#define DEBUG_TYPE "sched"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/SelectionDAG.h"
+#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
using namespace llvm;
namespace {
+class NodeInfo;
+typedef NodeInfo *NodeInfoPtr;
+typedef std::vector<NodeInfoPtr> NIVector;
+typedef std::vector<NodeInfoPtr>::iterator NIIterator;
+
+//===--------------------------------------------------------------------===//
+///
+/// Node group - This struct is used to manage flagged node groups.
+///
+class NodeGroup {
+public:
+ NodeGroup *Next;
+private:
+ NIVector Members; // Group member nodes
+ NodeInfo *Dominator; // Node with highest latency
+ unsigned Latency; // Total latency of the group
+ int Pending; // Number of visits pending before
+ // adding to order
+
+public:
+ // Ctor.
+ NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
+
+ // Accessors
+ inline void setDominator(NodeInfo *D) { Dominator = D; }
+ inline NodeInfo *getTop() { return Members.front(); }
+ inline NodeInfo *getBottom() { return Members.back(); }
+ inline NodeInfo *getDominator() { return Dominator; }
+ inline void setLatency(unsigned L) { Latency = L; }
+ inline unsigned getLatency() { return Latency; }
+ inline int getPending() const { return Pending; }
+ inline void setPending(int P) { Pending = P; }
+ inline int addPending(int I) { return Pending += I; }
+
+ // Pass thru
+ inline bool group_empty() { return Members.empty(); }
+ inline NIIterator group_begin() { return Members.begin(); }
+ inline NIIterator group_end() { return Members.end(); }
+ inline void group_push_back(const NodeInfoPtr &NI) {
+ Members.push_back(NI);
+ }
+ inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
+ return Members.insert(Pos, NI);
+ }
+ inline void group_insert(NIIterator Pos, NIIterator First,
+ NIIterator Last) {
+ Members.insert(Pos, First, Last);
+ }
+
+ static void Add(NodeInfo *D, NodeInfo *U);
+};
+
+//===--------------------------------------------------------------------===//
+///
+/// NodeInfo - This struct tracks information used to schedule the a node.
+///
+class NodeInfo {
+private:
+ int Pending; // Number of visits pending before
+ // adding to order
+public:
+ SDNode *Node; // DAG node
+ InstrStage *StageBegin; // First stage in itinerary
+ InstrStage *StageEnd; // Last+1 stage in itinerary
+ unsigned Latency; // Total cycles to complete instr
+ bool IsCall : 1; // Is function call
+ bool IsLoad : 1; // Is memory load
+ bool IsStore : 1; // Is memory store
+ unsigned Slot; // Node's time slot
+ NodeGroup *Group; // Grouping information
+#ifndef NDEBUG
+ unsigned Preorder; // Index before scheduling
+#endif
+
+ // Ctor.
+ NodeInfo(SDNode *N = NULL)
+ : Pending(0)
+ , Node(N)
+ , StageBegin(NULL)
+ , StageEnd(NULL)
+ , Latency(0)
+ , IsCall(false)
+ , Slot(0)
+ , Group(NULL)
+#ifndef NDEBUG
+ , Preorder(0)
+#endif
+ {}
+
+ // Accessors
+ inline bool isInGroup() const {
+ assert(!Group || !Group->group_empty() && "Group with no members");
+ return Group != NULL;
+ }
+ inline bool isGroupDominator() const {
+ return isInGroup() && Group->getDominator() == this;
+ }
+ inline int getPending() const {
+ return Group ? Group->getPending() : Pending;
+ }
+ inline void setPending(int P) {
+ if (Group) Group->setPending(P);
+ else Pending = P;
+ }
+ inline int addPending(int I) {
+ if (Group) return Group->addPending(I);
+ else return Pending += I;
+ }
+};
+
+//===--------------------------------------------------------------------===//
+///
+/// NodeGroupIterator - Iterates over all the nodes indicated by the node
+/// info. If the node is in a group then iterate over the members of the
+/// group, otherwise just the node info.
+///
+class NodeGroupIterator {
+private:
+ NodeInfo *NI; // Node info
+ NIIterator NGI; // Node group iterator
+ NIIterator NGE; // Node group iterator end
+
+public:
+ // Ctor.
+ NodeGroupIterator(NodeInfo *N) : NI(N) {
+ // If the node is in a group then set up the group iterator. Otherwise
+ // the group iterators will trip first time out.
+ if (N->isInGroup()) {
+ // get Group
+ NodeGroup *Group = NI->Group;
+ NGI = Group->group_begin();
+ NGE = Group->group_end();
+ // Prevent this node from being used (will be in members list
+ NI = NULL;
+ }
+ }
+
+ /// next - Return the next node info, otherwise NULL.
+ ///
+ NodeInfo *next() {
+ // If members list
+ if (NGI != NGE) return *NGI++;
+ // Use node as the result (may be NULL)
+ NodeInfo *Result = NI;
+ // Only use once
+ NI = NULL;
+ // Return node or NULL
+ return Result;
+ }
+};
+//===--------------------------------------------------------------------===//
+
+
+//===--------------------------------------------------------------------===//
+///
+/// NodeGroupOpIterator - Iterates over all the operands of a node. If the
+/// node is a member of a group, this iterates over all the operands of all
+/// the members of the group.
+///
+class NodeGroupOpIterator {
+private:
+ NodeInfo *NI; // Node containing operands
+ NodeGroupIterator GI; // Node group iterator
+ SDNode::op_iterator OI; // Operand iterator
+ SDNode::op_iterator OE; // Operand iterator end
+
+ /// CheckNode - Test if node has more operands. If not get the next node
+ /// skipping over nodes that have no operands.
+ void CheckNode() {
+ // Only if operands are exhausted first
+ while (OI == OE) {
+ // Get next node info
+ NodeInfo *NI = GI.next();
+ // Exit if nodes are exhausted
+ if (!NI) return;
+ // Get node itself
+ SDNode *Node = NI->Node;
+ // Set up the operand iterators
+ OI = Node->op_begin();
+ OE = Node->op_end();
+ }
+ }
+
+public:
+ // Ctor.
+ NodeGroupOpIterator(NodeInfo *N)
+ : NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
+
+ /// isEnd - Returns true when not more operands are available.
+ ///
+ inline bool isEnd() { CheckNode(); return OI == OE; }
+
+ /// next - Returns the next available operand.
+ ///
+ inline SDOperand next() {
+ assert(OI != OE &&
+ "Not checking for end of NodeGroupOpIterator correctly");
+ return *OI++;
+ }
+};
+
+
//===----------------------------------------------------------------------===//
///
/// BitsIterator - Provides iteration through individual bits in a bit vector.
///
class ScheduleDAGSimple : public ScheduleDAG {
private:
- SchedHeuristics Heuristic; // Scheduling heuristic
-
+ bool NoSched; // Just do a BFS schedule, nothing fancy
+ bool NoItins; // Don't use itineraries?
ResourceTally<unsigned> Tally; // Resource usage tally
unsigned NSlots; // Total latency
static const unsigned NotFound = ~0U; // Search marker
public:
// Ctor.
- ScheduleDAGSimple(SchedHeuristics hstc, SelectionDAG &dag,
+ ScheduleDAGSimple(bool noSched, bool noItins, SelectionDAG &dag,
MachineBasicBlock *bb, const TargetMachine &tm)
- : ScheduleDAG(dag, bb, tm), Heuristic(hstc), Tally(), NSlots(0),
+ : ScheduleDAG(dag, bb, tm), NoSched(noSched), NoItins(noItins), NSlots(0),
NodeCount(0), HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {
assert(&TII && "Target doesn't provide instr info?");
assert(&MRI && "Target doesn't provide register info?");
SDNode *Node = NI->Node;
// If there are itineraries and it is a machine instruction
- if (InstrItins.isEmpty() || Heuristic == simpleNoItinScheduling) {
+ if (InstrItins.isEmpty() || NoItins) {
// If machine opcode
if (Node->isTargetOpcode()) {
// Get return type to guess which processing unit
IdentifyGroups();
// Test to see if scheduling should occur
- bool ShouldSchedule = NodeCount > 3 && Heuristic != noScheduling;
+ bool ShouldSchedule = NodeCount > 3 && !NoSched;
// Don't waste time if is only entry and return
if (ShouldSchedule) {
// Get latency and resource requirements
/// createSimpleDAGScheduler - This creates a simple two pass instruction
/// scheduler.
-llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(SchedHeuristics Heuristic,
+llvm::ScheduleDAG* llvm::createSimpleDAGScheduler(bool NoItins,
SelectionDAG &DAG,
MachineBasicBlock *BB) {
- return new ScheduleDAGSimple(Heuristic, DAG, BB, DAG.getTarget());
+ return new ScheduleDAGSimple(false, NoItins, DAG, BB, DAG.getTarget());
+}
+
+llvm::ScheduleDAG* llvm::createBFS_DAGScheduler(SelectionDAG &DAG,
+ MachineBasicBlock *BB) {
+ return new ScheduleDAGSimple(true, false, DAG, BB, DAG.getTarget());
}