-//===-- SelectionDAGBuilder.h - Selection-DAG building --------------------===//
+//===-- SelectionDAGBuilder.h - Selection-DAG building --------*- C++ -*---===//
//
// The LLVM Compiler Infrastructure
//
#ifndef SELECTIONDAGBUILDER_H
#define SELECTIONDAGBUILDER_H
-#include "llvm/Constants.h"
-#include "llvm/CodeGen/SelectionDAG.h"
#include "llvm/ADT/APInt.h"
#include "llvm/ADT/DenseMap.h"
-#ifndef NDEBUG
-#include "llvm/ADT/SmallSet.h"
-#endif
+#include "llvm/CodeGen/SelectionDAG.h"
#include "llvm/CodeGen/SelectionDAGNodes.h"
#include "llvm/CodeGen/ValueTypes.h"
+#include "llvm/IR/Constants.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Support/ErrorHandling.h"
#include <vector>
-#include <set>
namespace llvm {
class BitCastInst;
class BranchInst;
class CallInst;
+class DbgValueInst;
class ExtractElementInst;
class ExtractValueInst;
class FCmpInst;
class Instruction;
class LoadInst;
class MachineBasicBlock;
-class MachineFunction;
class MachineInstr;
class MachineRegisterInfo;
+class MDNode;
class PHINode;
class PtrToIntInst;
class ReturnInst;
-class SDISelAsmOperandInfo;
+class SDDbgValue;
class SExtInst;
class SelectInst;
class ShuffleVectorInst;
class SIToFPInst;
class StoreInst;
class SwitchInst;
-class TargetData;
+class DataLayout;
+class TargetLibraryInfo;
class TargetLowering;
class TruncInst;
class UIToFPInst;
class UnreachableInst;
-class UnwindInst;
class VAArgInst;
class ZExtInst;
//===----------------------------------------------------------------------===//
/// SelectionDAGBuilder - This is the common target-independent lowering
/// implementation that is parameterized by a TargetLowering object.
-/// Also, targets can overload any lowering method.
///
class SelectionDAGBuilder {
- MachineBasicBlock *CurMBB;
-
- /// CurDebugLoc - current file + line number. Changes as we build the DAG.
- DebugLoc CurDebugLoc;
+ /// CurInst - The current instruction being visited
+ const Instruction *CurInst;
DenseMap<const Value*, SDValue> NodeMap;
+
+ /// UnusedArgNodeMap - Maps argument value for unused arguments. This is used
+ /// to preserve debug information for incoming arguments.
+ DenseMap<const Value*, SDValue> UnusedArgNodeMap;
+
+ /// DanglingDebugInfo - Helper type for DanglingDebugInfoMap.
+ class DanglingDebugInfo {
+ const DbgValueInst* DI;
+ DebugLoc dl;
+ unsigned SDNodeOrder;
+ public:
+ DanglingDebugInfo() : DI(0), dl(DebugLoc()), SDNodeOrder(0) { }
+ DanglingDebugInfo(const DbgValueInst *di, DebugLoc DL, unsigned SDNO) :
+ DI(di), dl(DL), SDNodeOrder(SDNO) { }
+ const DbgValueInst* getDI() { return DI; }
+ DebugLoc getdl() { return dl; }
+ unsigned getSDNodeOrder() { return SDNodeOrder; }
+ };
+ /// DanglingDebugInfoMap - Keeps track of dbg_values for which we have not
+ /// yet seen the referent. We defer handling these until we do see it.
+ DenseMap<const Value*, DanglingDebugInfo> DanglingDebugInfoMap;
+
+public:
/// PendingLoads - Loads are not emitted to the program immediately. We bunch
/// them up and then emit token factor nodes when possible. This allows us to
/// get simple disambiguation between loads without worrying about alias
/// analysis.
SmallVector<SDValue, 8> PendingLoads;
+private:
/// PendingExports - CopyToReg nodes that copy values to virtual registers
/// for export to other blocks need to be emitted before any terminator
/// Case - A struct to record the Value for a switch case, and the
/// case's target basic block.
struct Case {
- Constant* Low;
- Constant* High;
+ const Constant *Low;
+ const Constant *High;
MachineBasicBlock* BB;
+ uint32_t ExtraWeight;
+
+ Case() : Low(0), High(0), BB(0), ExtraWeight(0) { }
+ Case(const Constant *low, const Constant *high, MachineBasicBlock *bb,
+ uint32_t extraweight) : Low(low), High(high), BB(bb),
+ ExtraWeight(extraweight) { }
- Case() : Low(0), High(0), BB(0) { }
- Case(Constant* low, Constant* high, MachineBasicBlock* bb) :
- Low(low), High(high), BB(bb) { }
APInt size() const {
const APInt &rHigh = cast<ConstantInt>(High)->getValue();
const APInt &rLow = cast<ConstantInt>(Low)->getValue();
uint64_t Mask;
MachineBasicBlock* BB;
unsigned Bits;
+ uint32_t ExtraWeight;
- CaseBits(uint64_t mask, MachineBasicBlock* bb, unsigned bits):
- Mask(mask), BB(bb), Bits(bits) { }
+ CaseBits(uint64_t mask, MachineBasicBlock* bb, unsigned bits,
+ uint32_t Weight):
+ Mask(mask), BB(bb), Bits(bits), ExtraWeight(Weight) { }
};
typedef std::vector<Case> CaseVector;
/// CaseRec - A struct with ctor used in lowering switches to a binary tree
/// of conditional branches.
struct CaseRec {
- CaseRec(MachineBasicBlock *bb, Constant *lt, Constant *ge, CaseRange r) :
+ CaseRec(MachineBasicBlock *bb, const Constant *lt, const Constant *ge,
+ CaseRange r) :
CaseBB(bb), LT(lt), GE(ge), Range(r) {}
/// CaseBB - The MBB in which to emit the compare and branch
MachineBasicBlock *CaseBB;
/// LT, GE - If nonzero, we know the current case value must be less-than or
/// greater-than-or-equal-to these Constants.
- Constant *LT;
- Constant *GE;
+ const Constant *LT;
+ const Constant *GE;
/// Range - A pair of iterators representing the range of case values to be
/// processed at this point in the binary search tree.
CaseRange Range;
/// The comparison function for sorting the switch case values in the vector.
/// WARNING: Case ranges should be disjoint!
struct CaseCmp {
- bool operator () (const Case& C1, const Case& C2) {
+ bool operator()(const Case &C1, const Case &C2) {
assert(isa<ConstantInt>(C1.Low) && isa<ConstantInt>(C2.High));
const ConstantInt* CI1 = cast<const ConstantInt>(C1.Low);
const ConstantInt* CI2 = cast<const ConstantInt>(C2.High);
};
struct CaseBitsCmp {
- bool operator () (const CaseBits& C1, const CaseBits& C2) {
+ bool operator()(const CaseBits &C1, const CaseBits &C2) {
return C1.Bits > C2.Bits;
}
};
- size_t Clusterify(CaseVector& Cases, const SwitchInst &SI);
+ size_t Clusterify(CaseVector &Cases, const SwitchInst &SI);
/// CaseBlock - This structure is used to communicate between
/// SelectionDAGBuilder and SDISel for the code generation of additional basic
/// blocks needed by multi-case switch statements.
struct CaseBlock {
- CaseBlock(ISD::CondCode cc, Value *cmplhs, Value *cmprhs, Value *cmpmiddle,
+ CaseBlock(ISD::CondCode cc, const Value *cmplhs, const Value *cmprhs,
+ const Value *cmpmiddle,
MachineBasicBlock *truebb, MachineBasicBlock *falsebb,
- MachineBasicBlock *me)
+ MachineBasicBlock *me,
+ uint32_t trueweight = 0, uint32_t falseweight = 0)
: CC(cc), CmpLHS(cmplhs), CmpMHS(cmpmiddle), CmpRHS(cmprhs),
- TrueBB(truebb), FalseBB(falsebb), ThisBB(me) {}
+ TrueBB(truebb), FalseBB(falsebb), ThisBB(me),
+ TrueWeight(trueweight), FalseWeight(falseweight) { }
+
// CC - the condition code to use for the case block's setcc node
ISD::CondCode CC;
+
// CmpLHS/CmpRHS/CmpMHS - The LHS/MHS/RHS of the comparison to emit.
// Emit by default LHS op RHS. MHS is used for range comparisons:
// If MHS is not null: (LHS <= MHS) and (MHS <= RHS).
- Value *CmpLHS, *CmpMHS, *CmpRHS;
+ const Value *CmpLHS, *CmpMHS, *CmpRHS;
+
// TrueBB/FalseBB - the block to branch to if the setcc is true/false.
MachineBasicBlock *TrueBB, *FalseBB;
+
// ThisBB - the block into which to emit the code for the setcc and branches
MachineBasicBlock *ThisBB;
+
+ // TrueWeight/FalseWeight - branch weights.
+ uint32_t TrueWeight, FalseWeight;
};
+
struct JumpTable {
JumpTable(unsigned R, unsigned J, MachineBasicBlock *M,
MachineBasicBlock *D): Reg(R), JTI(J), MBB(M), Default(D) {}
MachineBasicBlock *Default;
};
struct JumpTableHeader {
- JumpTableHeader(APInt F, APInt L, Value* SV, MachineBasicBlock* H,
+ JumpTableHeader(APInt F, APInt L, const Value *SV, MachineBasicBlock *H,
bool E = false):
First(F), Last(L), SValue(SV), HeaderBB(H), Emitted(E) {}
APInt First;
APInt Last;
- Value *SValue;
+ const Value *SValue;
MachineBasicBlock *HeaderBB;
bool Emitted;
};
typedef std::pair<JumpTableHeader, JumpTable> JumpTableBlock;
struct BitTestCase {
- BitTestCase(uint64_t M, MachineBasicBlock* T, MachineBasicBlock* Tr):
- Mask(M), ThisBB(T), TargetBB(Tr) { }
+ BitTestCase(uint64_t M, MachineBasicBlock* T, MachineBasicBlock* Tr,
+ uint32_t Weight):
+ Mask(M), ThisBB(T), TargetBB(Tr), ExtraWeight(Weight) { }
uint64_t Mask;
- MachineBasicBlock* ThisBB;
- MachineBasicBlock* TargetBB;
+ MachineBasicBlock *ThisBB;
+ MachineBasicBlock *TargetBB;
+ uint32_t ExtraWeight;
};
typedef SmallVector<BitTestCase, 3> BitTestInfo;
struct BitTestBlock {
- BitTestBlock(APInt F, APInt R, Value* SV,
- unsigned Rg, bool E,
+ BitTestBlock(APInt F, APInt R, const Value* SV,
+ unsigned Rg, MVT RgVT, bool E,
MachineBasicBlock* P, MachineBasicBlock* D,
const BitTestInfo& C):
- First(F), Range(R), SValue(SV), Reg(Rg), Emitted(E),
+ First(F), Range(R), SValue(SV), Reg(Rg), RegVT(RgVT), Emitted(E),
Parent(P), Default(D), Cases(C) { }
APInt First;
APInt Range;
- Value *SValue;
+ const Value *SValue;
unsigned Reg;
+ MVT RegVT;
bool Emitted;
MachineBasicBlock *Parent;
MachineBasicBlock *Default;
BitTestInfo Cases;
};
+ /// A class which encapsulates all of the information needed to generate a
+ /// stack protector check and signals to isel via its state being initialized
+ /// that a stack protector needs to be generated.
+ ///
+ /// *NOTE* The following is a high level documentation of SelectionDAG Stack
+ /// Protector Generation. The reason that it is placed here is for a lack of
+ /// other good places to stick it.
+ ///
+ /// High Level Overview of SelectionDAG Stack Protector Generation:
+ ///
+ /// Previously, generation of stack protectors was done exclusively in the
+ /// pre-SelectionDAG Codegen LLVM IR Pass "Stack Protector". This necessitated
+ /// splitting basic blocks at the IR level to create the success/failure basic
+ /// blocks in the tail of the basic block in question. As a result of this,
+ /// calls that would have qualified for the sibling call optimization were no
+ /// longer eligible for optimization since said calls were no longer right in
+ /// the "tail position" (i.e. the immediate predecessor of a ReturnInst
+ /// instruction).
+ ///
+ /// Then it was noticed that since the sibling call optimization causes the
+ /// callee to reuse the caller's stack, if we could delay the generation of
+ /// the stack protector check until later in CodeGen after the sibling call
+ /// decision was made, we get both the tail call optimization and the stack
+ /// protector check!
+ ///
+ /// A few goals in solving this problem were:
+ ///
+ /// 1. Preserve the architecture independence of stack protector generation.
+ ///
+ /// 2. Preserve the normal IR level stack protector check for platforms like
+ /// OpenBSD for which we support platform specific stack protector
+ /// generation.
+ ///
+ /// The main problem that guided the present solution is that one can not
+ /// solve this problem in an architecture independent manner at the IR level
+ /// only. This is because:
+ ///
+ /// 1. The decision on whether or not to perform a sibling call on certain
+ /// platforms (for instance i386) requires lower level information
+ /// related to available registers that can not be known at the IR level.
+ ///
+ /// 2. Even if the previous point were not true, the decision on whether to
+ /// perform a tail call is done in LowerCallTo in SelectionDAG which
+ /// occurs after the Stack Protector Pass. As a result, one would need to
+ /// put the relevant callinst into the stack protector check success
+ /// basic block (where the return inst is placed) and then move it back
+ /// later at SelectionDAG/MI time before the stack protector check if the
+ /// tail call optimization failed. The MI level option was nixed
+ /// immediately since it would require platform specific pattern
+ /// matching. The SelectionDAG level option was nixed because
+ /// SelectionDAG only processes one IR level basic block at a time
+ /// implying one could not create a DAG Combine to move the callinst.
+ ///
+ /// To get around this problem a few things were realized:
+ ///
+ /// 1. While one can not handle multiple IR level basic blocks at the
+ /// SelectionDAG Level, one can generate multiple machine basic blocks
+ /// for one IR level basic block. This is how we handle bit tests and
+ /// switches.
+ ///
+ /// 2. At the MI level, tail calls are represented via a special return
+ /// MIInst called "tcreturn". Thus if we know the basic block in which we
+ /// wish to insert the stack protector check, we get the correct behavior
+ /// by always inserting the stack protector check right before the return
+ /// statement. This is a "magical transformation" since no matter where
+ /// the stack protector check intrinsic is, we always insert the stack
+ /// protector check code at the end of the BB.
+ ///
+ /// Given the aforementioned constraints, the following solution was devised:
+ ///
+ /// 1. On platforms that do not support SelectionDAG stack protector check
+ /// generation, allow for the normal IR level stack protector check
+ /// generation to continue.
+ ///
+ /// 2. On platforms that do support SelectionDAG stack protector check
+ /// generation:
+ ///
+ /// a. Use the IR level stack protector pass to decide if a stack
+ /// protector is required/which BB we insert the stack protector check
+ /// in by reusing the logic already therein. If we wish to generate a
+ /// stack protector check in a basic block, we place a special IR
+ /// intrinsic called llvm.stackprotectorcheck right before the BB's
+ /// returninst or if there is a callinst that could potentially be
+ /// sibling call optimized, before the call inst.
+ ///
+ /// b. Then when a BB with said intrinsic is processed, we codegen the BB
+ /// normally via SelectBasicBlock. In said process, when we visit the
+ /// stack protector check, we do not actually emit anything into the
+ /// BB. Instead, we just initialize the stack protector descriptor
+ /// class (which involves stashing information/creating the success
+ /// mbbb and the failure mbb if we have not created one for this
+ /// function yet) and export the guard variable that we are going to
+ /// compare.
+ ///
+ /// c. After we finish selecting the basic block, in FinishBasicBlock if
+ /// the StackProtectorDescriptor attached to the SelectionDAGBuilder is
+ /// initialized, we first find a splice point in the parent basic block
+ /// before the terminator and then splice the terminator of said basic
+ /// block into the success basic block. Then we code-gen a new tail for
+ /// the parent basic block consisting of the two loads, the comparison,
+ /// and finally two branches to the success/failure basic blocks. We
+ /// conclude by code-gening the failure basic block if we have not
+ /// code-gened it already (all stack protector checks we generate in
+ /// the same function, use the same failure basic block).
+ class StackProtectorDescriptor {
+ public:
+ StackProtectorDescriptor() : ParentMBB(0), SuccessMBB(0), FailureMBB(0),
+ Guard(0) { }
+ ~StackProtectorDescriptor() { }
+
+ /// Returns true if all fields of the stack protector descriptor are
+ /// initialized implying that we should/are ready to emit a stack protector.
+ bool shouldEmitStackProtector() const {
+ return ParentMBB && SuccessMBB && FailureMBB && Guard;
+ }
+
+ /// Initialize the stack protector descriptor structure for a new basic
+ /// block.
+ void initialize(const BasicBlock *BB,
+ MachineBasicBlock *MBB,
+ const CallInst &StackProtCheckCall) {
+ // Make sure we are not initialized yet.
+ assert(!shouldEmitStackProtector() && "Stack Protector Descriptor is "
+ "already initialized!");
+ ParentMBB = MBB;
+ SuccessMBB = AddSuccessorMBB(BB, MBB);
+ FailureMBB = AddSuccessorMBB(BB, MBB, FailureMBB);
+ if (!Guard)
+ Guard = StackProtCheckCall.getArgOperand(0);
+ }
+
+ /// Reset state that changes when we handle different basic blocks.
+ ///
+ /// This currently includes:
+ ///
+ /// 1. The specific basic block we are generating a
+ /// stack protector for (ParentMBB).
+ ///
+ /// 2. The successor machine basic block that will contain the tail of
+ /// parent mbb after we create the stack protector check (SuccessMBB). This
+ /// BB is visited only on stack protector check success.
+ void resetPerBBState() {
+ ParentMBB = 0;
+ SuccessMBB = 0;
+ }
+
+ /// Reset state that only changes when we switch functions.
+ ///
+ /// This currently includes:
+ ///
+ /// 1. FailureMBB since we reuse the failure code path for all stack
+ /// protector checks created in an individual function.
+ ///
+ /// 2.The guard variable since the guard variable we are checking against is
+ /// always the same.
+ void resetPerFunctionState() {
+ FailureMBB = 0;
+ Guard = 0;
+ }
+
+ MachineBasicBlock *getParentMBB() { return ParentMBB; }
+ MachineBasicBlock *getSuccessMBB() { return SuccessMBB; }
+ MachineBasicBlock *getFailureMBB() { return FailureMBB; }
+ const Value *getGuard() { return Guard; }
+
+ private:
+ /// The basic block for which we are generating the stack protector.
+ ///
+ /// As a result of stack protector generation, we will splice the
+ /// terminators of this basic block into the successor mbb SuccessMBB and
+ /// replace it with a compare/branch to the successor mbbs
+ /// SuccessMBB/FailureMBB depending on whether or not the stack protector
+ /// was violated.
+ MachineBasicBlock *ParentMBB;
+
+ /// A basic block visited on stack protector check success that contains the
+ /// terminators of ParentMBB.
+ MachineBasicBlock *SuccessMBB;
+
+ /// This basic block visited on stack protector check failure that will
+ /// contain a call to __stack_chk_fail().
+ MachineBasicBlock *FailureMBB;
+
+ /// The guard variable which we will compare against the stored value in the
+ /// stack protector stack slot.
+ const Value *Guard;
+
+ /// Add a successor machine basic block to ParentMBB. If the successor mbb
+ /// has not been created yet (i.e. if SuccMBB = 0), then the machine basic
+ /// block will be created.
+ MachineBasicBlock *AddSuccessorMBB(const BasicBlock *BB,
+ MachineBasicBlock *ParentMBB,
+ MachineBasicBlock *SuccMBB = 0);
+ };
+
+private:
+ const TargetMachine &TM;
public:
- // TLI - This is information that describes the available target features we
- // need for lowering. This indicates when operations are unavailable,
- // implemented with a libcall, etc.
- TargetLowering &TLI;
SelectionDAG &DAG;
- const TargetData *TD;
+ const DataLayout *TD;
AliasAnalysis *AA;
+ const TargetLibraryInfo *LibInfo;
/// SwitchCases - Vector of CaseBlock structures used to communicate
/// SwitchInst code generation information.
/// BitTestCases - Vector of BitTestBlock structures used to communicate
/// SwitchInst code generation information.
std::vector<BitTestBlock> BitTestCases;
-
- /// PHINodesToUpdate - A list of phi instructions whose operand list will
- /// be updated after processing the current basic block.
- std::vector<std::pair<MachineInstr*, unsigned> > PHINodesToUpdate;
-
- /// EdgeMapping - If an edge from CurMBB to any MBB is changed (e.g. due to
- /// scheduler custom lowering), track the change here.
- DenseMap<MachineBasicBlock*, MachineBasicBlock*> EdgeMapping;
+ /// A StackProtectorDescriptor structure used to communicate stack protector
+ /// information in between SelectBasicBlock and FinishBasicBlock.
+ StackProtectorDescriptor SPDescriptor;
// Emit PHI-node-operand constants only once even if used by multiple
// PHI nodes.
- DenseMap<Constant*, unsigned> ConstantsOut;
+ DenseMap<const Constant *, unsigned> ConstantsOut;
/// FuncInfo - Information about the function as a whole.
///
/// GFI - Garbage collection metadata for the function.
GCFunctionInfo *GFI;
+ /// LPadToCallSiteMap - Map a landing pad to the call site indexes.
+ DenseMap<MachineBasicBlock*, SmallVector<unsigned, 4> > LPadToCallSiteMap;
+
/// HasTailCall - This is set to true if a call in the current
/// block has been translated as a tail call. In this case,
/// no subsequent DAG nodes should be created.
LLVMContext *Context;
- SelectionDAGBuilder(SelectionDAG &dag, TargetLowering &tli,
- FunctionLoweringInfo &funcinfo,
+ SelectionDAGBuilder(SelectionDAG &dag, FunctionLoweringInfo &funcinfo,
CodeGenOpt::Level ol)
- : CurDebugLoc(DebugLoc::getUnknownLoc()), SDNodeOrder(0),
- TLI(tli), DAG(dag), FuncInfo(funcinfo), OptLevel(ol),
- HasTailCall(false),
- Context(dag.getContext()) {
+ : CurInst(NULL), SDNodeOrder(0), TM(dag.getTarget()),
+ DAG(dag), FuncInfo(funcinfo), OptLevel(ol),
+ HasTailCall(false) {
}
- void init(GCFunctionInfo *gfi, AliasAnalysis &aa);
+ void init(GCFunctionInfo *gfi, AliasAnalysis &aa,
+ const TargetLibraryInfo *li);
- /// clear - Clear out the curret SelectionDAG and the associated
+ /// clear - Clear out the current SelectionDAG and the associated
/// state and prepare this SelectionDAGBuilder object to be used
/// for a new block. This doesn't clear out information about
/// additional blocks that are needed to complete switch lowering
/// consumed.
void clear();
+ /// clearDanglingDebugInfo - Clear the dangling debug information
+ /// map. This function is separated from the clear so that debug
+ /// information that is dangling in a basic block can be properly
+ /// resolved in a different basic block. This allows the
+ /// SelectionDAG to resolve dangling debug information attached
+ /// to PHI nodes.
+ void clearDanglingDebugInfo();
+
/// getRoot - Return the current virtual root of the Selection DAG,
/// flushing any PendingLoad items. This must be done before emitting
/// a store or any other node that may need to be ordered after any
///
SDValue getControlRoot();
- DebugLoc getCurDebugLoc() const { return CurDebugLoc; }
- void setCurDebugLoc(DebugLoc dl) { CurDebugLoc = dl; }
+ SDLoc getCurSDLoc() const {
+ return SDLoc(CurInst, SDNodeOrder);
+ }
+
+ DebugLoc getCurDebugLoc() const {
+ return CurInst ? CurInst->getDebugLoc() : DebugLoc();
+ }
unsigned getSDNodeOrder() const { return SDNodeOrder; }
- void CopyValueToVirtualRegister(Value *V, unsigned Reg);
+ void CopyValueToVirtualRegister(const Value *V, unsigned Reg);
- void visit(Instruction &I);
+ void visit(const Instruction &I);
- void visit(unsigned Opcode, User &I);
-
- void setCurrentBasicBlock(MachineBasicBlock *MBB) { CurMBB = MBB; }
+ void visit(unsigned Opcode, const User &I);
+ // resolveDanglingDebugInfo - if we saw an earlier dbg_value referring to V,
+ // generate the debug data structures now that we've seen its definition.
+ void resolveDanglingDebugInfo(const Value *V, SDValue Val);
SDValue getValue(const Value *V);
+ SDValue getNonRegisterValue(const Value *V);
+ SDValue getValueImpl(const Value *V);
void setValue(const Value *V, SDValue NewN) {
SDValue &N = NodeMap[V];
N = NewN;
}
- void GetRegistersForValue(SDISelAsmOperandInfo &OpInfo,
- std::set<unsigned> &OutputRegs,
- std::set<unsigned> &InputRegs);
+ void setUnusedArgValue(const Value *V, SDValue NewN) {
+ SDValue &N = UnusedArgNodeMap[V];
+ assert(N.getNode() == 0 && "Already set a value for this node!");
+ N = NewN;
+ }
- void FindMergedConditions(Value *Cond, MachineBasicBlock *TBB,
+ void FindMergedConditions(const Value *Cond, MachineBasicBlock *TBB,
MachineBasicBlock *FBB, MachineBasicBlock *CurBB,
- unsigned Opc);
- void EmitBranchForMergedCondition(Value *Cond, MachineBasicBlock *TBB,
+ MachineBasicBlock *SwitchBB, unsigned Opc);
+ void EmitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB,
MachineBasicBlock *FBB,
- MachineBasicBlock *CurBB);
+ MachineBasicBlock *CurBB,
+ MachineBasicBlock *SwitchBB);
bool ShouldEmitAsBranches(const std::vector<CaseBlock> &Cases);
- bool isExportableFromCurrentBlock(Value *V, const BasicBlock *FromBB);
- void CopyToExportRegsIfNeeded(Value *V);
- void ExportFromCurrentBlock(Value *V);
- void LowerCallTo(CallSite CS, SDValue Callee, bool IsTailCall,
+ bool isExportableFromCurrentBlock(const Value *V, const BasicBlock *FromBB);
+ void CopyToExportRegsIfNeeded(const Value *V);
+ void ExportFromCurrentBlock(const Value *V);
+ void LowerCallTo(ImmutableCallSite CS, SDValue Callee, bool IsTailCall,
MachineBasicBlock *LandingPad = NULL);
+ /// UpdateSplitBlock - When an MBB was split during scheduling, update the
+ /// references that ned to refer to the last resulting block.
+ void UpdateSplitBlock(MachineBasicBlock *First, MachineBasicBlock *Last);
+
private:
// Terminator instructions.
- void visitRet(ReturnInst &I);
- void visitBr(BranchInst &I);
- void visitSwitch(SwitchInst &I);
- void visitIndirectBr(IndirectBrInst &I);
- void visitUnreachable(UnreachableInst &I) { /* noop */ }
+ void visitRet(const ReturnInst &I);
+ void visitBr(const BranchInst &I);
+ void visitSwitch(const SwitchInst &I);
+ void visitIndirectBr(const IndirectBrInst &I);
+ void visitUnreachable(const UnreachableInst &I) { /* noop */ }
// Helpers for visitSwitch
bool handleSmallSwitchRange(CaseRec& CR,
CaseRecVector& WorkList,
- Value* SV,
- MachineBasicBlock* Default);
+ const Value* SV,
+ MachineBasicBlock* Default,
+ MachineBasicBlock *SwitchBB);
bool handleJTSwitchCase(CaseRec& CR,
CaseRecVector& WorkList,
- Value* SV,
- MachineBasicBlock* Default);
+ const Value* SV,
+ MachineBasicBlock* Default,
+ MachineBasicBlock *SwitchBB);
bool handleBTSplitSwitchCase(CaseRec& CR,
CaseRecVector& WorkList,
- Value* SV,
- MachineBasicBlock* Default);
+ const Value* SV,
+ MachineBasicBlock* Default,
+ MachineBasicBlock *SwitchBB);
bool handleBitTestsSwitchCase(CaseRec& CR,
CaseRecVector& WorkList,
- Value* SV,
- MachineBasicBlock* Default);
+ const Value* SV,
+ MachineBasicBlock* Default,
+ MachineBasicBlock *SwitchBB);
+
+ uint32_t getEdgeWeight(const MachineBasicBlock *Src,
+ const MachineBasicBlock *Dst) const;
+ void addSuccessorWithWeight(MachineBasicBlock *Src, MachineBasicBlock *Dst,
+ uint32_t Weight = 0);
public:
- void visitSwitchCase(CaseBlock &CB);
- void visitBitTestHeader(BitTestBlock &B);
- void visitBitTestCase(MachineBasicBlock* NextMBB,
+ void visitSwitchCase(CaseBlock &CB,
+ MachineBasicBlock *SwitchBB);
+ void visitSPDescriptorParent(StackProtectorDescriptor &SPD,
+ MachineBasicBlock *ParentBB);
+ void visitSPDescriptorFailure(StackProtectorDescriptor &SPD);
+ void visitBitTestHeader(BitTestBlock &B, MachineBasicBlock *SwitchBB);
+ void visitBitTestCase(BitTestBlock &BB,
+ MachineBasicBlock* NextMBB,
+ uint32_t BranchWeightToNext,
unsigned Reg,
- BitTestCase &B);
+ BitTestCase &B,
+ MachineBasicBlock *SwitchBB);
void visitJumpTable(JumpTable &JT);
- void visitJumpTableHeader(JumpTable &JT, JumpTableHeader &JTH);
+ void visitJumpTableHeader(JumpTable &JT, JumpTableHeader &JTH,
+ MachineBasicBlock *SwitchBB);
private:
// These all get lowered before this pass.
- void visitInvoke(InvokeInst &I);
- void visitUnwind(UnwindInst &I);
-
- void visitBinary(User &I, unsigned OpCode);
- void visitShift(User &I, unsigned Opcode);
- void visitAdd(User &I) { visitBinary(I, ISD::ADD); }
- void visitFAdd(User &I) { visitBinary(I, ISD::FADD); }
- void visitSub(User &I) { visitBinary(I, ISD::SUB); }
- void visitFSub(User &I);
- void visitMul(User &I) { visitBinary(I, ISD::MUL); }
- void visitFMul(User &I) { visitBinary(I, ISD::FMUL); }
- void visitURem(User &I) { visitBinary(I, ISD::UREM); }
- void visitSRem(User &I) { visitBinary(I, ISD::SREM); }
- void visitFRem(User &I) { visitBinary(I, ISD::FREM); }
- void visitUDiv(User &I) { visitBinary(I, ISD::UDIV); }
- void visitSDiv(User &I) { visitBinary(I, ISD::SDIV); }
- void visitFDiv(User &I) { visitBinary(I, ISD::FDIV); }
- void visitAnd (User &I) { visitBinary(I, ISD::AND); }
- void visitOr (User &I) { visitBinary(I, ISD::OR); }
- void visitXor (User &I) { visitBinary(I, ISD::XOR); }
- void visitShl (User &I) { visitShift(I, ISD::SHL); }
- void visitLShr(User &I) { visitShift(I, ISD::SRL); }
- void visitAShr(User &I) { visitShift(I, ISD::SRA); }
- void visitICmp(User &I);
- void visitFCmp(User &I);
+ void visitInvoke(const InvokeInst &I);
+ void visitResume(const ResumeInst &I);
+
+ void visitBinary(const User &I, unsigned OpCode);
+ void visitShift(const User &I, unsigned Opcode);
+ void visitAdd(const User &I) { visitBinary(I, ISD::ADD); }
+ void visitFAdd(const User &I) { visitBinary(I, ISD::FADD); }
+ void visitSub(const User &I) { visitBinary(I, ISD::SUB); }
+ void visitFSub(const User &I);
+ void visitMul(const User &I) { visitBinary(I, ISD::MUL); }
+ void visitFMul(const User &I) { visitBinary(I, ISD::FMUL); }
+ void visitURem(const User &I) { visitBinary(I, ISD::UREM); }
+ void visitSRem(const User &I) { visitBinary(I, ISD::SREM); }
+ void visitFRem(const User &I) { visitBinary(I, ISD::FREM); }
+ void visitUDiv(const User &I) { visitBinary(I, ISD::UDIV); }
+ void visitSDiv(const User &I);
+ void visitFDiv(const User &I) { visitBinary(I, ISD::FDIV); }
+ void visitAnd (const User &I) { visitBinary(I, ISD::AND); }
+ void visitOr (const User &I) { visitBinary(I, ISD::OR); }
+ void visitXor (const User &I) { visitBinary(I, ISD::XOR); }
+ void visitShl (const User &I) { visitShift(I, ISD::SHL); }
+ void visitLShr(const User &I) { visitShift(I, ISD::SRL); }
+ void visitAShr(const User &I) { visitShift(I, ISD::SRA); }
+ void visitICmp(const User &I);
+ void visitFCmp(const User &I);
// Visit the conversion instructions
- void visitTrunc(User &I);
- void visitZExt(User &I);
- void visitSExt(User &I);
- void visitFPTrunc(User &I);
- void visitFPExt(User &I);
- void visitFPToUI(User &I);
- void visitFPToSI(User &I);
- void visitUIToFP(User &I);
- void visitSIToFP(User &I);
- void visitPtrToInt(User &I);
- void visitIntToPtr(User &I);
- void visitBitCast(User &I);
-
- void visitExtractElement(User &I);
- void visitInsertElement(User &I);
- void visitShuffleVector(User &I);
-
- void visitExtractValue(ExtractValueInst &I);
- void visitInsertValue(InsertValueInst &I);
-
- void visitGetElementPtr(User &I);
- void visitSelect(User &I);
-
- void visitAlloca(AllocaInst &I);
- void visitLoad(LoadInst &I);
- void visitStore(StoreInst &I);
- void visitPHI(PHINode &I) { } // PHI nodes are handled specially.
- void visitCall(CallInst &I);
- void visitInlineAsm(CallSite CS);
- const char *visitIntrinsicCall(CallInst &I, unsigned Intrinsic);
- void visitTargetIntrinsic(CallInst &I, unsigned Intrinsic);
-
- void visitPow(CallInst &I);
- void visitExp2(CallInst &I);
- void visitExp(CallInst &I);
- void visitLog(CallInst &I);
- void visitLog2(CallInst &I);
- void visitLog10(CallInst &I);
-
- void visitVAStart(CallInst &I);
- void visitVAArg(VAArgInst &I);
- void visitVAEnd(CallInst &I);
- void visitVACopy(CallInst &I);
-
- void visitUserOp1(Instruction &I) {
+ void visitTrunc(const User &I);
+ void visitZExt(const User &I);
+ void visitSExt(const User &I);
+ void visitFPTrunc(const User &I);
+ void visitFPExt(const User &I);
+ void visitFPToUI(const User &I);
+ void visitFPToSI(const User &I);
+ void visitUIToFP(const User &I);
+ void visitSIToFP(const User &I);
+ void visitPtrToInt(const User &I);
+ void visitIntToPtr(const User &I);
+ void visitBitCast(const User &I);
+
+ void visitExtractElement(const User &I);
+ void visitInsertElement(const User &I);
+ void visitShuffleVector(const User &I);
+
+ void visitExtractValue(const ExtractValueInst &I);
+ void visitInsertValue(const InsertValueInst &I);
+ void visitLandingPad(const LandingPadInst &I);
+
+ void visitGetElementPtr(const User &I);
+ void visitSelect(const User &I);
+
+ void visitAlloca(const AllocaInst &I);
+ void visitLoad(const LoadInst &I);
+ void visitStore(const StoreInst &I);
+ void visitAtomicCmpXchg(const AtomicCmpXchgInst &I);
+ void visitAtomicRMW(const AtomicRMWInst &I);
+ void visitFence(const FenceInst &I);
+ void visitPHI(const PHINode &I);
+ void visitCall(const CallInst &I);
+ bool visitMemCmpCall(const CallInst &I);
+ bool visitMemChrCall(const CallInst &I);
+ bool visitStrCpyCall(const CallInst &I, bool isStpcpy);
+ bool visitStrCmpCall(const CallInst &I);
+ bool visitStrLenCall(const CallInst &I);
+ bool visitStrNLenCall(const CallInst &I);
+ bool visitUnaryFloatCall(const CallInst &I, unsigned Opcode);
+ void visitAtomicLoad(const LoadInst &I);
+ void visitAtomicStore(const StoreInst &I);
+
+ void visitInlineAsm(ImmutableCallSite CS);
+ const char *visitIntrinsicCall(const CallInst &I, unsigned Intrinsic);
+ void visitTargetIntrinsic(const CallInst &I, unsigned Intrinsic);
+
+ void visitVAStart(const CallInst &I);
+ void visitVAArg(const VAArgInst &I);
+ void visitVAEnd(const CallInst &I);
+ void visitVACopy(const CallInst &I);
+
+ void visitUserOp1(const Instruction &I) {
llvm_unreachable("UserOp1 should not exist at instruction selection time!");
}
- void visitUserOp2(Instruction &I) {
+ void visitUserOp2(const Instruction &I) {
llvm_unreachable("UserOp2 should not exist at instruction selection time!");
}
-
- const char *implVisitBinaryAtomic(CallInst& I, ISD::NodeType Op);
- const char *implVisitAluOverflow(CallInst &I, ISD::NodeType Op);
+
+ void processIntegerCallValue(const Instruction &I,
+ SDValue Value, bool IsSigned);
+
+ void HandlePHINodesInSuccessorBlocks(const BasicBlock *LLVMBB);
+
+ /// EmitFuncArgumentDbgValue - If V is an function argument then create
+ /// corresponding DBG_VALUE machine instruction for it now. At the end of
+ /// instruction selection, they will be inserted to the entry BB.
+ bool EmitFuncArgumentDbgValue(const Value *V, MDNode *Variable,
+ int64_t Offset, const SDValue &N);
};
} // end namespace llvm