if (isa<BasicBlockSDNode>(Node)) return true;
if (isa<FrameIndexSDNode>(Node)) return true;
if (isa<ConstantPoolSDNode>(Node)) return true;
+ if (isa<TargetIndexSDNode>(Node)) return true;
if (isa<JumpTableSDNode>(Node)) return true;
if (isa<ExternalSymbolSDNode>(Node)) return true;
if (isa<BlockAddressSDNode>(Node)) return true;
/// NewSUnit - Creates a new SUnit and return a ptr to it.
///
- SUnit *NewSUnit(SDNode *N);
+ SUnit *newSUnit(SDNode *N);
/// Clone - Creates a clone of the specified SUnit. It does not copy the
/// predecessors / successors info nor the temporary scheduling states.
///
void InitNumRegDefsLeft(SUnit *SU);
- /// ComputeLatency - Compute node latency.
+ /// computeLatency - Compute node latency.
///
- virtual void ComputeLatency(SUnit *SU);
+ virtual void computeLatency(SUnit *SU);
- /// ComputeOperandLatency - Override dependence edge latency using
- /// operand use/def information
- ///
- virtual void ComputeOperandLatency(SUnit *Def, SUnit *Use,
- SDep& dep) const { }
-
- virtual void ComputeOperandLatency(SDNode *Def, SDNode *Use,
+ virtual void computeOperandLatency(SDNode *Def, SDNode *Use,
unsigned OpIdx, SDep& dep) const;
/// Schedule - Order nodes according to selected style, filling