#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/CommandLine.h"
-#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetLowering.h"
STATISTIC(NumSpilled, "Number of registers live across unwind edges");
namespace {
- class VISIBILITY_HIDDEN SjLjEHPass : public FunctionPass {
+ class SjLjEHPass : public FunctionPass {
const TargetLowering *TLI;
Constant *FrameAddrFn;
Constant *LSDAAddrFn;
Value *PersonalityFn;
- Constant *Selector32Fn;
- Constant *Selector64Fn;
+ Constant *SelectorFn;
Constant *ExceptionFn;
+ Constant *CallSiteFn;
Value *CallSite;
public:
FunctionPass *llvm::createSjLjEHPass(const TargetLowering *TLI) {
return new SjLjEHPass(TLI);
}
-// doInitialization - Make sure that there is a prototype for abort in the
-// current module.
+// doInitialization - Set up decalarations and types needed to process
+// exceptions.
bool SjLjEHPass::doInitialization(Module &M) {
// Build the function context structure.
// builtin_setjmp uses a five word jbuf
const Type *VoidPtrTy =
- PointerType::getUnqual(Type::getInt8Ty(M.getContext()));
+ Type::getInt8PtrTy(M.getContext());
const Type *Int32Ty = Type::getInt32Ty(M.getContext());
FunctionContextTy =
StructType::get(M.getContext(),
FrameAddrFn = Intrinsic::getDeclaration(&M, Intrinsic::frameaddress);
BuiltinSetjmpFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_sjlj_setjmp);
LSDAAddrFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_sjlj_lsda);
- Selector32Fn = Intrinsic::getDeclaration(&M, Intrinsic::eh_selector_i32);
- Selector64Fn = Intrinsic::getDeclaration(&M, Intrinsic::eh_selector_i64);
+ SelectorFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_selector);
ExceptionFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_exception);
+ CallSiteFn = Intrinsic::getDeclaration(&M, Intrinsic::eh_sjlj_callsite);
+ PersonalityFn = 0;
return true;
}
}
}
- // Insert a store of the invoke num before the invoke and store zero into the
- // location afterward.
+ // Insert a store of the invoke num before the invoke
new StoreInst(CallSiteNoC, CallSite, true, II); // volatile
+ CallInst::Create(CallSiteFn, CallSiteNoC, "", II);
// Add a switch case to our unwind block.
CatchSwitch->addCase(SwitchValC, II->getUnwindDest());
- // We still want this to look like an invoke so we emit the LSDA properly
- // FIXME: ??? Or will this cause strangeness with mis-matched IDs like
- // when it was in the front end?
+ // We still want this to look like an invoke so we emit the LSDA properly,
+ // so we don't transform the invoke into a call here.
}
/// MarkBlocksLiveIn - Insert BB and all of its predescessors into LiveBBs until
// If we don't have any invokes or unwinds, there's nothing to do.
if (Unwinds.empty() && Invokes.empty()) return false;
+ // Find the eh.selector.* and eh.exception calls. We'll use the first
+ // eh.selector to determine the right personality function to use. For
+ // SJLJ, we always use the same personality for the whole function,
+ // not on a per-selector basis.
+ // FIXME: That's a bit ugly. Better way?
+ SmallVector<CallInst*,16> EH_Selectors;
+ SmallVector<CallInst*,16> EH_Exceptions;
+ for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
+ if (CallInst *CI = dyn_cast<CallInst>(I)) {
+ if (CI->getCalledFunction() == SelectorFn) {
+ if (!PersonalityFn) PersonalityFn = CI->getOperand(2);
+ EH_Selectors.push_back(CI);
+ } else if (CI->getCalledFunction() == ExceptionFn) {
+ EH_Exceptions.push_back(CI);
+ }
+ }
+ }
+ }
+ // If we don't have any eh.selector calls, we can't determine the personality
+ // function. Without a personality function, we can't process exceptions.
+ if (!PersonalityFn) return false;
+
NumInvokes += Invokes.size();
NumUnwinds += Unwinds.size();
-
if (!Invokes.empty()) {
// We have invokes, so we need to add register/unregister calls to get
// this function onto the global unwind stack.
"exception_gep",
EntryBB->getTerminator());
- // Find the eh.selector.* and eh.exception calls. We'll use the first
- // ex.selector to determine the right personality function to use. For
- // SJLJ, we always use the same personality for the whole function,
- // not on a per-selector basis.
- // FIXME: That's a bit ugly. Better way?
- SmallVector<CallInst*,16> EH_Selectors;
- SmallVector<CallInst*,16> EH_Exceptions;
- for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
- for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
- if (CallInst *CI = dyn_cast<CallInst>(I)) {
- if (CI->getCalledFunction() == Selector32Fn ||
- CI->getCalledFunction() == Selector64Fn) {
- if (!PersonalityFn) PersonalityFn = CI->getOperand(2);
- EH_Selectors.push_back(CI);
- } else if (CI->getCalledFunction() == ExceptionFn) {
- EH_Exceptions.push_back(CI);
- }
- }
- }
- }
// The result of the eh.selector call will be replaced with a
// a reference to the selector value returned in the function
// context. We leave the selector itself so the EH analysis later
// the instruction hasn't already been removed.
if (!I->getParent()) continue;
Value *Val = new LoadInst(ExceptionAddr, "exception", true, I);
- Type *Ty = PointerType::getUnqual(Type::getInt8Ty(F.getContext()));
+ const Type *Ty = Type::getInt8PtrTy(F.getContext());
Val = CastInst::Create(Instruction::IntToPtr, Val, Ty, "", I);
I->replaceAllUsesWith(Val);
I->eraseFromParent();
}
-
-
-
// The entry block changes to have the eh.sjlj.setjmp, with a conditional
// branch to a dispatch block for non-zero returns. If we return normally,
// we're not handling an exception and just register the function context
// Insert a load in the Catch block, and a switch on its value. By default,
// we go to a block that just does an unwind (which is the correct action
// for a standard call).
- BasicBlock *UnwindBlock = BasicBlock::Create(F.getContext(), "unwindbb", &F);
+ BasicBlock *UnwindBlock =
+ BasicBlock::Create(F.getContext(), "unwindbb", &F);
Unwinds.push_back(new UnwindInst(F.getContext(), UnwindBlock));
Value *DispatchLoad = new LoadInst(CallSite, "invoke.num", true,
DispatchBlock);
SwitchInst *DispatchSwitch =
- SwitchInst::Create(DispatchLoad, UnwindBlock, Invokes.size(), DispatchBlock);
+ SwitchInst::Create(DispatchLoad, UnwindBlock, Invokes.size(),
+ DispatchBlock);
// Split the entry block to insert the conditional branch for the setjmp.
BasicBlock *ContBlock = EntryBB->splitBasicBlock(EntryBB->getTerminator(),
"eh.sjlj.setjmp.cont");
// Call the setjmp instrinsic. It fills in the rest of the jmpbuf
Value *SetjmpArg =
CastInst::Create(Instruction::BitCast, FieldPtr,
- Type::getInt8Ty(F.getContext())->getPointerTo(), "",
- EntryBB->getTerminator());
+ Type::getInt8PtrTy(F.getContext()), "",
+ EntryBB->getTerminator());
Value *DispatchVal = CallInst::Create(BuiltinSetjmpFn, SetjmpArg,
"dispatch",
EntryBB->getTerminator());