//
//===----------------------------------------------------------------------===//
//
-// This implements a simple two pass scheduler. The first pass attempts to push
-// backward any lengthy instructions and critical paths. The second pass packs
-// instructions into semi-optimal time slots.
+// This implements a top-down list scheduler, using standard algorithms.
+// The basic approach uses a priority queue of available nodes to schedule.
+// One at a time, nodes are taken from the priority queue (thus in priority
+// order), checked for legality to schedule, and emitted if legal.
+//
+// Nodes may not be legal to schedule either due to structural hazards (e.g.
+// pipeline or resource constraints) or because an input to the instruction has
+// not completed execution.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "sched"
#include "llvm/CodeGen/ScheduleDAG.h"
-#include "llvm/CodeGen/SelectionDAG.h"
+#include "llvm/CodeGen/SchedulerRegistry.h"
+#include "llvm/CodeGen/SelectionDAGISel.h"
+#include "llvm/CodeGen/SSARegMap.h"
+#include "llvm/Target/MRegisterInfo.h"
+#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/ADT/Statistic.h"
#include <climits>
-#include <iostream>
-#include <memory>
#include <queue>
using namespace llvm;
-namespace {
+STATISTIC(NumNoops , "Number of noops inserted");
+STATISTIC(NumStalls, "Number of pipeline stalls");
-/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or a
-/// group of nodes flagged together.
-struct SUnit {
- SDNode *Node; // Representative node.
- std::vector<SDNode*> FlaggedNodes; // All nodes flagged to Node.
- std::vector<SUnit*> Preds; // All real predecessors.
- std::vector<SUnit*> ChainPreds; // All chain predecessors.
- std::vector<SUnit*> Succs; // All real successors.
- std::vector<SUnit*> ChainSuccs; // All chain successors.
- int NumPredsLeft; // # of preds not scheduled.
- int NumSuccsLeft; // # of succs not scheduled.
- int Priority1; // Scheduling priority 1.
- int Priority2; // Scheduling priority 2.
- unsigned Latency; // Node latency.
- unsigned CycleBound; // Upper/lower cycle to be scheduled at.
- unsigned Slot; // Cycle node is scheduled at.
- SUnit *Next;
-
- SUnit(SDNode *node)
- : Node(node), NumPredsLeft(0), NumSuccsLeft(0),
- Priority1(INT_MIN), Priority2(INT_MIN), Latency(0),
- CycleBound(0), Slot(0), Next(NULL) {}
-
- void dump(const SelectionDAG *G, bool All=true) const;
-};
-
-void SUnit::dump(const SelectionDAG *G, bool All) const {
- std::cerr << "SU: ";
- Node->dump(G);
- std::cerr << "\n";
- if (FlaggedNodes.size() != 0) {
- for (unsigned i = 0, e = FlaggedNodes.size(); i != e; i++) {
- std::cerr << " ";
- FlaggedNodes[i]->dump(G);
- std::cerr << "\n";
- }
- }
-
- if (All) {
- std::cerr << "# preds left : " << NumPredsLeft << "\n";
- std::cerr << "# succs left : " << NumSuccsLeft << "\n";
- std::cerr << "Latency : " << Latency << "\n";
- std::cerr << "Priority : " << Priority1 << " , " << Priority2 << "\n";
-
- if (Preds.size() != 0) {
- std::cerr << "Predecessors :\n";
- for (unsigned i = 0, e = Preds.size(); i != e; i++) {
- std::cerr << " ";
- Preds[i]->dump(G, false);
- }
- }
- if (ChainPreds.size() != 0) {
- std::cerr << "Chained Preds :\n";
- for (unsigned i = 0, e = ChainPreds.size(); i != e; i++) {
- std::cerr << " ";
- ChainPreds[i]->dump(G, false);
- }
- }
- if (Succs.size() != 0) {
- std::cerr << "Successors :\n";
- for (unsigned i = 0, e = Succs.size(); i != e; i++) {
- std::cerr << " ";
- Succs[i]->dump(G, false);
- }
- }
- if (ChainSuccs.size() != 0) {
- std::cerr << "Chained succs :\n";
- for (unsigned i = 0, e = ChainSuccs.size(); i != e; i++) {
- std::cerr << " ";
- ChainSuccs[i]->dump(G, false);
- }
- }
- }
-}
-
-/// Sorting functions for the Available queue.
-struct ls_rr_sort : public std::binary_function<SUnit*, SUnit*, bool> {
- bool operator()(const SUnit* left, const SUnit* right) const {
- if (left->Priority1 > right->Priority1) {
- return true;
- } else if (left->Priority1 == right->Priority1) {
- unsigned lf = left->FlaggedNodes.size();
- unsigned rf = right->FlaggedNodes.size();
- if (lf > rf)
- return true;
- else if (lf == rf) {
- if (left->Priority2 > right->Priority2)
- return true;
- else if (left->Priority2 == right->Priority2) {
- if (left->CycleBound > right->CycleBound)
- return true;
- else
- return left->Node->getNodeDepth() < right->Node->getNodeDepth();
- }
- }
- }
-
- return false;
- }
-};
-
-/// ScheduleDAGList - List scheduler.
-class ScheduleDAGList : public ScheduleDAG {
+static RegisterScheduler
+ tdListDAGScheduler("list-td", " Top-down list scheduler",
+ createTDListDAGScheduler);
+
+namespace {
+//===----------------------------------------------------------------------===//
+/// ScheduleDAGList - The actual list scheduler implementation. This supports
+/// top-down scheduling.
+///
+class VISIBILITY_HIDDEN ScheduleDAGList : public ScheduleDAG {
private:
- // SDNode to SUnit mapping (many to one).
- std::map<SDNode*, SUnit*> SUnitMap;
- // Available queue.
- std::priority_queue<SUnit*, std::vector<SUnit*>, ls_rr_sort> Available;
- // The schedule.
- std::vector<SUnit*> Sequence;
- // Current scheduling cycle.
- unsigned CurrCycle;
- // First and last SUnit created.
- SUnit *HeadSUnit, *TailSUnit;
+ /// AvailableQueue - The priority queue to use for the available SUnits.
+ ///
+ SchedulingPriorityQueue *AvailableQueue;
+
+ /// PendingQueue - This contains all of the instructions whose operands have
+ /// been issued, but their results are not ready yet (due to the latency of
+ /// the operation). Once the operands becomes available, the instruction is
+ /// added to the AvailableQueue. This keeps track of each SUnit and the
+ /// number of cycles left to execute before the operation is available.
+ std::vector<std::pair<unsigned, SUnit*> > PendingQueue;
+
+ /// HazardRec - The hazard recognizer to use.
+ HazardRecognizer *HazardRec;
public:
ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
- const TargetMachine &tm)
- : ScheduleDAG(listSchedulingBURR, dag, bb, tm),
- CurrCycle(0), HeadSUnit(NULL), TailSUnit(NULL) {};
+ const TargetMachine &tm,
+ SchedulingPriorityQueue *availqueue,
+ HazardRecognizer *HR)
+ : ScheduleDAG(dag, bb, tm),
+ AvailableQueue(availqueue), HazardRec(HR) {
+ }
~ScheduleDAGList() {
- SUnit *SU = HeadSUnit;
- while (SU) {
- SUnit *NextSU = SU->Next;
- delete SU;
- SU = NextSU;
- }
+ delete HazardRec;
+ delete AvailableQueue;
}
void Schedule();
- void dump() const;
-
private:
- SUnit *NewSUnit(SDNode *N);
- void ReleasePred(SUnit *PredSU);
- void ScheduleNode(SUnit *SU);
- int CalcNodePriority(SUnit *SU);
- void CalculatePriorities();
- void ListSchedule();
- void BuildSchedUnits();
- void EmitSchedule();
+ void ReleaseSucc(SUnit *SuccSU, bool isChain);
+ void ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle);
+ void ListScheduleTopDown();
};
-} // end namespace
+} // end anonymous namespace
+HazardRecognizer::~HazardRecognizer() {}
-/// NewSUnit - Creates a new SUnit and return a ptr to it.
-SUnit *ScheduleDAGList::NewSUnit(SDNode *N) {
- SUnit *CurrSUnit = new SUnit(N);
- if (HeadSUnit == NULL)
- HeadSUnit = CurrSUnit;
- if (TailSUnit != NULL)
- TailSUnit->Next = CurrSUnit;
- TailSUnit = CurrSUnit;
+/// Schedule - Schedule the DAG using list scheduling.
+void ScheduleDAGList::Schedule() {
+ DOUT << "********** List Scheduling **********\n";
+
+ // Build scheduling units.
+ BuildSchedUnits();
- return CurrSUnit;
+ AvailableQueue->initNodes(SUnitMap, SUnits);
+
+ ListScheduleTopDown();
+
+ AvailableQueue->releaseState();
+
+ DOUT << "*** Final schedule ***\n";
+ DEBUG(dumpSchedule());
+ DOUT << "\n";
+
+ // Emit in scheduled order
+ EmitSchedule();
}
-/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to
-/// the Available queue is the count reaches zero. Also update its cycle bound.
-void ScheduleDAGList::ReleasePred(SUnit *PredSU) {
- SDNode *PredNode = PredSU->Node;
-
- PredSU->NumSuccsLeft--;
- if (PredSU->NumSuccsLeft == 0) {
- // EntryToken has to go last!
- if (PredNode->getOpcode() != ISD::EntryToken)
- Available.push(PredSU);
- } else if (PredSU->NumSuccsLeft < 0) {
-#ifndef NDEBUG
- std::cerr << "*** List scheduling failed! ***\n";
- PredSU->dump(&DAG);
- std::cerr << " has been released too many times!\n";
- assert(0);
-#endif
- }
+//===----------------------------------------------------------------------===//
+// Top-Down Scheduling
+//===----------------------------------------------------------------------===//
- // FIXME: the distance between two nodes is not always == the predecessor's
- // latency. For example, the reader can very well read the register written
- // by the predecessor later than the issue cycle. It also depends on the
- // interrupt model (drain vs. freeze).
- PredSU->CycleBound = std::max(PredSU->CycleBound, CurrCycle + PredSU->Latency);
+/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
+/// the PendingQueue if the count reaches zero.
+void ScheduleDAGList::ReleaseSucc(SUnit *SuccSU, bool isChain) {
+ if (!isChain)
+ SuccSU->NumPredsLeft--;
+ else
+ SuccSU->NumChainPredsLeft--;
+
+ assert(SuccSU->NumPredsLeft >= 0 && SuccSU->NumChainPredsLeft >= 0 &&
+ "List scheduling internal error");
+
+ if ((SuccSU->NumPredsLeft + SuccSU->NumChainPredsLeft) == 0) {
+ // Compute how many cycles it will be before this actually becomes
+ // available. This is the max of the start time of all predecessors plus
+ // their latencies.
+ unsigned AvailableCycle = 0;
+ for (SUnit::pred_iterator I = SuccSU->Preds.begin(),
+ E = SuccSU->Preds.end(); I != E; ++I) {
+ // If this is a token edge, we don't need to wait for the latency of the
+ // preceeding instruction (e.g. a long-latency load) unless there is also
+ // some other data dependence.
+ SUnit &Pred = *I->first;
+ unsigned PredDoneCycle = Pred.Cycle;
+ if (!I->second)
+ PredDoneCycle += Pred.Latency;
+ else if (Pred.Latency)
+ PredDoneCycle += 1;
+
+ AvailableCycle = std::max(AvailableCycle, PredDoneCycle);
+ }
+
+ PendingQueue.push_back(std::make_pair(AvailableCycle, SuccSU));
+ }
}
-/// ScheduleNode - Add the node to the schedule. Decrement the pending count of
-/// its predecessors. If a predecessor pending count is zero, add it to the
-/// Available queue.
-void ScheduleDAGList::ScheduleNode(SUnit *SU) {
+/// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
+/// count of its successors. If a successor pending count is zero, add it to
+/// the Available queue.
+void ScheduleDAGList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
+ DOUT << "*** Scheduling [" << CurCycle << "]: ";
+ DEBUG(SU->dump(&DAG));
+
Sequence.push_back(SU);
- SU->Slot = CurrCycle;
-
- // Bottom up: release predecessors
- for (unsigned i = 0, e = SU->Preds.size(); i != e; i++)
- ReleasePred(SU->Preds[i]);
- for (unsigned i = 0, e = SU->ChainPreds.size(); i != e; i++)
- ReleasePred(SU->ChainPreds[i]);
-
- CurrCycle++;
-}
-
-/// isReady - True if node's lower cycle bound is less or equal to the current
-/// scheduling cycle. Always true if all nodes have uniform latency 1.
-static inline bool isReady(SUnit *SU, unsigned CurrCycle) {
- return SU->CycleBound <= CurrCycle;
+ SU->Cycle = CurCycle;
+
+ // Bottom up: release successors.
+ for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I)
+ ReleaseSucc(I->first, I->second);
}
-/// ListSchedule - The main loop of list scheduling.
-void ScheduleDAGList::ListSchedule() {
- // Add root to Available queue
- SUnit *Root = SUnitMap[DAG.getRoot().Val];
- Available.push(Root);
-
+/// ListScheduleTopDown - The main loop of list scheduling for top-down
+/// schedulers.
+void ScheduleDAGList::ListScheduleTopDown() {
+ unsigned CurCycle = 0;
+ SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
+
+ // All leaves to Available queue.
+ for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
+ // It is available if it has no predecessors.
+ if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry) {
+ AvailableQueue->push(&SUnits[i]);
+ SUnits[i].isAvailable = SUnits[i].isPending = true;
+ }
+ }
+
+ // Emit the entry node first.
+ ScheduleNodeTopDown(Entry, CurCycle);
+ HazardRec->EmitInstruction(Entry->Node);
+
// While Available queue is not empty, grab the node with the highest
- // priority. If it is not ready put it back. Schedule the node.
+ // priority. If it is not ready put it back. Schedule the node.
std::vector<SUnit*> NotReady;
- while (!Available.empty()) {
- SUnit *CurrNode = Available.top();
- Available.pop();
-
- NotReady.clear();
- while (!isReady(CurrNode, CurrCycle)) {
- NotReady.push_back(CurrNode);
- CurrNode = Available.top();
- Available.pop();
+ while (!AvailableQueue->empty() || !PendingQueue.empty()) {
+ // Check to see if any of the pending instructions are ready to issue. If
+ // so, add them to the available queue.
+ for (unsigned i = 0, e = PendingQueue.size(); i != e; ++i) {
+ if (PendingQueue[i].first == CurCycle) {
+ AvailableQueue->push(PendingQueue[i].second);
+ PendingQueue[i].second->isAvailable = true;
+ PendingQueue[i] = PendingQueue.back();
+ PendingQueue.pop_back();
+ --i; --e;
+ } else {
+ assert(PendingQueue[i].first > CurCycle && "Negative latency?");
+ }
+ }
+
+ // If there are no instructions available, don't try to issue anything, and
+ // don't advance the hazard recognizer.
+ if (AvailableQueue->empty()) {
+ ++CurCycle;
+ continue;
}
- for (unsigned i = 0, e = NotReady.size(); i != e; ++i)
- Available.push(NotReady[i]);
- DEBUG(std::cerr << "*** Scheduling: ");
- DEBUG(CurrNode->dump(&DAG, false));
- ScheduleNode(CurrNode);
- }
+ SUnit *FoundSUnit = 0;
+ SDNode *FoundNode = 0;
+
+ bool HasNoopHazards = false;
+ while (!AvailableQueue->empty()) {
+ SUnit *CurSUnit = AvailableQueue->pop();
+
+ // Get the node represented by this SUnit.
+ FoundNode = CurSUnit->Node;
+
+ // If this is a pseudo op, like copyfromreg, look to see if there is a
+ // real target node flagged to it. If so, use the target node.
+ for (unsigned i = 0, e = CurSUnit->FlaggedNodes.size();
+ FoundNode->getOpcode() < ISD::BUILTIN_OP_END && i != e; ++i)
+ FoundNode = CurSUnit->FlaggedNodes[i];
+
+ HazardRecognizer::HazardType HT = HazardRec->getHazardType(FoundNode);
+ if (HT == HazardRecognizer::NoHazard) {
+ FoundSUnit = CurSUnit;
+ break;
+ }
+
+ // Remember if this is a noop hazard.
+ HasNoopHazards |= HT == HazardRecognizer::NoopHazard;
+
+ NotReady.push_back(CurSUnit);
+ }
+
+ // Add the nodes that aren't ready back onto the available list.
+ if (!NotReady.empty()) {
+ AvailableQueue->push_all(NotReady);
+ NotReady.clear();
+ }
- // Add entry node last
- if (DAG.getEntryNode().Val != DAG.getRoot().Val) {
- SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
- Entry->Slot = CurrCycle;
- Sequence.push_back(Entry);
+ // If we found a node to schedule, do it now.
+ if (FoundSUnit) {
+ ScheduleNodeTopDown(FoundSUnit, CurCycle);
+ HazardRec->EmitInstruction(FoundNode);
+ FoundSUnit->isScheduled = true;
+ AvailableQueue->ScheduledNode(FoundSUnit);
+
+ // If this is a pseudo-op node, we don't want to increment the current
+ // cycle.
+ if (FoundSUnit->Latency) // Don't increment CurCycle for pseudo-ops!
+ ++CurCycle;
+ } else if (!HasNoopHazards) {
+ // Otherwise, we have a pipeline stall, but no other problem, just advance
+ // the current cycle and try again.
+ DOUT << "*** Advancing cycle, no work to do\n";
+ HazardRec->AdvanceCycle();
+ ++NumStalls;
+ ++CurCycle;
+ } else {
+ // Otherwise, we have no instructions to issue and we have instructions
+ // that will fault if we don't do this right. This is the case for
+ // processors without pipeline interlocks and other cases.
+ DOUT << "*** Emitting noop\n";
+ HazardRec->EmitNoop();
+ Sequence.push_back(0); // NULL SUnit* -> noop
+ ++NumNoops;
+ ++CurCycle;
+ }
}
#ifndef NDEBUG
+ // Verify that all SUnits were scheduled.
bool AnyNotSched = false;
- for (SUnit *SU = HeadSUnit; SU != NULL; SU = SU->Next) {
- if (SU->NumSuccsLeft != 0) {
+ for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
+ if (SUnits[i].NumPredsLeft != 0 || SUnits[i].NumChainPredsLeft != 0) {
if (!AnyNotSched)
- std::cerr << "*** List scheduling failed! ***\n";
- SU->dump(&DAG);
- std::cerr << "has not been scheduled!\n";
+ cerr << "*** List scheduling failed! ***\n";
+ SUnits[i].dump(&DAG);
+ cerr << "has not been scheduled!\n";
AnyNotSched = true;
}
}
assert(!AnyNotSched);
#endif
+}
+//===----------------------------------------------------------------------===//
+// LatencyPriorityQueue Implementation
+//===----------------------------------------------------------------------===//
+//
+// This is a SchedulingPriorityQueue that schedules using latency information to
+// reduce the length of the critical path through the basic block.
+//
+namespace {
+ class LatencyPriorityQueue;
+
+ /// Sorting functions for the Available queue.
+ struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> {
+ LatencyPriorityQueue *PQ;
+ latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
+ latency_sort(const latency_sort &RHS) : PQ(RHS.PQ) {}
+
+ bool operator()(const SUnit* left, const SUnit* right) const;
+ };
+} // end anonymous namespace
- // Reverse the order if it is bottom up.
- std::reverse(Sequence.begin(), Sequence.end());
+namespace {
+ class LatencyPriorityQueue : public SchedulingPriorityQueue {
+ // SUnits - The SUnits for the current graph.
+ std::vector<SUnit> *SUnits;
+
+ // Latencies - The latency (max of latency from this node to the bb exit)
+ // for each node.
+ std::vector<int> Latencies;
+
+ /// NumNodesSolelyBlocking - This vector contains, for every node in the
+ /// Queue, the number of nodes that the node is the sole unscheduled
+ /// predecessor for. This is used as a tie-breaker heuristic for better
+ /// mobility.
+ std::vector<unsigned> NumNodesSolelyBlocking;
+
+ std::priority_queue<SUnit*, std::vector<SUnit*>, latency_sort> Queue;
+public:
+ LatencyPriorityQueue() : Queue(latency_sort(this)) {
+ }
+
+ void initNodes(DenseMap<SDNode*, SUnit*> &sumap,
+ std::vector<SUnit> &sunits) {
+ SUnits = &sunits;
+ // Calculate node priorities.
+ CalculatePriorities();
+ }
+ void releaseState() {
+ SUnits = 0;
+ Latencies.clear();
+ }
+
+ unsigned getLatency(unsigned NodeNum) const {
+ assert(NodeNum < Latencies.size());
+ return Latencies[NodeNum];
+ }
+
+ unsigned getNumSolelyBlockNodes(unsigned NodeNum) const {
+ assert(NodeNum < NumNodesSolelyBlocking.size());
+ return NumNodesSolelyBlocking[NodeNum];
+ }
+
+ bool empty() const { return Queue.empty(); }
+
+ virtual void push(SUnit *U) {
+ push_impl(U);
+ }
+ void push_impl(SUnit *U);
+
+ void push_all(const std::vector<SUnit *> &Nodes) {
+ for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
+ push_impl(Nodes[i]);
+ }
+
+ SUnit *pop() {
+ if (empty()) return NULL;
+ SUnit *V = Queue.top();
+ Queue.pop();
+ return V;
+ }
- DEBUG(std::cerr << "*** Final schedule ***\n");
- DEBUG(dump());
- DEBUG(std::cerr << "\n");
-}
+ // ScheduledNode - As nodes are scheduled, we look to see if there are any
+ // successor nodes that have a single unscheduled predecessor. If so, that
+ // single predecessor has a higher priority, since scheduling it will make
+ // the node available.
+ void ScheduledNode(SUnit *Node);
+
+private:
+ void CalculatePriorities();
+ int CalcLatency(const SUnit &SU);
+ void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
+ SUnit *getSingleUnscheduledPred(SUnit *SU);
+
+ /// RemoveFromPriorityQueue - This is a really inefficient way to remove a
+ /// node from a priority queue. We should roll our own heap to make this
+ /// better or something.
+ void RemoveFromPriorityQueue(SUnit *SU) {
+ std::vector<SUnit*> Temp;
+
+ assert(!Queue.empty() && "Not in queue!");
+ while (Queue.top() != SU) {
+ Temp.push_back(Queue.top());
+ Queue.pop();
+ assert(!Queue.empty() && "Not in queue!");
+ }
-/// CalcNodePriority - Priority 1 is just the number of live range genned - number
-/// of live range killed. Priority 2 is the Sethi Ullman number. It returns
-/// priority 2 since it is calculated recursively.
-/// Smaller number is the higher priority in both cases.
-int ScheduleDAGList::CalcNodePriority(SUnit *SU) {
- if (SU->Priority2 != INT_MIN)
- return SU->Priority2;
-
- SU->Priority1 = SU->Preds.size() - SU->Succs.size();
-
- if (SU->Preds.size() == 0) {
- SU->Priority2 = 1;
- } else {
- int Extra = 0;
- for (unsigned i = 0, e = SU->Preds.size(); i != e; i++) {
- SUnit *PredSU = SU->Preds[i];
- int PredPriority = CalcNodePriority(PredSU);
- if (PredPriority > SU->Priority2) {
- SU->Priority2 = PredPriority;
- Extra = 0;
- } else if (PredPriority == SU->Priority2)
- Extra++;
+ // Remove the node from the PQ.
+ Queue.pop();
+
+ // Add all the other nodes back.
+ for (unsigned i = 0, e = Temp.size(); i != e; ++i)
+ Queue.push(Temp[i]);
}
+ };
+}
- if (SU->Node->getOpcode() != ISD::TokenFactor)
- SU->Priority2 += Extra;
- else
- SU->Priority2 = (Extra == 1) ? 0 : Extra-1;
- }
+bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
+ unsigned LHSNum = LHS->NodeNum;
+ unsigned RHSNum = RHS->NodeNum;
- return SU->Priority2;
+ // The most important heuristic is scheduling the critical path.
+ unsigned LHSLatency = PQ->getLatency(LHSNum);
+ unsigned RHSLatency = PQ->getLatency(RHSNum);
+ if (LHSLatency < RHSLatency) return true;
+ if (LHSLatency > RHSLatency) return false;
+
+ // After that, if two nodes have identical latencies, look to see if one will
+ // unblock more other nodes than the other.
+ unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);
+ unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);
+ if (LHSBlocked < RHSBlocked) return true;
+ if (LHSBlocked > RHSBlocked) return false;
+
+ // Finally, just to provide a stable ordering, use the node number as a
+ // deciding factor.
+ return LHSNum < RHSNum;
}
-/// CalculatePriorities - Calculate priorities of all scheduling units.
-void ScheduleDAGList::CalculatePriorities() {
- for (SUnit *SU = HeadSUnit; SU != NULL; SU = SU->Next) {
- // FIXME: assumes uniform latency for now.
- SU->Latency = 1;
- (void)CalcNodePriority(SU);
- DEBUG(SU->dump(&DAG));
- DEBUG(std::cerr << "\n");
- }
-}
-void ScheduleDAGList::BuildSchedUnits() {
- // Pass 1: create the SUnit's.
- for (unsigned i = 0, NC = NodeCount; i < NC; i++) {
- NodeInfo *NI = &Info[i];
- SDNode *N = NI->Node;
- if (isPassiveNode(N))
- continue;
+/// CalcNodePriority - Calculate the maximal path from the node to the exit.
+///
+int LatencyPriorityQueue::CalcLatency(const SUnit &SU) {
+ int &Latency = Latencies[SU.NodeNum];
+ if (Latency != -1)
+ return Latency;
+
+ int MaxSuccLatency = 0;
+ for (SUnit::const_succ_iterator I = SU.Succs.begin(), E = SU.Succs.end();
+ I != E; ++I)
+ MaxSuccLatency = std::max(MaxSuccLatency, CalcLatency(*I->first));
- SUnit *SU;
- if (NI->isInGroup()) {
- if (NI != NI->Group->getBottom()) // Bottom up, so only look at bottom
- continue; // node of the NodeGroup
-
- SU = NewSUnit(N);
- // Find the flagged nodes.
- SDOperand FlagOp = N->getOperand(N->getNumOperands() - 1);
- SDNode *Flag = FlagOp.Val;
- unsigned ResNo = FlagOp.ResNo;
- while (Flag->getValueType(ResNo) == MVT::Flag) {
- NodeInfo *FNI = getNI(Flag);
- assert(FNI->Group == NI->Group);
- SU->FlaggedNodes.insert(SU->FlaggedNodes.begin(), Flag);
- SUnitMap[Flag] = SU;
-
- FlagOp = Flag->getOperand(Flag->getNumOperands() - 1);
- Flag = FlagOp.Val;
- ResNo = FlagOp.ResNo;
- }
- } else {
- SU = NewSUnit(N);
- }
- SUnitMap[N] = SU;
- }
+ return Latency = MaxSuccLatency + SU.Latency;
+}
- // Pass 2: add the preds, succs, etc.
- for (SUnit *SU = HeadSUnit; SU != NULL; SU = SU->Next) {
- SDNode *N = SU->Node;
- NodeInfo *NI = getNI(N);
-
- if (NI->isInGroup()) {
- // Find all predecessors (of the group).
- NodeGroupOpIterator NGOI(NI);
- while (!NGOI.isEnd()) {
- SDOperand Op = NGOI.next();
- SDNode *OpN = Op.Val;
- MVT::ValueType VT = OpN->getValueType(Op.ResNo);
- NodeInfo *OpNI = getNI(OpN);
- if (OpNI->Group != NI->Group && !isPassiveNode(OpN)) {
- assert(VT != MVT::Flag);
- SUnit *OpSU = SUnitMap[OpN];
- if (VT == MVT::Other) {
- SU ->ChainPreds.push_back(OpSU);
- OpSU->ChainSuccs.push_back(SU);
- } else {
- SU ->Preds.push_back(OpSU);
- OpSU->Succs.push_back(SU);
- }
- SU->NumPredsLeft++;
- OpSU->NumSuccsLeft++;
- }
- }
- } else {
- // Find node predecessors.
- for (unsigned j = 0, e = N->getNumOperands(); j != e; j++) {
- SDOperand Op = N->getOperand(j);
- SDNode *OpN = Op.Val;
- MVT::ValueType VT = OpN->getValueType(Op.ResNo);
- if (!isPassiveNode(OpN)) {
- assert(VT != MVT::Flag);
- SUnit *OpSU = SUnitMap[OpN];
- if (VT == MVT::Other) {
- SU ->ChainPreds.push_back(OpSU);
- OpSU->ChainSuccs.push_back(SU);
- } else {
- SU ->Preds.push_back(OpSU);
- OpSU->Succs.push_back(SU);
- }
- SU->NumPredsLeft++;
- OpSU->NumSuccsLeft++;
- }
- }
- }
- }
+/// CalculatePriorities - Calculate priorities of all scheduling units.
+void LatencyPriorityQueue::CalculatePriorities() {
+ Latencies.assign(SUnits->size(), -1);
+ NumNodesSolelyBlocking.assign(SUnits->size(), 0);
+
+ for (unsigned i = 0, e = SUnits->size(); i != e; ++i)
+ CalcLatency((*SUnits)[i]);
}
-/// EmitSchedule - Emit the machine code in scheduled order.
-void ScheduleDAGList::EmitSchedule() {
- for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
- SDNode *N;
- SUnit *SU = Sequence[i];
- for (unsigned j = 0, ee = SU->FlaggedNodes.size(); j != ee; j++) {
- N = SU->FlaggedNodes[j];
- EmitNode(getNI(N));
+/// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
+/// of SU, return it, otherwise return null.
+SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) {
+ SUnit *OnlyAvailablePred = 0;
+ for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ SUnit &Pred = *I->first;
+ if (!Pred.isScheduled) {
+ // We found an available, but not scheduled, predecessor. If it's the
+ // only one we have found, keep track of it... otherwise give up.
+ if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
+ return 0;
+ OnlyAvailablePred = &Pred;
}
- EmitNode(getNI(SU->Node));
}
+
+ return OnlyAvailablePred;
}
-/// dump - dump the schedule.
-void ScheduleDAGList::dump() const {
- for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
- SUnit *SU = Sequence[i];
- SU->dump(&DAG, false);
- }
+void LatencyPriorityQueue::push_impl(SUnit *SU) {
+ // Look at all of the successors of this node. Count the number of nodes that
+ // this node is the sole unscheduled node for.
+ unsigned NumNodesBlocking = 0;
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I)
+ if (getSingleUnscheduledPred(I->first) == SU)
+ ++NumNodesBlocking;
+ NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
+
+ Queue.push(SU);
}
-/// Schedule - Schedule the DAG using list scheduling.
-/// FIXME: Right now it only supports the burr (bottom up register reducing)
-/// heuristic.
-void ScheduleDAGList::Schedule() {
- DEBUG(std::cerr << "********** List Scheduling **********\n");
-
- // Build scheduling units.
- BuildSchedUnits();
- // Calculate node prirorities.
- CalculatePriorities();
+// ScheduledNode - As nodes are scheduled, we look to see if there are any
+// successor nodes that have a single unscheduled predecessor. If so, that
+// single predecessor has a higher priority, since scheduling it will make
+// the node available.
+void LatencyPriorityQueue::ScheduledNode(SUnit *SU) {
+ for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I)
+ AdjustPriorityOfUnscheduledPreds(I->first);
+}
- // Execute the actual scheduling loop.
- ListSchedule();
+/// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just
+/// scheduled. If SU is not itself available, then there is at least one
+/// predecessor node that has not been scheduled yet. If SU has exactly ONE
+/// unscheduled predecessor, we want to increase its priority: it getting
+/// scheduled will make this node available, so it is better than some other
+/// node of the same priority that will not make a node available.
+void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
+ if (SU->isPending) return; // All preds scheduled.
+
+ SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
+ if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) return;
+
+ // Okay, we found a single predecessor that is available, but not scheduled.
+ // Since it is available, it must be in the priority queue. First remove it.
+ RemoveFromPriorityQueue(OnlyAvailablePred);
- // Emit in scheduled order
- EmitSchedule();
+ // Reinsert the node into the priority queue, which recomputes its
+ // NumNodesSolelyBlocking value.
+ push(OnlyAvailablePred);
}
-
-llvm::ScheduleDAG* llvm::createBURRListDAGScheduler(SelectionDAG &DAG,
- MachineBasicBlock *BB) {
- return new ScheduleDAGList(DAG, BB, DAG.getTarget());
+
+
+//===----------------------------------------------------------------------===//
+// Public Constructor Functions
+//===----------------------------------------------------------------------===//
+
+/// createTDListDAGScheduler - This creates a top-down list scheduler with a
+/// new hazard recognizer. This scheduler takes ownership of the hazard
+/// recognizer and deletes it when done.
+ScheduleDAG* llvm::createTDListDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
+ MachineBasicBlock *BB) {
+ return new ScheduleDAGList(*DAG, BB, DAG->getTarget(),
+ new LatencyPriorityQueue(),
+ IS->CreateTargetHazardRecognizer());
}