#include "llvm/CodeGen/GCStrategy.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Module.h"
-#include "llvm/Support/Compiler.h"
#include "llvm/Support/IRBuilder.h"
using namespace llvm;
namespace {
- class VISIBILITY_HIDDEN ShadowStackGC : public GCStrategy {
+ class ShadowStackGC : public GCStrategy {
/// RootChain - This is the global linked-list that contains the chain of GC
/// roots.
GlobalVariable *Head;
///
/// It's wrapped up in a state machine using the same transform C# uses for
/// 'yield return' enumerators, This transform allows it to be non-allocating.
- class VISIBILITY_HIDDEN EscapeEnumerator {
+ class EscapeEnumerator {
Function &F;
const char *CleanupBBName;
Constant *ShadowStackGC::GetFrameMap(Function &F) {
// doInitialization creates the abstract type of this value.
- Type *VoidPtr = PointerType::getUnqual(Type::getInt8Ty(F.getContext()));
+ const Type *VoidPtr = Type::getInt8PtrTy(F.getContext());
// Truncate the ShadowStackDescriptor if some metadata is null.
unsigned NumMeta = 0;