; }\n"
<< indent << "</style>\n";
}
- template <typename OStream>
void RenderMachineFunction::renderFunctionSummary(
- const std::string &indent, OStream &os,
+ const Spacer &indent, raw_ostream &os,
const char * const renderContextStr) const {
os << indent << "<h1>Function: " << mf->getFunction()->getName()
<< "</h1>\n"
}
- template <typename OStream>
void RenderMachineFunction::renderPressureTableLegend(
- const std::string &indent,
- OStream &os) const {
+ const Spacer &indent,
+ raw_ostream &os) const {
os << indent << "<h2>Rendering Pressure Legend:</h2>\n"
<< indent << "<table class=\"code\">\n"
- << indent << " <tr>\n"
- << indent << " <th>Pressure</th><th>Description</th>"
+ << indent + s(2) << "<tr>\n"
+ << indent + s(4) << "<th>Pressure</th><th>Description</th>"
"<th>Appearance</th>\n"
- << indent << " </tr>\n"
- << indent << " <tr>\n"
- << indent << " <td>No Pressure</td>"
- " <td>No physical registers of this class requested.</td>"
- " <td class=\"s-zp\"> </td>\n"
- << indent << " </tr>\n"
- << indent << " <tr>\n"
- << indent << " <td>Low Pressure</td>"
- " <td>Sufficient physical registers to meet demand.</td>"
- " <td class=\"s-up\"> </td>\n"
- << indent << " </tr>\n"
- << indent << " <tr>\n"
- << indent << " <td>High Pressure</td>"
- " <td>Potentially insufficient physical registers to meet demand.</td>"
- " <td class=\"s-op\"> </td>\n"
- << indent << " </tr>\n"
+ << indent + s(2) << "</tr>\n"
+ << indent + s(2) << "<tr>\n"
+ << indent + s(4) << "<td>No Pressure</td>"
+ "<td>No physical registers of this class requested.</td>"
+ "<td class=\"p-z\"> </td>\n"
+ << indent + s(2) << "</tr>\n"
+ << indent + s(2) << "<tr>\n"
+ << indent + s(4) << "<td>Low Pressure</td>"
+ "<td>Sufficient physical registers to meet demand.</td>"
+ "<td class=\"p-l\"> </td>\n"
+ << indent + s(2) << "</tr>\n"
+ << indent + s(2) << "<tr>\n"
+ << indent + s(4) << "<td>High Pressure</td>"
+ "<td>Potentially insufficient physical registers to meet demand.</td>"
+ "<td class=\"p-h\"> </td>\n"
+ << indent + s(2) << "</tr>\n"
<< indent << "</table>\n";
}
- template <typename OStream>
- void RenderMachineFunction::renderCodeTablePlusPI(const std::string & indent,
- OStream &os) const {
+ template <typename CellType>
+ void RenderMachineFunction::renderCellsWithRLE(
+ const Spacer &indent, raw_ostream &os,
+ const std::pair<CellType, unsigned> &rleAccumulator,
+ const std::map<CellType, std::string> &cellTypeStrs) const {
+
+ if (rleAccumulator.second == 0)
+ return;
+
+ typename std::map<CellType, std::string>::const_iterator ctsItr =
+ cellTypeStrs.find(rleAccumulator.first);
+
+ assert(ctsItr != cellTypeStrs.end() && "No string for given cell type.");
+
+ os << indent + s(4) << "<td class=\"" << ctsItr->second << "\"";
+ if (rleAccumulator.second > 1)
+ os << " colspan=" << rleAccumulator.second;
+ os << "></td>\n";
+ }
+
+
+ void RenderMachineFunction::renderCodeTablePlusPI(const Spacer &indent,
+ raw_ostream &os) const {
+
+ std::map<LiveState, std::string> lsStrs;
+ lsStrs[Dead] = "l-n";
+ lsStrs[Defined] = "l-d";
+ lsStrs[Used] = "l-u";
+ lsStrs[AliveReg] = "l-r";
+ lsStrs[AliveStack] = "l-s";
+
+ std::map<PressureState, std::string> psStrs;
+ psStrs[Zero] = "p-z";
+ psStrs[Low] = "p-l";
+ psStrs[High] = "p-h";
+
+ // Open the table...
os << indent << "<table cellpadding=0 cellspacing=0 class=\"code\">\n"
- << indent << " <tr>\n"
- << indent << " <th>index</th>\n"
- << indent << " <th>instr</th>\n";
+ << indent + s(2) << "<tr>\n";
+
+ // Render the header row...
- // Header row:
-
+ os << indent + s(4) << "<th>index</th>\n"
+ << indent + s(4) << "<th>instr</th>\n";
+
+ // Render class names if necessary...
if (!ro.regClasses().empty()) {
for (MFRenderingOptions::RegClassSet::const_iterator
rcItr = ro.regClasses().begin(),
rcEnd = ro.regClasses().end();
rcItr != rcEnd; ++rcItr) {
const TargetRegisterClass *trc = *rcItr;
- os << indent << " <th>\n";
- renderVertical(indent + " ", os, trc->getName());
- os << indent << " </th>\n";
+ os << indent + s(4) << "<th>\n";
+ renderVertical(indent + s(6), os, trc->getName());
+ os << indent + s(4) << "</th>\n";
}
}
// FIXME: Is there a nicer way to insert space between columns in HTML?
if (!ro.regClasses().empty() && !ro.intervals().empty())
- os << indent << " <th> </th>\n";
+ os << indent + s(4) << "<th> </th>\n";
+ // Render interval numbers if necessary...
if (!ro.intervals().empty()) {
for (MFRenderingOptions::IntervalSet::const_iterator
liItr = ro.intervals().begin(),
liItr != liEnd; ++liItr) {
const LiveInterval *li = *liItr;
- os << indent << " <th>\n";
- renderVertical(indent + " ", os, li->reg);
- os << indent << " </th>\n";
+ os << indent + s(4) << "<th>\n";
+ renderVertical(indent + s(6), os, li->reg);
+ os << indent + s(4) << "</th>\n";
}
}
- os << indent << " </tr>\n";
+ os << indent + s(2) << "</tr>\n";
+
+ // End header row, start with the data rows...
MachineInstr *mi = 0;
// Data rows:
for (SlotIndex i = sis->getZeroIndex(); i != sis->getLastIndex();
i = i.getNextSlot()) {
+
+ // Render the slot column.
+ os << indent + s(2) << "<tr height=6ex>\n";
- os << indent << " <tr height=6ex>\n";
-
- if (i.getSlot() == SlotIndex::LOAD) {
+ // Render the code column.
+ if (i.isBlock()) {
MachineBasicBlock *mbb = sis->getMBBFromIndex(i);
mi = sis->getInstructionFromIndex(i);
if (i == sis->getMBBStartIdx(mbb) || mi != 0 ||
ro.renderEmptyIndexes()) {
- os << indent << " <td rowspan=4>" << i << " </td>\n"
- << indent << " <td rowspan=4>\n";
+ os << indent + s(4) << "<td rowspan=4>" << i << " </td>\n"
+ << indent + s(4) << "<td rowspan=4>\n";
if (i == sis->getMBBStartIdx(mbb)) {
- os << indent << " BB#" << mbb->getNumber() << ": \n";
+ os << indent + s(6) << "BB#" << mbb->getNumber() << ": \n";
} else if (mi != 0) {
- os << indent << " ";
+ os << indent + s(6) << " ";
renderMachineInstr(os, mi);
- os << "\n";
} else {
- os << indent << " \n";
+ // Empty interval - leave blank.
}
- os << indent << " </td>\n";
+ os << indent + s(4) << "</td>\n";
} else {
- i = i.getStoreIndex(); // <- Will be incremented to the next index.
+ i = i.getDeadSlot(); // <- Will be incremented to the next index.
continue;
}
}
+ // Render the class columns.
if (!ro.regClasses().empty()) {
+ std::pair<PressureState, unsigned> psRLEAccumulator(Zero, 0);
for (MFRenderingOptions::RegClassSet::const_iterator
rcItr = ro.regClasses().begin(),
rcEnd = ro.regClasses().end();
rcItr != rcEnd; ++rcItr) {
const TargetRegisterClass *trc = *rcItr;
+ PressureState newPressure = getPressureStateAt(trc, i);
- os << indent << " <td class=\"";
-
- if (trei.getPressureAtSlot(trc, i) == 0) {
- os << "s-zp";
- } else if (trei.classOverCapacityAtSlot(trc, i)){
- os << "s-op";
+ if (newPressure == psRLEAccumulator.first) {
+ ++psRLEAccumulator.second;
} else {
- os << "s-up";
+ renderCellsWithRLE(indent + s(4), os, psRLEAccumulator, psStrs);
+ psRLEAccumulator.first = newPressure;
+ psRLEAccumulator.second = 1;
}
-
- os << "\"></td>\n";
}
+ renderCellsWithRLE(indent + s(4), os, psRLEAccumulator, psStrs);
}
// FIXME: Is there a nicer way to insert space between columns in HTML?
if (!ro.regClasses().empty() && !ro.intervals().empty())
- os << indent << " <td width=2em></td>\n";
+ os << indent + s(4) << "<td width=2em></td>\n";
if (!ro.intervals().empty()) {
+ std::pair<LiveState, unsigned> lsRLEAccumulator(Dead, 0);
for (MFRenderingOptions::IntervalSet::const_iterator
liItr = ro.intervals().begin(),
liEnd = ro.intervals().end();
liItr != liEnd; ++liItr) {
const LiveInterval *li = *liItr;
- os << indent << " <td class=\"";
- switch (getLiveStateAt(li, i)) {
- case Dead: os << "l-na"; break;
- case Defined: os << "l-def"; break;
- case Used: os << "l-use"; break;
- case AliveReg: os << "l-sar"; break;
- case AliveStack: os << "l-sas"; break;
- default: assert(false && "Unrecognised live state."); break;
+ LiveState newLiveness = getLiveStateAt(li, i);
+
+ if (newLiveness == lsRLEAccumulator.first) {
+ ++lsRLEAccumulator.second;
+ } else {
+ renderCellsWithRLE(indent + s(4), os, lsRLEAccumulator, lsStrs);
+ lsRLEAccumulator.first = newLiveness;
+ lsRLEAccumulator.second = 1;
}
- os << "\"></td>\n";
}
+ renderCellsWithRLE(indent + s(4), os, lsRLEAccumulator, lsStrs);
}
- os << indent << " </tr>\n";
+ os << indent + s(2) << "</tr>\n";
}
os << indent << "</table>\n";
renderPressureTableLegend(indent, os);
}
- template <typename OStream>
- void RenderMachineFunction::renderWarnings(const std::string &indent,
- OStream &os) const {
- }
-
- template <typename OStream>
void RenderMachineFunction::renderFunctionPage(
- OStream &os,
+ raw_ostream &os,
const char * const renderContextStr) const {
os << "<html>\n"
- << " <head>\n"
- << " <title>" << fqn << "</title>\n";
+ << s(2) << "<head>\n"
+ << s(4) << "<title>" << fqn << "</title>\n";
- insertCSS(" ", os);
+ insertCSS(s(4), os);
- os << " <head>\n"
- << " <body >\n";
+ os << s(2) << "<head>\n"
+ << s(2) << "<body >\n";
- renderFunctionSummary(" ", os, renderContextStr);
+ renderFunctionSummary(s(4), os, renderContextStr);
- os << " <br/><br/><br/>\n";
+ os << s(4) << "<br/><br/><br/>\n";
//renderLiveIntervalInfoTable(" ", os);
- os << " <br/><br/><br/>\n";
+ os << s(4) << "<br/><br/><br/>\n";
- renderCodeTablePlusPI(" ", os);
+ renderCodeTablePlusPI(s(4), os);
- os << " </body>\n"
+ os << s(2) << "</body>\n"
<< "</html>\n";
}
}
bool RenderMachineFunction::runOnMachineFunction(MachineFunction &fn) {
+
mf = &fn;
mri = &mf->getRegInfo();
tri = mf->getTarget().getRegisterInfo();
sis = &getAnalysis<SlotIndexes>();
trei.setup(mf, mri, tri, lis);
- ro.setup(mf, tri, lis);
+ ro.setup(mf, tri, lis, this);
+ spillIntervals.clear();
+ spillFor.clear();
+ useDefs.clear();
fqn = mf->getFunction()->getParent()->getModuleIdentifier() + "." +
mf->getFunction()->getName().str();
void RenderMachineFunction::releaseMemory() {
trei.clear();
ro.clear();
+ spillIntervals.clear();
+ spillFor.clear();
+ useDefs.clear();
+ }
+
+ void RenderMachineFunction::rememberUseDefs(const LiveInterval *li) {
+
+ if (!ro.shouldRenderCurrentMachineFunction())
+ return;
+
+ for (MachineRegisterInfo::reg_iterator rItr = mri->reg_begin(li->reg),
+ rEnd = mri->reg_end();
+ rItr != rEnd; ++rItr) {
+ const MachineInstr *mi = &*rItr;
+ if (mi->readsRegister(li->reg)) {
+ useDefs[li].insert(lis->getInstructionIndex(mi).getRegSlot(true));
+ }
+ if (mi->definesRegister(li->reg)) {
+ useDefs[li].insert(lis->getInstructionIndex(mi).getRegSlot());
+ }
+ }
+ }
+
+ void RenderMachineFunction::rememberSpills(
+ const LiveInterval *li,
+ const std::vector<LiveInterval*> &spills) {
+
+ if (!ro.shouldRenderCurrentMachineFunction())
+ return;
+
+ for (std::vector<LiveInterval*>::const_iterator siItr = spills.begin(),
+ siEnd = spills.end();
+ siItr != siEnd; ++siItr) {
+ const LiveInterval *spill = *siItr;
+ spillIntervals[li].insert(spill);
+ spillFor[spill] = li;
+ }
+ }
+
+ bool RenderMachineFunction::isSpill(const LiveInterval *li) const {
+ SpillForMap::const_iterator sfItr = spillFor.find(li);
+ if (sfItr == spillFor.end())
+ return false;
+ return true;
}
void RenderMachineFunction::renderMachineFunction(