//===----------------------------------------------------------------------===//
#include "llvm/Target/TargetLowering.h"
+#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/MRegisterInfo.h"
#include "llvm/DerivedTypes.h"
HighBits <<= MVT::getSizeInBits(VT) - ShAmt;
uint64_t TypeMask = MVT::getIntVTBitMask(VT);
- if (SimplifyDemandedBits(Op.getOperand(0),
- (DemandedMask << ShAmt) & TypeMask,
+ uint64_t InDemandedMask = (DemandedMask << ShAmt) & TypeMask;
+
+ // If any of the demanded bits are produced by the sign extension, we also
+ // demand the input sign bit.
+ if (HighBits & DemandedMask)
+ InDemandedMask |= MVT::getIntVTSignBit(VT);
+
+ if (SimplifyDemandedBits(Op.getOperand(0), InDemandedMask,
KnownZero, KnownOne, TLO, Depth+1))
return true;
assert((KnownZero & KnownOne) == 0 && "Bits known to be one AND zero?");
return Tmp - C->getValue();
}
break;
- case ISD::ADD:
- case ISD::SUB:
- // Add and sub can have at most one carry bit. Thus we know that the output
- // is, at worst, one more bit than the inputs.
- Tmp = ComputeNumSignBits(Op.getOperand(0), Depth+1);
- if (Tmp == 1) return 1; // Early out.
- Tmp2 = ComputeNumSignBits(Op.getOperand(1), Depth+1);
- if (Tmp2 == 1) return 1;
- return std::min(Tmp, Tmp2)-1;
-
case ISD::AND:
case ISD::OR:
case ISD::XOR: // NOT is handled here.
if (getSetCCResultContents() == ZeroOrNegativeOneSetCCResult)
return VTBits;
break;
+ case ISD::ROTL:
+ case ISD::ROTR:
+ if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Op.getOperand(1))) {
+ unsigned RotAmt = C->getValue() & (VTBits-1);
+
+ // Handle rotate right by N like a rotate left by 32-N.
+ if (Op.getOpcode() == ISD::ROTR)
+ RotAmt = (VTBits-RotAmt) & (VTBits-1);
+
+ // If we aren't rotating out all of the known-in sign bits, return the
+ // number that are left. This handles rotl(sext(x), 1) for example.
+ Tmp = ComputeNumSignBits(Op.getOperand(0), Depth+1);
+ if (Tmp > RotAmt+1) return Tmp-RotAmt;
+ }
+ break;
+ case ISD::ADD:
+ // Add can have at most one carry bit. Thus we know that the output
+ // is, at worst, one more bit than the inputs.
+ Tmp = ComputeNumSignBits(Op.getOperand(0), Depth+1);
+ if (Tmp == 1) return 1; // Early out.
+
+ // Special case decrementing a value (ADD X, -1):
+ if (ConstantSDNode *CRHS = dyn_cast<ConstantSDNode>(Op.getOperand(0)))
+ if (CRHS->isAllOnesValue()) {
+ uint64_t KnownZero, KnownOne;
+ uint64_t Mask = MVT::getIntVTBitMask(VT);
+ ComputeMaskedBits(Op.getOperand(0), Mask, KnownZero, KnownOne, Depth+1);
+
+ // If the input is known to be 0 or 1, the output is 0/-1, which is all
+ // sign bits set.
+ if ((KnownZero|1) == Mask)
+ return VTBits;
+
+ // If we are subtracting one from a positive number, there is no carry
+ // out of the result.
+ if (KnownZero & MVT::getIntVTSignBit(VT))
+ return Tmp;
+ }
+
+ Tmp2 = ComputeNumSignBits(Op.getOperand(1), Depth+1);
+ if (Tmp2 == 1) return 1;
+ return std::min(Tmp, Tmp2)-1;
+ break;
+
+ case ISD::SUB:
+ Tmp2 = ComputeNumSignBits(Op.getOperand(1), Depth+1);
+ if (Tmp2 == 1) return 1;
+
+ // Handle NEG.
+ if (ConstantSDNode *CLHS = dyn_cast<ConstantSDNode>(Op.getOperand(0)))
+ if (CLHS->getValue() == 0) {
+ uint64_t KnownZero, KnownOne;
+ uint64_t Mask = MVT::getIntVTBitMask(VT);
+ ComputeMaskedBits(Op.getOperand(1), Mask, KnownZero, KnownOne, Depth+1);
+ // If the input is known to be 0 or 1, the output is 0/-1, which is all
+ // sign bits set.
+ if ((KnownZero|1) == Mask)
+ return VTBits;
+
+ // If the input is known to be positive (the sign bit is known clear),
+ // the output of the NEG has the same number of sign bits as the input.
+ if (KnownZero & MVT::getIntVTSignBit(VT))
+ return Tmp2;
+
+ // Otherwise, we treat this like a SUB.
+ }
+
+ // Sub can have at most one carry bit. Thus we know that the output
+ // is, at worst, one more bit than the inputs.
+ Tmp = ComputeNumSignBits(Op.getOperand(0), Depth+1);
+ if (Tmp == 1) return 1; // Early out.
+ return std::min(Tmp, Tmp2)-1;
+ break;
+ case ISD::TRUNCATE:
+ // FIXME: it's tricky to do anything useful for this, but it is an important
+ // case for targets like X86.
+ break;
}
// Allow the target to implement this method for its nodes.
if (NumBits > 1) return NumBits;
}
- // FIXME: Should use computemaskedbits to look at the top bits.
- return 1;
+ // Finally, if we can prove that the top bits of the result are 0's or 1's,
+ // use this information.
+ uint64_t KnownZero, KnownOne;
+ uint64_t Mask = MVT::getIntVTBitMask(VT);
+ ComputeMaskedBits(Op, Mask, KnownZero, KnownOne, Depth);
+
+ uint64_t SignBit = MVT::getIntVTSignBit(VT);
+ if (KnownZero & SignBit) { // SignBit is 0
+ Mask = KnownZero;
+ } else if (KnownOne & SignBit) { // SignBit is 1;
+ Mask = KnownOne;
+ } else {
+ // Nothing known.
+ return 1;
+ }
+
+ // Okay, we know that the sign bit in Mask is set. Use CLZ to determine
+ // the number of identical bits in the top of the input value.
+ Mask ^= ~0ULL;
+ Mask <<= 64-VTBits;
+ // Return # leading zeros. We use 'min' here in case Val was zero before
+ // shifting. We don't want to return '64' as for an i32 "0".
+ return std::min(VTBits, CountLeadingZeros_64(Mask));
}