// Branches and invokes do not escape, only unwind, resume, and return
// do.
TerminatorInst *TI = CurBB->getTerminator();
- if (!isa<UnwindInst>(TI) && !isa<ReturnInst>(TI) &&
- !isa<ResumeInst>(TI))
+ if (!isa<ReturnInst>(TI) && !isa<ResumeInst>(TI))
continue;
Builder.SetInsertPoint(TI->getParent(), TI);
BasicBlock *CleanupBB = BasicBlock::Create(C, CleanupBBName, &F);
Type *ExnTy = StructType::get(Type::getInt8PtrTy(C),
Type::getInt32Ty(C), NULL);
- // FIXME: Assuming the C++ personality function probably isn't the best
- // thing in the world.
Constant *PersFn =
F.getParent()->
- getOrInsertFunction("__gxx_personality_v0",
+ getOrInsertFunction("__gcc_personality_v0",
FunctionType::get(Type::getInt32Ty(C), true));
LandingPadInst *LPad = LandingPadInst::Create(ExnTy, PersFn, 1,
"cleanup.lpad",