#include "llvm/CodeGen/GCStrategy.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Module.h"
-#include "llvm/Support/Compiler.h"
#include "llvm/Support/IRBuilder.h"
using namespace llvm;
namespace {
- class VISIBILITY_HIDDEN ShadowStackGC : public GCStrategy {
+ class ShadowStackGC : public GCStrategy {
/// RootChain - This is the global linked-list that contains the chain of GC
/// roots.
GlobalVariable *Head;
Constant *GetFrameMap(Function &F);
const Type* GetConcreteStackEntryType(Function &F);
void CollectRoots(Function &F);
- static GetElementPtrInst *CreateGEP(IRBuilder<> &B, Value *BasePtr,
+ static GetElementPtrInst *CreateGEP(LLVMContext &Context,
+ IRBuilder<> &B, Value *BasePtr,
int Idx1, const char *Name);
- static GetElementPtrInst *CreateGEP(IRBuilder<> &B, Value *BasePtr,
+ static GetElementPtrInst *CreateGEP(LLVMContext &Context,
+ IRBuilder<> &B, Value *BasePtr,
int Idx1, int Idx2, const char *Name);
};
///
/// It's wrapped up in a state machine using the same transform C# uses for
/// 'yield return' enumerators, This transform allows it to be non-allocating.
- class VISIBILITY_HIDDEN EscapeEnumerator {
+ class EscapeEnumerator {
Function &F;
const char *CleanupBBName;
public:
EscapeEnumerator(Function &F, const char *N = "cleanup")
- : F(F), CleanupBBName(N), State(0), Builder(*F.getContext()) {}
+ : F(F), CleanupBBName(N), State(0), Builder(F.getContext()) {}
IRBuilder<> *Next() {
switch (State) {
return 0;
// Create a cleanup block.
- BasicBlock *CleanupBB = BasicBlock::Create(CleanupBBName, &F);
- UnwindInst *UI = new UnwindInst(CleanupBB);
+ BasicBlock *CleanupBB = BasicBlock::Create(F.getContext(),
+ CleanupBBName, &F);
+ UnwindInst *UI = new UnwindInst(F.getContext(), CleanupBB);
// Transform the 'call' instructions into 'invoke's branching to the
// cleanup block. Go in reverse order to make prettier BB names.
Constant *ShadowStackGC::GetFrameMap(Function &F) {
// doInitialization creates the abstract type of this value.
-
- Type *VoidPtr = PointerType::getUnqual(Type::Int8Ty);
+ const Type *VoidPtr = Type::getInt8PtrTy(F.getContext());
// Truncate the ShadowStackDescriptor if some metadata is null.
unsigned NumMeta = 0;
}
Constant *BaseElts[] = {
- ConstantInt::get(Type::Int32Ty, Roots.size(), false),
- ConstantInt::get(Type::Int32Ty, NumMeta, false),
+ ConstantInt::get(Type::getInt32Ty(F.getContext()), Roots.size(), false),
+ ConstantInt::get(Type::getInt32Ty(F.getContext()), NumMeta, false),
};
Constant *DescriptorElts[] = {
- ConstantStruct::get(BaseElts, 2),
+ ConstantStruct::get(F.getContext(), BaseElts, 2, false),
ConstantArray::get(ArrayType::get(VoidPtr, NumMeta),
Metadata.begin(), NumMeta)
};
- Constant *FrameMap = ConstantStruct::get(DescriptorElts, 2);
+ Constant *FrameMap = ConstantStruct::get(F.getContext(), DescriptorElts, 2,
+ false);
std::string TypeName("gc_map.");
TypeName += utostr(NumMeta);
GlobalVariable::InternalLinkage,
FrameMap, "__gc_" + F.getName());
- Constant *GEPIndices[2] = { ConstantInt::get(Type::Int32Ty, 0),
- ConstantInt::get(Type::Int32Ty, 0) };
+ Constant *GEPIndices[2] = {
+ ConstantInt::get(Type::getInt32Ty(F.getContext()), 0),
+ ConstantInt::get(Type::getInt32Ty(F.getContext()), 0)
+ };
return ConstantExpr::getGetElementPtr(GV, GEPIndices, 2);
}
EltTys.push_back(StackEntryTy);
for (size_t I = 0; I != Roots.size(); I++)
EltTys.push_back(Roots[I].second->getAllocatedType());
- Type *Ty = StructType::get(EltTys);
+ Type *Ty = StructType::get(F.getContext(), EltTys);
std::string TypeName("gc_stackentry.");
TypeName += F.getName();
// void *Meta[]; // May be absent for roots without metadata.
// };
std::vector<const Type*> EltTys;
- EltTys.push_back(Type::Int32Ty); // 32 bits is ok up to a 32GB stack frame. :)
- EltTys.push_back(Type::Int32Ty); // Specifies length of variable length array.
- StructType *FrameMapTy = StructType::get(EltTys);
+ // 32 bits is ok up to a 32GB stack frame. :)
+ EltTys.push_back(Type::getInt32Ty(M.getContext()));
+ // Specifies length of variable length array.
+ EltTys.push_back(Type::getInt32Ty(M.getContext()));
+ StructType *FrameMapTy = StructType::get(M.getContext(), EltTys);
M.addTypeName("gc_map", FrameMapTy);
PointerType *FrameMapPtrTy = PointerType::getUnqual(FrameMapTy);
// FrameMap *Map; // Pointer to constant FrameMap.
// void *Roots[]; // Stack roots (in-place array, so we pretend).
// };
- OpaqueType *RecursiveTy = OpaqueType::get();
+ OpaqueType *RecursiveTy = OpaqueType::get(M.getContext());
EltTys.clear();
EltTys.push_back(PointerType::getUnqual(RecursiveTy));
EltTys.push_back(FrameMapPtrTy);
- PATypeHolder LinkTyH = StructType::get(EltTys);
+ PATypeHolder LinkTyH = StructType::get(M.getContext(), EltTys);
RecursiveTy->refineAbstractTypeTo(LinkTyH.get());
StackEntryTy = cast<StructType>(LinkTyH.get());
}
GetElementPtrInst *
-ShadowStackGC::CreateGEP(IRBuilder<> &B, Value *BasePtr,
+ShadowStackGC::CreateGEP(LLVMContext &Context, IRBuilder<> &B, Value *BasePtr,
int Idx, int Idx2, const char *Name) {
- Value *Indices[] = { ConstantInt::get(Type::Int32Ty, 0),
- ConstantInt::get(Type::Int32Ty, Idx),
- ConstantInt::get(Type::Int32Ty, Idx2) };
+ Value *Indices[] = { ConstantInt::get(Type::getInt32Ty(Context), 0),
+ ConstantInt::get(Type::getInt32Ty(Context), Idx),
+ ConstantInt::get(Type::getInt32Ty(Context), Idx2) };
Value* Val = B.CreateGEP(BasePtr, Indices, Indices + 3, Name);
assert(isa<GetElementPtrInst>(Val) && "Unexpected folded constant");
}
GetElementPtrInst *
-ShadowStackGC::CreateGEP(IRBuilder<> &B, Value *BasePtr,
+ShadowStackGC::CreateGEP(LLVMContext &Context, IRBuilder<> &B, Value *BasePtr,
int Idx, const char *Name) {
- Value *Indices[] = { ConstantInt::get(Type::Int32Ty, 0),
- ConstantInt::get(Type::Int32Ty, Idx) };
+ Value *Indices[] = { ConstantInt::get(Type::getInt32Ty(Context), 0),
+ ConstantInt::get(Type::getInt32Ty(Context), Idx) };
Value *Val = B.CreateGEP(BasePtr, Indices, Indices + 2, Name);
assert(isa<GetElementPtrInst>(Val) && "Unexpected folded constant");
/// runOnFunction - Insert code to maintain the shadow stack.
bool ShadowStackGC::performCustomLowering(Function &F) {
+ LLVMContext &Context = F.getContext();
+
// Find calls to llvm.gcroot.
CollectRoots(F);
// Initialize the map pointer and load the current head of the shadow stack.
Instruction *CurrentHead = AtEntry.CreateLoad(Head, "gc_currhead");
- Instruction *EntryMapPtr = CreateGEP(AtEntry, StackEntry,0,1,"gc_frame.map");
+ Instruction *EntryMapPtr = CreateGEP(Context, AtEntry, StackEntry,
+ 0,1,"gc_frame.map");
AtEntry.CreateStore(FrameMap, EntryMapPtr);
// After all the allocas...
for (unsigned I = 0, E = Roots.size(); I != E; ++I) {
// For each root, find the corresponding slot in the aggregate...
- Value *SlotPtr = CreateGEP(AtEntry, StackEntry, 1 + I, "gc_root");
+ Value *SlotPtr = CreateGEP(Context, AtEntry, StackEntry, 1 + I, "gc_root");
// And use it in lieu of the alloca.
AllocaInst *OriginalAlloca = Roots[I].second;
AtEntry.SetInsertPoint(IP->getParent(), IP);
// Push the entry onto the shadow stack.
- Instruction *EntryNextPtr = CreateGEP(AtEntry,StackEntry,0,0,"gc_frame.next");
- Instruction *NewHeadVal = CreateGEP(AtEntry,StackEntry, 0, "gc_newhead");
- AtEntry.CreateStore(CurrentHead, EntryNextPtr);
- AtEntry.CreateStore(NewHeadVal, Head);
+ Instruction *EntryNextPtr = CreateGEP(Context, AtEntry,
+ StackEntry,0,0,"gc_frame.next");
+ Instruction *NewHeadVal = CreateGEP(Context, AtEntry,
+ StackEntry, 0, "gc_newhead");
+ AtEntry.CreateStore(CurrentHead, EntryNextPtr);
+ AtEntry.CreateStore(NewHeadVal, Head);
// For each instruction that escapes...
EscapeEnumerator EE(F, "gc_cleanup");
while (IRBuilder<> *AtExit = EE.Next()) {
// Pop the entry from the shadow stack. Don't reuse CurrentHead from
// AtEntry, since that would make the value live for the entire function.
- Instruction *EntryNextPtr2 = CreateGEP(*AtExit, StackEntry, 0, 0,
+ Instruction *EntryNextPtr2 = CreateGEP(Context, *AtExit, StackEntry, 0, 0,
"gc_frame.next");
Value *SavedHead = AtExit->CreateLoad(EntryNextPtr2, "gc_savedhead");
AtExit->CreateStore(SavedHead, Head);