#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Target/TargetRegisterInfo.h"
-#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallSet.h"
#include <map>
/// For example, loop induction variable increments should be
/// scheduled as soon as possible after the variable's last use.
///
- class VISIBILITY_HIDDEN LoopDependencies {
+ class LLVM_LIBRARY_VISIBILITY LoopDependencies {
const MachineLoopInfo &MLI;
const MachineDominatorTree &MDT;
const SmallSet<unsigned, 8> &LoopLiveIns) {
unsigned Count = 0;
for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end();
- I != E; ++I, ++Count) {
+ I != E; ++I) {
const MachineInstr *MI = I;
+ if (MI->isDebugValue())
+ continue;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = MI->getOperand(i);
if (!MO.isReg() || !MO.isUse())
if (LoopLiveIns.count(MOReg))
Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count)));
}
+ ++Count; // Not every iteration due to dbg_value above.
}
const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
/// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of
/// MachineInstrs.
- class VISIBILITY_HIDDEN ScheduleDAGInstrs : public ScheduleDAG {
+ class LLVM_LIBRARY_VISIBILITY ScheduleDAGInstrs : public ScheduleDAG {
const MachineLoopInfo &MLI;
const MachineDominatorTree &MDT;
+ const MachineFrameInfo *MFI;
/// Defs, Uses - Remember where defs and uses of each physical register
/// are as we iterate upward through the instructions. This is allocated
/// here instead of inside BuildSchedGraph to avoid the need for it to be
/// initialized and destructed for each block.
- std::vector<SUnit *> Defs[TargetRegisterInfo::FirstVirtualRegister];
- std::vector<SUnit *> Uses[TargetRegisterInfo::FirstVirtualRegister];
+ std::vector<std::vector<SUnit *> > Defs;
+ std::vector<std::vector<SUnit *> > Uses;
+
+ /// DbgValueVec - Remember DBG_VALUEs that refer to a particular
+ /// register.
+ std::vector<MachineInstr *>DbgValueVec;
/// PendingLoads - Remember where unknown loads are after the most recent
/// unknown store, as we iterate. As with Defs and Uses, this is here
virtual void ComputeOperandLatency(SUnit *Def, SUnit *Use,
SDep& dep) const;
- virtual MachineBasicBlock*
- EmitSchedule(DenseMap<MachineBasicBlock*, MachineBasicBlock*>*);
+ virtual MachineBasicBlock *EmitSchedule();
/// StartBlock - Prepare to perform scheduling in the given block.
///