//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "sched"
+#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/CodeGen/SchedulerRegistry.h"
#include "llvm/CodeGen/SelectionDAG.h"
+#include "llvm/CodeGen/SSARegMap.h"
+#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
+#include "llvm/Support/Compiler.h"
#include <algorithm>
using namespace llvm;
namespace {
+
+static RegisterScheduler
+ bfsDAGScheduler("none", " No scheduling: breadth first sequencing",
+ createBFS_DAGScheduler);
+static RegisterScheduler
+ simpleDAGScheduler("simple",
+ " Simple two pass scheduling: minimize critical path "
+ "and maximize processor utilization",
+ createSimpleDAGScheduler);
+static RegisterScheduler
+ noitinDAGScheduler("simple-noitin",
+ " Simple two pass scheduling: Same as simple "
+ "except using generic latency",
+ createNoItinsDAGScheduler);
+
+class NodeInfo;
+typedef NodeInfo *NodeInfoPtr;
+typedef std::vector<NodeInfoPtr> NIVector;
+typedef std::vector<NodeInfoPtr>::iterator NIIterator;
+
+//===--------------------------------------------------------------------===//
+///
+/// Node group - This struct is used to manage flagged node groups.
+///
+class NodeGroup {
+public:
+ NodeGroup *Next;
+private:
+ NIVector Members; // Group member nodes
+ NodeInfo *Dominator; // Node with highest latency
+ unsigned Latency; // Total latency of the group
+ int Pending; // Number of visits pending before
+ // adding to order
+
+public:
+ // Ctor.
+ NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
+
+ // Accessors
+ inline void setDominator(NodeInfo *D) { Dominator = D; }
+ inline NodeInfo *getTop() { return Members.front(); }
+ inline NodeInfo *getBottom() { return Members.back(); }
+ inline NodeInfo *getDominator() { return Dominator; }
+ inline void setLatency(unsigned L) { Latency = L; }
+ inline unsigned getLatency() { return Latency; }
+ inline int getPending() const { return Pending; }
+ inline void setPending(int P) { Pending = P; }
+ inline int addPending(int I) { return Pending += I; }
+
+ // Pass thru
+ inline bool group_empty() { return Members.empty(); }
+ inline NIIterator group_begin() { return Members.begin(); }
+ inline NIIterator group_end() { return Members.end(); }
+ inline void group_push_back(const NodeInfoPtr &NI) {
+ Members.push_back(NI);
+ }
+ inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
+ return Members.insert(Pos, NI);
+ }
+ inline void group_insert(NIIterator Pos, NIIterator First,
+ NIIterator Last) {
+ Members.insert(Pos, First, Last);
+ }
+
+ static void Add(NodeInfo *D, NodeInfo *U);
+};
+
+//===--------------------------------------------------------------------===//
+///
+/// NodeInfo - This struct tracks information used to schedule the a node.
+///
+class NodeInfo {
+private:
+ int Pending; // Number of visits pending before
+ // adding to order
+public:
+ SDNode *Node; // DAG node
+ InstrStage *StageBegin; // First stage in itinerary
+ InstrStage *StageEnd; // Last+1 stage in itinerary
+ unsigned Latency; // Total cycles to complete instr
+ bool IsCall : 1; // Is function call
+ bool IsLoad : 1; // Is memory load
+ bool IsStore : 1; // Is memory store
+ unsigned Slot; // Node's time slot
+ NodeGroup *Group; // Grouping information
+#ifndef NDEBUG
+ unsigned Preorder; // Index before scheduling
+#endif
+
+ // Ctor.
+ NodeInfo(SDNode *N = NULL)
+ : Pending(0)
+ , Node(N)
+ , StageBegin(NULL)
+ , StageEnd(NULL)
+ , Latency(0)
+ , IsCall(false)
+ , Slot(0)
+ , Group(NULL)
+#ifndef NDEBUG
+ , Preorder(0)
+#endif
+ {}
+
+ // Accessors
+ inline bool isInGroup() const {
+ assert(!Group || !Group->group_empty() && "Group with no members");
+ return Group != NULL;
+ }
+ inline bool isGroupDominator() const {
+ return isInGroup() && Group->getDominator() == this;
+ }
+ inline int getPending() const {
+ return Group ? Group->getPending() : Pending;
+ }
+ inline void setPending(int P) {
+ if (Group) Group->setPending(P);
+ else Pending = P;
+ }
+ inline int addPending(int I) {
+ if (Group) return Group->addPending(I);
+ else return Pending += I;
+ }
+};
+
+//===--------------------------------------------------------------------===//
+///
+/// NodeGroupIterator - Iterates over all the nodes indicated by the node
+/// info. If the node is in a group then iterate over the members of the
+/// group, otherwise just the node info.
+///
+class NodeGroupIterator {
+private:
+ NodeInfo *NI; // Node info
+ NIIterator NGI; // Node group iterator
+ NIIterator NGE; // Node group iterator end
+
+public:
+ // Ctor.
+ NodeGroupIterator(NodeInfo *N) : NI(N) {
+ // If the node is in a group then set up the group iterator. Otherwise
+ // the group iterators will trip first time out.
+ if (N->isInGroup()) {
+ // get Group
+ NodeGroup *Group = NI->Group;
+ NGI = Group->group_begin();
+ NGE = Group->group_end();
+ // Prevent this node from being used (will be in members list
+ NI = NULL;
+ }
+ }
+
+ /// next - Return the next node info, otherwise NULL.
+ ///
+ NodeInfo *next() {
+ // If members list
+ if (NGI != NGE) return *NGI++;
+ // Use node as the result (may be NULL)
+ NodeInfo *Result = NI;
+ // Only use once
+ NI = NULL;
+ // Return node or NULL
+ return Result;
+ }
+};
+//===--------------------------------------------------------------------===//
+
+
+//===--------------------------------------------------------------------===//
+///
+/// NodeGroupOpIterator - Iterates over all the operands of a node. If the
+/// node is a member of a group, this iterates over all the operands of all
+/// the members of the group.
+///
+class NodeGroupOpIterator {
+private:
+ NodeInfo *NI; // Node containing operands
+ NodeGroupIterator GI; // Node group iterator
+ SDNode::op_iterator OI; // Operand iterator
+ SDNode::op_iterator OE; // Operand iterator end
+
+ /// CheckNode - Test if node has more operands. If not get the next node
+ /// skipping over nodes that have no operands.
+ void CheckNode() {
+ // Only if operands are exhausted first
+ while (OI == OE) {
+ // Get next node info
+ NodeInfo *NI = GI.next();
+ // Exit if nodes are exhausted
+ if (!NI) return;
+ // Get node itself
+ SDNode *Node = NI->Node;
+ // Set up the operand iterators
+ OI = Node->op_begin();
+ OE = Node->op_end();
+ }
+ }
+
+public:
+ // Ctor.
+ NodeGroupOpIterator(NodeInfo *N)
+ : NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
+
+ /// isEnd - Returns true when not more operands are available.
+ ///
+ inline bool isEnd() { CheckNode(); return OI == OE; }
+
+ /// next - Returns the next available operand.
+ ///
+ inline SDOperand next() {
+ assert(OI != OE &&
+ "Not checking for end of NodeGroupOpIterator correctly");
+ return *OI++;
+ }
+};
+
+
//===----------------------------------------------------------------------===//
///
/// BitsIterator - Provides iteration through individual bits in a bit vector.
/// ResourceTally - Manages the use of resources over time intervals. Each
/// item (slot) in the tally vector represents the resources used at a given
/// moment. A bit set to 1 indicates that a resource is in use, otherwise
-/// available. An assumption is made that the tally is large enough to schedule
+/// available. An assumption is made that the tally is large enough to schedule
/// all current instructions (asserts otherwise.)
///
template<class T>
// Tally iterator
/// SlotsAvailable - Returns true if all units are available.
- ///
+ ///
bool SlotsAvailable(Iter Begin, unsigned N, unsigned ResourceSet,
- unsigned &Resource) {
+ unsigned &Resource) {
assert(N && "Must check availability with N != 0");
// Determine end of interval
Iter End = Begin + N;
Resource = 0;
return false;
}
-
- /// RetrySlot - Finds a good candidate slot to retry search.
+
+ /// RetrySlot - Finds a good candidate slot to retry search.
Iter RetrySlot(Iter Begin, unsigned N, unsigned ResourceSet) {
assert(N && "Must check availability with N != 0");
// Determine end of interval
Iter End = Begin + N;
assert(End <= Tally.end() && "Tally is not large enough for schedule");
-
- while (Begin != End--) {
- // Clear units in use
- ResourceSet &= ~*End;
- // If no units left then we should go no further
- if (!ResourceSet) return End + 1;
- }
- // Made it all the way through
- return Begin;
- }
+
+ while (Begin != End--) {
+ // Clear units in use
+ ResourceSet &= ~*End;
+ // If no units left then we should go no further
+ if (!ResourceSet) return End + 1;
+ }
+ // Made it all the way through
+ return Begin;
+ }
/// FindAndReserveStages - Return true if the stages can be completed. If
/// so mark as busy.
// Try at cursor, if successful return position.
if (FindAndReserveStages(Cursor, StageBegin, StageEnd)) return Cursor;
// Locate a better position
- Cursor = RetrySlot(Cursor + 1, StageBegin->Cycles, StageBegin->Units);
+ Cursor = RetrySlot(Cursor + 1, StageBegin->Cycles, StageBegin->Units);
}
}
// FindAndReserve - Locate an ideal slot for the specified stages and mark
// as busy.
unsigned FindAndReserve(unsigned Slot, InstrStage *StageBegin,
- InstrStage *StageEnd) {
- // Where to begin
- Iter Begin = Tally.begin() + Slot;
- // Find a free slot
- Iter Where = FindSlots(Begin, StageBegin, StageEnd);
- // Distance is slot number
- unsigned Final = Where - Tally.begin();
+ InstrStage *StageEnd) {
+ // Where to begin
+ Iter Begin = Tally.begin() + Slot;
+ // Find a free slot
+ Iter Where = FindSlots(Begin, StageBegin, StageEnd);
+ // Distance is slot number
+ unsigned Final = Where - Tally.begin();
return Final;
}
///
/// ScheduleDAGSimple - Simple two pass scheduler.
///
-class ScheduleDAGSimple : public ScheduleDAG {
+class VISIBILITY_HIDDEN ScheduleDAGSimple : public ScheduleDAG {
private:
+ bool NoSched; // Just do a BFS schedule, nothing fancy
+ bool NoItins; // Don't use itineraries?
ResourceTally<unsigned> Tally; // Resource usage tally
unsigned NSlots; // Total latency
static const unsigned NotFound = ~0U; // Search marker
+
+ unsigned NodeCount; // Number of nodes in DAG
+ std::map<SDNode *, NodeInfo *> Map; // Map nodes to info
+ bool HasGroups; // True if there are any groups
+ NodeInfo *Info; // Info for nodes being scheduled
+ NIVector Ordering; // Emit ordering of nodes
+ NodeGroup *HeadNG, *TailNG; // Keep track of allocated NodeGroups
public:
// Ctor.
- ScheduleDAGSimple(SchedHeuristics hstc, SelectionDAG &dag,
+ ScheduleDAGSimple(bool noSched, bool noItins, SelectionDAG &dag,
MachineBasicBlock *bb, const TargetMachine &tm)
- : ScheduleDAG(hstc, dag, bb, tm), Tally(), NSlots(0) {
+ : ScheduleDAG(dag, bb, tm), NoSched(noSched), NoItins(noItins), NSlots(0),
+ NodeCount(0), HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {
assert(&TII && "Target doesn't provide instr info?");
assert(&MRI && "Target doesn't provide register info?");
}
- virtual ~ScheduleDAGSimple() {};
+ virtual ~ScheduleDAGSimple() {
+ if (Info)
+ delete[] Info;
+
+ NodeGroup *NG = HeadNG;
+ while (NG) {
+ NodeGroup *NextSU = NG->Next;
+ delete NG;
+ NG = NextSU;
+ }
+ }
void Schedule();
+ /// getNI - Returns the node info for the specified node.
+ ///
+ NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
+
private:
static bool isDefiner(NodeInfo *A, NodeInfo *B);
void IncludeNode(NodeInfo *NI);
bool isWeakDependency(NodeInfo *A, NodeInfo *B);
void ScheduleBackward();
void ScheduleForward();
+
+ void AddToGroup(NodeInfo *D, NodeInfo *U);
+ /// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
+ ///
+ void PrepareNodeInfo();
+
+ /// IdentifyGroups - Put flagged nodes into groups.
+ ///
+ void IdentifyGroups();
+
+ /// print - Print ordering to specified output stream.
+ ///
+ void print(std::ostream &O) const;
+ void print(std::ostream *O) const { if (O) print(*O); }
+
+ void dump(const char *tag) const;
+
+ virtual void dump() const;
+
+ /// EmitAll - Emit all nodes in schedule sorted order.
+ ///
+ void EmitAll();
+
+ /// printNI - Print node info.
+ ///
+ void printNI(std::ostream &O, NodeInfo *NI) const;
+ void printNI(std::ostream *O, NodeInfo *NI) const { if (O) printNI(*O, NI); }
+
+ /// printChanges - Hilight changes in order caused by scheduling.
+ ///
+ void printChanges(unsigned Index) const;
};
//===----------------------------------------------------------------------===//
RSLoadStore = 0x0C000000, // Two load store units
RSBranch = 0x02000000 // One branch unit
};
-static InstrStage CallStage = { CallLatency, RSBranch };
static InstrStage LoadStage = { 5, RSLoadStore };
static InstrStage StoreStage = { 2, RSLoadStore };
static InstrStage IntStage = { 2, RSInteger };
//===----------------------------------------------------------------------===//
+/// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
+///
+void ScheduleDAGSimple::PrepareNodeInfo() {
+ // Allocate node information
+ Info = new NodeInfo[NodeCount];
+
+ unsigned i = 0;
+ for (SelectionDAG::allnodes_iterator I = DAG.allnodes_begin(),
+ E = DAG.allnodes_end(); I != E; ++I, ++i) {
+ // Fast reference to node schedule info
+ NodeInfo* NI = &Info[i];
+ // Set up map
+ Map[I] = NI;
+ // Set node
+ NI->Node = I;
+ // Set pending visit count
+ NI->setPending(I->use_size());
+ }
+}
+
+/// IdentifyGroups - Put flagged nodes into groups.
+///
+void ScheduleDAGSimple::IdentifyGroups() {
+ for (unsigned i = 0, N = NodeCount; i < N; i++) {
+ NodeInfo* NI = &Info[i];
+ SDNode *Node = NI->Node;
+
+ // For each operand (in reverse to only look at flags)
+ for (unsigned N = Node->getNumOperands(); 0 < N--;) {
+ // Get operand
+ SDOperand Op = Node->getOperand(N);
+ // No more flags to walk
+ if (Op.getValueType() != MVT::Flag) break;
+ // Add to node group
+ AddToGroup(getNI(Op.Val), NI);
+ // Let everyone else know
+ HasGroups = true;
+ }
+ }
+}
+
+/// CountInternalUses - Returns the number of edges between the two nodes.
+///
+static unsigned CountInternalUses(NodeInfo *D, NodeInfo *U) {
+ unsigned N = 0;
+ for (unsigned M = U->Node->getNumOperands(); 0 < M--;) {
+ SDOperand Op = U->Node->getOperand(M);
+ if (Op.Val == D->Node) N++;
+ }
+
+ return N;
+}
+
+//===----------------------------------------------------------------------===//
+/// Add - Adds a definer and user pair to a node group.
+///
+void ScheduleDAGSimple::AddToGroup(NodeInfo *D, NodeInfo *U) {
+ // Get current groups
+ NodeGroup *DGroup = D->Group;
+ NodeGroup *UGroup = U->Group;
+ // If both are members of groups
+ if (DGroup && UGroup) {
+ // There may have been another edge connecting
+ if (DGroup == UGroup) return;
+ // Add the pending users count
+ DGroup->addPending(UGroup->getPending());
+ // For each member of the users group
+ NodeGroupIterator UNGI(U);
+ while (NodeInfo *UNI = UNGI.next() ) {
+ // Change the group
+ UNI->Group = DGroup;
+ // For each member of the definers group
+ NodeGroupIterator DNGI(D);
+ while (NodeInfo *DNI = DNGI.next() ) {
+ // Remove internal edges
+ DGroup->addPending(-CountInternalUses(DNI, UNI));
+ }
+ }
+ // Merge the two lists
+ DGroup->group_insert(DGroup->group_end(),
+ UGroup->group_begin(), UGroup->group_end());
+ } else if (DGroup) {
+ // Make user member of definers group
+ U->Group = DGroup;
+ // Add users uses to definers group pending
+ DGroup->addPending(U->Node->use_size());
+ // For each member of the definers group
+ NodeGroupIterator DNGI(D);
+ while (NodeInfo *DNI = DNGI.next() ) {
+ // Remove internal edges
+ DGroup->addPending(-CountInternalUses(DNI, U));
+ }
+ DGroup->group_push_back(U);
+ } else if (UGroup) {
+ // Make definer member of users group
+ D->Group = UGroup;
+ // Add definers uses to users group pending
+ UGroup->addPending(D->Node->use_size());
+ // For each member of the users group
+ NodeGroupIterator UNGI(U);
+ while (NodeInfo *UNI = UNGI.next() ) {
+ // Remove internal edges
+ UGroup->addPending(-CountInternalUses(D, UNI));
+ }
+ UGroup->group_insert(UGroup->group_begin(), D);
+ } else {
+ D->Group = U->Group = DGroup = new NodeGroup();
+ DGroup->addPending(D->Node->use_size() + U->Node->use_size() -
+ CountInternalUses(D, U));
+ DGroup->group_push_back(D);
+ DGroup->group_push_back(U);
+
+ if (HeadNG == NULL)
+ HeadNG = DGroup;
+ if (TailNG != NULL)
+ TailNG->Next = DGroup;
+ TailNG = DGroup;
+ }
+}
+
+
+/// print - Print ordering to specified output stream.
+///
+void ScheduleDAGSimple::print(std::ostream &O) const {
+#ifndef NDEBUG
+ O << "Ordering\n";
+ for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
+ NodeInfo *NI = Ordering[i];
+ printNI(O, NI);
+ O << "\n";
+ if (NI->isGroupDominator()) {
+ NodeGroup *Group = NI->Group;
+ for (NIIterator NII = Group->group_begin(), E = Group->group_end();
+ NII != E; NII++) {
+ O << " ";
+ printNI(O, *NII);
+ O << "\n";
+ }
+ }
+ }
+#endif
+}
+
+void ScheduleDAGSimple::dump(const char *tag) const {
+ cerr << tag; dump();
+}
+
+void ScheduleDAGSimple::dump() const {
+ print(cerr);
+}
+
+
+/// EmitAll - Emit all nodes in schedule sorted order.
+///
+void ScheduleDAGSimple::EmitAll() {
+ // If this is the first basic block in the function, and if it has live ins
+ // that need to be copied into vregs, emit the copies into the top of the
+ // block before emitting the code for the block.
+ MachineFunction &MF = DAG.getMachineFunction();
+ if (&MF.front() == BB && MF.livein_begin() != MF.livein_end()) {
+ for (MachineFunction::livein_iterator LI = MF.livein_begin(),
+ E = MF.livein_end(); LI != E; ++LI)
+ if (LI->second)
+ MRI->copyRegToReg(*MF.begin(), MF.begin()->end(), LI->second,
+ LI->first, RegMap->getRegClass(LI->second));
+ }
+
+ DenseMap<SDNode*, unsigned> VRBaseMap;
+
+ // For each node in the ordering
+ for (unsigned i = 0, N = Ordering.size(); i < N; i++) {
+ // Get the scheduling info
+ NodeInfo *NI = Ordering[i];
+ if (NI->isInGroup()) {
+ NodeGroupIterator NGI(Ordering[i]);
+ while (NodeInfo *NI = NGI.next()) EmitNode(NI->Node, VRBaseMap);
+ } else {
+ EmitNode(NI->Node, VRBaseMap);
+ }
+ }
+}
+
+/// isFlagDefiner - Returns true if the node defines a flag result.
+static bool isFlagDefiner(SDNode *A) {
+ unsigned N = A->getNumValues();
+ return N && A->getValueType(N - 1) == MVT::Flag;
+}
+
+/// isFlagUser - Returns true if the node uses a flag result.
+///
+static bool isFlagUser(SDNode *A) {
+ unsigned N = A->getNumOperands();
+ return N && A->getOperand(N - 1).getValueType() == MVT::Flag;
+}
+
+/// printNI - Print node info.
+///
+void ScheduleDAGSimple::printNI(std::ostream &O, NodeInfo *NI) const {
+#ifndef NDEBUG
+ SDNode *Node = NI->Node;
+ O << " "
+ << std::hex << Node << std::dec
+ << ", Lat=" << NI->Latency
+ << ", Slot=" << NI->Slot
+ << ", ARITY=(" << Node->getNumOperands() << ","
+ << Node->getNumValues() << ")"
+ << " " << Node->getOperationName(&DAG);
+ if (isFlagDefiner(Node)) O << "<#";
+ if (isFlagUser(Node)) O << ">#";
+#endif
+}
+
+/// printChanges - Hilight changes in order caused by scheduling.
+///
+void ScheduleDAGSimple::printChanges(unsigned Index) const {
+#ifndef NDEBUG
+ // Get the ordered node count
+ unsigned N = Ordering.size();
+ // Determine if any changes
+ unsigned i = 0;
+ for (; i < N; i++) {
+ NodeInfo *NI = Ordering[i];
+ if (NI->Preorder != i) break;
+ }
+
+ if (i < N) {
+ cerr << Index << ". New Ordering\n";
+
+ for (i = 0; i < N; i++) {
+ NodeInfo *NI = Ordering[i];
+ cerr << " " << NI->Preorder << ". ";
+ printNI(cerr, NI);
+ cerr << "\n";
+ if (NI->isGroupDominator()) {
+ NodeGroup *Group = NI->Group;
+ for (NIIterator NII = Group->group_begin(), E = Group->group_end();
+ NII != E; NII++) {
+ cerr << " ";
+ printNI(cerr, *NII);
+ cerr << "\n";
+ }
+ }
+ }
+ } else {
+ cerr << Index << ". No Changes\n";
+ }
+#endif
+}
//===----------------------------------------------------------------------===//
/// isDefiner - Return true if node A is a definer for B.
SDNode *Node = NI->Node;
// If there are itineraries and it is a machine instruction
- if (InstrItins.isEmpty() || Heuristic == simpleNoItinScheduling) {
+ if (InstrItins.isEmpty() || NoItins) {
// If machine opcode
if (Node->isTargetOpcode()) {
// Get return type to guess which processing unit
/// Schedule - Order nodes according to selected style.
///
void ScheduleDAGSimple::Schedule() {
+ // Number the nodes
+ NodeCount = std::distance(DAG.allnodes_begin(), DAG.allnodes_end());
+
+ // Set up minimum info for scheduling
+ PrepareNodeInfo();
+ // Construct node groups for flagged nodes
+ IdentifyGroups();
+
// Test to see if scheduling should occur
- bool ShouldSchedule = NodeCount > 3 && Heuristic != noScheduling;
+ bool ShouldSchedule = NodeCount > 3 && !NoSched;
// Don't waste time if is only entry and return
if (ShouldSchedule) {
// Get latency and resource requirements
/// createSimpleDAGScheduler - This creates a simple two pass instruction
-/// scheduler.
-llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(SchedHeuristics Heuristic,
- SelectionDAG &DAG,
+/// scheduler using instruction itinerary.
+llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
MachineBasicBlock *BB) {
- return new ScheduleDAGSimple(Heuristic, DAG, BB, DAG.getTarget());
+ return new ScheduleDAGSimple(false, false, *DAG, BB, DAG->getTarget());
+}
+
+/// createNoItinsDAGScheduler - This creates a simple two pass instruction
+/// scheduler without using instruction itinerary.
+llvm::ScheduleDAG* llvm::createNoItinsDAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
+ MachineBasicBlock *BB) {
+ return new ScheduleDAGSimple(false, true, *DAG, BB, DAG->getTarget());
+}
+
+/// createBFS_DAGScheduler - This creates a simple breadth first instruction
+/// scheduler.
+llvm::ScheduleDAG* llvm::createBFS_DAGScheduler(SelectionDAGISel *IS,
+ SelectionDAG *DAG,
+ MachineBasicBlock *BB) {
+ return new ScheduleDAGSimple(true, false, *DAG, BB, DAG->getTarget());
}